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https://github.com/ZZZure/ZZZ-Plugin.git
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95 lines
3.8 KiB
JavaScript
95 lines
3.8 KiB
JavaScript
import { idToName } from '../../lib/convert/property.js';
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import { baseValueData } from '../../lib/score.js';
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import { getMapData } from '../../utils/file.js';
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var rarity;
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(function (rarity) {
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rarity[rarity["S"] = 0] = "S";
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rarity[rarity["A"] = 1] = "A";
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rarity[rarity["B"] = 2] = "B";
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})(rarity || (rarity = {}));
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const mainStats = getMapData('EquipMainStats');
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const subStats = Object.keys(baseValueData).map(Number);
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export default class Score {
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equip;
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weight;
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partition;
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userMainStat;
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constructor(equip, weight) {
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this.equip = equip;
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this.weight = weight;
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this.partition = this.equip.equipment_type;
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this.userMainStat = this.equip.main_properties[0].property_id;
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}
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get_level_multiplier() {
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return (0.25 + +this.equip.level * 0.05) || 1;
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}
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get_rarity_multiplier() {
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switch (rarity[this.equip.rarity]) {
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case rarity.S:
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return 1;
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case rarity.A:
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return 2 / 3;
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case rarity.B:
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return 1 / 3;
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default:
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return 1;
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}
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}
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get_max_count() {
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const subMaxStats = subStats
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.filter(p => p !== this.userMainStat && this.weight[p])
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.sort((a, b) => this.weight[b] - this.weight[a]).slice(0, 4);
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if (!subMaxStats.length)
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return 0;
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logger.debug(`[${this.partition}号位]理论副词条:` + subMaxStats.map(idToName).reduce((a, p, i) => a + `${p}*${this.weight[subMaxStats[i]].toFixed(2)} `, ''));
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let count = this.weight[subMaxStats[0]] * 6;
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subMaxStats.slice(1).forEach(p => count += this.weight[p] || 0);
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logger.debug(`[${this.partition}号位]理论词条数:${logger.blue(count)}`);
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return count;
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}
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get_actual_count() {
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let count = 0;
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for (const prop of this.equip.properties) {
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const propID = prop.property_id;
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const weight = this.weight[propID];
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if (weight) {
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logger.debug(`[${this.partition}号位]实际副词条:${idToName(propID)} ${logger.green(prop.count + 1)}*${weight}`);
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count += weight * (prop.count + 1);
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}
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}
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logger.debug(`[${this.partition}号位]实际词条数:${logger.blue(count)}`);
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return count;
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}
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get_score() {
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const rarity_multiplier = this.get_rarity_multiplier();
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const actual_count = this.get_actual_count();
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if (actual_count === 0 && this.partition <= 3) {
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return 12 * this.get_level_multiplier() * rarity_multiplier;
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}
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const max_count = this.get_max_count();
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if (max_count === 0)
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return 0;
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if (this.partition <= 3) {
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const score = actual_count / max_count * rarity_multiplier * 55;
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logger.debug(`[${this.partition}号位] ${logger.magenta(`${actual_count} / ${max_count} * ${rarity_multiplier} * 55 = ${score}`)}`);
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return score;
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}
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const mainMaxStat = mainStats[this.partition]
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.filter(p => this.weight[p])
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.sort((a, b) => this.weight[b] - this.weight[a])[0];
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const mainScore = (mainMaxStat ? 12 * (this.weight[this.userMainStat] || 0) / this.weight[mainMaxStat] : 12) * this.get_level_multiplier();
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const subScore = actual_count / max_count * 43;
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const score = (mainScore + subScore) * rarity_multiplier;
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logger.debug(`[${this.partition}号位] ${logger.magenta(`(${mainScore} + ${subScore}) * ${rarity_multiplier} = ${score}`)}`);
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return score;
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}
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static main(equip, weight) {
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try {
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return new Score(equip, weight).get_score();
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}
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catch (err) {
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logger.error('角色驱动盘评分计算错误:', err);
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return 0;
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}
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}
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}
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