diff --git a/model/damage/avatar.js b/model/damage/avatar.js index 18b523a..2ce9b11 100644 --- a/model/damage/avatar.js +++ b/model/damage/avatar.js @@ -374,8 +374,6 @@ export const avatar_ability = (data, base_detail, bonus_detail) => { const DMG_ADD = getskilllevelnum(data.id, data.skills, 'T', 'T'); let A_DmgAdd = _.get(bonus_detail, 'A_DmgAdd', 0); bonus_detail['A_DmgAdd'] = A_DmgAdd + DMG_ADD; - let C_DmgAdd = _.get(bonus_detail, 'C_DmgAdd', 0); - bonus_detail['C_DmgAdd'] = C_DmgAdd + DMG_ADD; let Fire_DmgAdd = _.get(bonus_detail, 'Fire_DmgAdd', 0); bonus_detail['Fire_DmgAdd'] = Fire_DmgAdd + 0.1; @@ -529,8 +527,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => { /** 处理天赋加成 */ /** 获取天赋等级与加成倍率 */ const TF = getskilllevelnum(data.id, data.skills, 'T', 'T'); - let DmgAdd = _.get(bonus_detail, 'DmgAdd', 0); - bonus_detail['DmgAdd'] = DmgAdd + TF; + let All_DmgAdd = _.get(bonus_detail, 'All_DmgAdd', 0); + bonus_detail['All_DmgAdd'] = All_DmgAdd + TF; let E_DmgAdd = _.get(bonus_detail, 'E_DmgAdd', 0); bonus_detail['E_DmgAdd'] = E_DmgAdd + 0.7; @@ -607,8 +605,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => { let E_DmgAdd = _.get(bonus_detail, 'E_DmgAdd', 0); bonus_detail['E_DmgAdd'] = E_DmgAdd + TF; - let L_DmgAdd = _.get(bonus_detail, 'L_DmgAdd', 0); - bonus_detail['L_DmgAdd'] = L_DmgAdd + TF; + let RL_DmgAdd = _.get(bonus_detail, 'RL_DmgAdd', 0); + bonus_detail['RL_DmgAdd'] = RL_DmgAdd + TF; let R_DmgAdd = _.get(bonus_detail, 'R_DmgAdd', 0); bonus_detail['R_DmgAdd'] = R_DmgAdd + TF;