mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
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99 lines
No EOL
2.5 KiB
JavaScript
99 lines
No EOL
2.5 KiB
JavaScript
/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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name: '1影',
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type: '增伤',
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value: ({ calc }) => {
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const AnomalyProficiency = calc.get_AnomalyProficiency()
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return Math.min(0.3, Math.floor(AnomalyProficiency) / 1000)
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}
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},
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{
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name: '2影',
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type: '无视防御',
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value: 0.15
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},
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{
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name: '2影',
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type: '异常暴击伤害',
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value: 0.5,
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range: ['强击']
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},
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{
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name: '4影',
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type: '异常增伤',
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value: 0.18
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},
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{
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name: '6影',
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type: '暴击率',
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value: 0.2
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},
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{
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name: '6影',
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type: '暴击伤害',
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value: 0.4
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},
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{
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name: '核心被动:洞察',
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type: '异常持续时间',
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value: 5,
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range: ['畏缩']
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},
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{
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name: '核心被动:洞察',
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type: '异常暴击率',
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value: ({ calc }) => {
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const base = calc.calc_value('T1')
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const extra = calc.calc_value('T2')
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const AnomalyProficiency = calc.get_AnomalyProficiency()
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return base + extra * Math.floor(AnomalyProficiency)
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},
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range: ['强击']
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},
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{
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name: '核心被动:洞察',
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type: '异常暴击伤害',
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value: 0.5,
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range: ['强击']
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},
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{
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name: '技能:狂热',
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type: '攻击力',
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value: ({ calc }) => {
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const AnomalyProficiency = calc.get_AnomalyProficiency()
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if (!AnomalyProficiency > 120) return 0
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return Math.min(600, Math.floor(AnomalyProficiency - 120) * 2)
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}
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}
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]
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/** @type {import('../../Calculator.ts').Calculator['skills']} */
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export const skills = [
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{ name: '强击', isMain: true, type: '强击' },
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{ name: '紊乱', type: '紊乱' },
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{ name: '普攻:跳步刃舞六段(狂热)', type: 'AP6' },
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{ name: '普攻:萨霍夫跳0', type: 'AX0', isHide: true },
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{ name: '普攻:萨霍夫跳', type: 'AX', after: ({ damage }) => damage.add('AX0') },
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{
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name: '闪避反击:疾影',
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type: 'CFP',
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before: ({ usefulBuffs }) => {
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const i = usefulBuffs.findIndex(buff => buff.name === '技能:狂热')
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if (i !== -1) usefulBuffs.splice(i, 1)
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}
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},
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{ name: '闪避反击:疾影连舞(狂热)', type: 'CFQ' },
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{ name: '强化特殊技:掠空-横扫', type: 'EQ' },
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{ name: '连携技:罪孽生花', type: 'RL' },
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{ name: '终结技:终幕演出', type: 'RZ' },
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{
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name: '6影强击暴击额外攻击',
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type: 'Y6',
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check: 6,
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before: ({ calc, areas }) => {
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const AnomalyProficiency = calc.get_AnomalyProficiency()
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areas.BasicArea = AnomalyProficiency * 16
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}
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}
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] |