ZZZ-Plugin/lib/download.js

217 lines
6.4 KiB
JavaScript

import path from 'path';
import fs from 'fs';
import { ZZZ_SQUARE_AVATAR, ZZZ_SQUARE_BANGBOO } from './mysapi/api.js';
import { imageResourcesPath } from './path.js';
import { char, equip, weapon } from './convert.js';
import { getResourceRemotePath } from './assets.js';
import request from '../utils/request.js';
const ZZZ_SQUARE_AVATAR_PATH = path.join(imageResourcesPath, 'square_avatar');
const ZZZ_SMALL_SQUARE_AVATAR_PATH = path.join(
imageResourcesPath,
'role_general'
);
const ZZZ_SQUARE_BANGBOO_PATH = path.join(
imageResourcesPath,
'bangboo_square_avatar'
);
const ZZZ_WEAPON_PATH = path.join(imageResourcesPath, 'weapon');
const ZZZ_ROLE_PATH = path.join(imageResourcesPath, 'role');
const ZZZ_ROLE_CIRCLE_PATH = path.join(imageResourcesPath, 'role_circle');
const ZZZ_SUIT_3D_PATH = path.join(imageResourcesPath, 'suit_3d');
const ZZZ_SUIT_PATH = path.join(imageResourcesPath, 'suit');
// const ZZZ_GUIDES_PATH = path.join(imageResourcesPath, 'guides');
/**
* 下载文件
* @param {string} url 下载地址
* @param {string} savePath 保存路径
* @returns {Promise<string | null>} 保存路径
*/
export const downloadFile = async (url, savePath) => {
// 下载文件
try {
const download = await request(url, {}, 5);
const arrayBuffer = await download.arrayBuffer();
const buffer = Buffer.from(arrayBuffer);
// 保存文件
if (!fs.existsSync(path.dirname(savePath))) {
fs.mkdirSync(path.dirname(savePath), { recursive: true });
}
fs.writeFileSync(savePath, buffer);
// 返回保存路径
return savePath;
} catch (error) {
return null;
}
};
/**
* 获取角色头像(方形)
* @param {string | number} charID
* @returns Promise<string>
*/
export const getSquareAvatar = async charID => {
const filename = `role_square_avatar_${charID}.png`;
const avatarPath = path.join(ZZZ_SQUARE_AVATAR_PATH, filename);
if (fs.existsSync(avatarPath)) {
const stats = fs.statSync(avatarPath);
if (stats.size > 0) {
return avatarPath;
}
}
const url = `${ZZZ_SQUARE_AVATAR}/${filename}`;
const savePath = avatarPath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取角色头像(小方形)
* @param {string | number} charID
* @returns Promise<string>
* @returns {Promise<string>}
*/
export const getSmallSquareAvatar = async charID => {
const sprite = char.IDToCharSprite(charID);
if (!sprite) return null;
const filename = `IconRoleGeneral${sprite}.png`;
const avatarPath = path.join(ZZZ_SMALL_SQUARE_AVATAR_PATH, filename);
if (fs.existsSync(avatarPath)) {
const stats = fs.statSync(avatarPath);
if (stats.size > 0) {
return avatarPath;
}
}
const url = await getResourceRemotePath('role_general', filename);
const savePath = avatarPath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取邦布头像(方形)
* @param {string | number} bangbooId
* @returns Promise<string>
*/
export const getSquareBangboo = async bangbooId => {
const filename = `bangboo_rectangle_avatar_${bangbooId}.png`;
const bangbooPath = path.join(ZZZ_SQUARE_BANGBOO_PATH, filename);
if (fs.existsSync(bangbooPath)) {
const stats = fs.statSync(bangbooPath);
if (stats.size > 0) {
return bangbooPath;
}
}
const url = `${ZZZ_SQUARE_BANGBOO}/${filename}`;
const savePath = bangbooPath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取武器图片
* @param {string} id
* @returns Promise<string>
*/
export const getWeaponImage = async id => {
const name = weapon.IDToWeaponFileName(id);
const filename = `${name}.png`;
const weaponPath = path.join(ZZZ_WEAPON_PATH, filename);
if (fs.existsSync(weaponPath)) {
const stats = fs.statSync(weaponPath);
if (stats.size > 0) {
return weaponPath;
}
}
const url = await getResourceRemotePath('weapon', filename);
const savePath = weaponPath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取角色图片
* @param {string | number} id
* @returns Promise<string>
*/
export const getRoleImage = async id => {
const sprite = char.IDToCharSprite(id);
if (!sprite) return null;
const filename = `IconRole${sprite}.png`;
const rolePath = path.join(ZZZ_ROLE_PATH, filename);
if (fs.existsSync(rolePath)) {
const stats = fs.statSync(rolePath);
if (stats.size > 0) {
return rolePath;
}
}
const url = await getResourceRemotePath('role', filename);
const savePath = rolePath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取角色圆形图片
* @param {string | number} id
* @returns Promise<string>
*/
export const getRoleCircleImage = async id => {
const sprite = char.IDToCharSprite(id);
if (!sprite) return null;
const filename = `IconRoleCircle${sprite}.png`;
const roleCirclePath = path.join(ZZZ_ROLE_CIRCLE_PATH, filename);
if (fs.existsSync(roleCirclePath)) {
const stats = fs.statSync(roleCirclePath);
if (stats.size > 0) {
return roleCirclePath;
}
}
const url = await getResourceRemotePath('role_circle', filename);
const savePath = roleCirclePath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取套装图片
* @param {string | number} suitId
* @returns Promise<string>
*/
export const getSuitImage = async suitId => {
const suitName = equip.equipIdToSprite(suitId);
const filename = `${suitName}.png`;
const suitPath = path.join(ZZZ_SUIT_PATH, filename);
if (fs.existsSync(suitPath)) {
const stats = fs.statSync(suitPath);
if (stats.size > 0) {
return suitPath;
}
}
const url = await getResourceRemotePath('suit', filename);
const savePath = suitPath;
const download = await downloadFile(url, savePath);
return download;
};
/**
* 获取3D套装图片
* @param {string | number} suitId
* @returns Promise<string>
*/
export const getSuit3DImage = async suitId => {
const suitName = equip.equipIdToSprite(suitId);
const filename = `${suitName}_3d.png`;
const suitPath = path.join(ZZZ_SUIT_3D_PATH, filename);
if (fs.existsSync(suitPath)) {
const stats = fs.statSync(suitPath);
if (stats.size > 0) {
return suitPath;
}
}
const url = await getResourceRemotePath('suit_3d', filename);
const savePath = suitPath;
const download = await downloadFile(url, savePath);
return download;
};