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fix:11号、猫又伤害计算buff错误
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548d9950f8
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1 changed files with 4 additions and 6 deletions
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@ -374,8 +374,6 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
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const DMG_ADD = getskilllevelnum(data.id, data.skills, 'T', 'T');
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const DMG_ADD = getskilllevelnum(data.id, data.skills, 'T', 'T');
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let A_DmgAdd = _.get(bonus_detail, 'A_DmgAdd', 0);
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let A_DmgAdd = _.get(bonus_detail, 'A_DmgAdd', 0);
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bonus_detail['A_DmgAdd'] = A_DmgAdd + DMG_ADD;
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bonus_detail['A_DmgAdd'] = A_DmgAdd + DMG_ADD;
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let C_DmgAdd = _.get(bonus_detail, 'C_DmgAdd', 0);
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bonus_detail['C_DmgAdd'] = C_DmgAdd + DMG_ADD;
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let Fire_DmgAdd = _.get(bonus_detail, 'Fire_DmgAdd', 0);
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let Fire_DmgAdd = _.get(bonus_detail, 'Fire_DmgAdd', 0);
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bonus_detail['Fire_DmgAdd'] = Fire_DmgAdd + 0.1;
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bonus_detail['Fire_DmgAdd'] = Fire_DmgAdd + 0.1;
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@ -529,8 +527,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
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/** 处理天赋加成 */
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/** 处理天赋加成 */
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/** 获取天赋等级与加成倍率 */
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/** 获取天赋等级与加成倍率 */
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const TF = getskilllevelnum(data.id, data.skills, 'T', 'T');
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const TF = getskilllevelnum(data.id, data.skills, 'T', 'T');
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let DmgAdd = _.get(bonus_detail, 'DmgAdd', 0);
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let All_DmgAdd = _.get(bonus_detail, 'All_DmgAdd', 0);
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bonus_detail['DmgAdd'] = DmgAdd + TF;
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bonus_detail['All_DmgAdd'] = All_DmgAdd + TF;
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let E_DmgAdd = _.get(bonus_detail, 'E_DmgAdd', 0);
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let E_DmgAdd = _.get(bonus_detail, 'E_DmgAdd', 0);
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bonus_detail['E_DmgAdd'] = E_DmgAdd + 0.7;
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bonus_detail['E_DmgAdd'] = E_DmgAdd + 0.7;
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@ -607,8 +605,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
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let E_DmgAdd = _.get(bonus_detail, 'E_DmgAdd', 0);
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let E_DmgAdd = _.get(bonus_detail, 'E_DmgAdd', 0);
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bonus_detail['E_DmgAdd'] = E_DmgAdd + TF;
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bonus_detail['E_DmgAdd'] = E_DmgAdd + TF;
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let L_DmgAdd = _.get(bonus_detail, 'L_DmgAdd', 0);
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let RL_DmgAdd = _.get(bonus_detail, 'RL_DmgAdd', 0);
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bonus_detail['L_DmgAdd'] = L_DmgAdd + TF;
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bonus_detail['RL_DmgAdd'] = RL_DmgAdd + TF;
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let R_DmgAdd = _.get(bonus_detail, 'R_DmgAdd', 0);
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let R_DmgAdd = _.get(bonus_detail, 'R_DmgAdd', 0);
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bonus_detail['R_DmgAdd'] = R_DmgAdd + TF;
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bonus_detail['R_DmgAdd'] = R_DmgAdd + TF;
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