# -*- coding: utf-8 -*- # 此模块用于查询基岩版版服务器状态,并将其数据赋值给类以供灵活调用单个值 from mcstatus import BedrockServer class BedrockStatus: def __init__(self, gamemode, map_name, latency, motd, version, players, online_player, max_players): self.gamemode = gamemode self.map_name = map_name self.latency = latency self.motd = motd self.version = version self.players = players self.online_player = online_player self.max_players = max_players def bedrock_status(ip): try: server = BedrockServer.lookup(ip) print(f'正在解析: {ip}') status = server.status() # 将 status 属性拆分成多个变量 gamemode = status.gamemode # 游戏模式 map_name = status.map_name # 地图名 latency = status.latency # 延迟 motd = status.description # 标题 version = status.version.name # 版本 # 关于玩家信息的获取 players = status.players # 玩家总类 online_player = players.online # 在线玩家数 max_players = players.max # 最大玩家数 return BedrockStatus( gamemode, map_name, latency, motd, version, players, online_player, max_players ) except Exception as e: return print(f"获取服务器状态时出错: {e}")