mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-15 12:47:48 +00:00
236 lines
No EOL
8.4 KiB
HTML
236 lines
No EOL
8.4 KiB
HTML
{{extend defaultLayout}}
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{{block 'css'}}
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<link rel="stylesheet" href="{{@sys.currentPath}}/card.css">
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{{/block}}
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{{block 'main'}}
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<div class="card">
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<div class="uid">UID {{uid}}</div>
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<div class="basic">
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<div class="char">
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<div class="avatar">
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<img src="{{charData.role_icon}}" alt="">
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</div>
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<div class="skills">
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<div class="skill">{{charData.skills[0].level}}</div>
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<div class="skill">{{charData.skills[2].level}}</div>
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<div class="skill">{{charData.skills[5].level}}</div>
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<div class="skill">{{charData.skills[1].level}}</div>
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<div class="skill">{{charData.skills[3].level}}</div>
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<div class="skill">{{charData.skills[4].level}}</div>
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</div>
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</div>
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<div class="info">
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<div class="char_info">
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<div class="base">
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<div class="rank rank-icon {{charData.rarity}}"></div>
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<div class="property {{charData.element_str}}"></div>
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<div class="name">{{charData.full_name_mi18n}}</div>
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</div>
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<div class="addition">
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<div class="level">Lv.{{charData.level}}</div>
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<div class="role_ranks r{{charData.rank}}">
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<span></span><span></span><span></span><span></span><span></span><span></span>
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</div>
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</div>
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</div>
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<div class="property_info">
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<div class="title">
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<% include(sys.specialTitle, {en: 'PROPERTY' , cn: '属性' , count: 6 }) %>
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</div>
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{{set basic_properties = charData.basic_properties}}
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<div class="list">
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<div class="properties">
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<div class="prop-icon hpmax"></div>
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<div class="label yellow">生命值</div>
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<div class="value">{{basic_properties.hpmax.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon attack"></div>
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<div class="label yellow">攻击力</div>
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<div class="value">{{basic_properties.attack.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon def"></div>
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<div class="label yellow">防御力</div>
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<div class="value">{{basic_properties.def.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon breakstun"></div>
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<div class="label">冲击力</div>
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<div class="value">{{basic_properties.breakstun.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon crit"></div>
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<div class="label blue">暴击率</div>
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<div class="value">{{basic_properties.crit.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon critdam"></div>
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<div class="label blue">暴击伤害</div>
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<div class="value">{{basic_properties.critdam.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon elementabnormalpower"></div>
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<div class="label">异常掌控</div>
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<div class="value">{{basic_properties.elementabnormalpower.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon elementmystery"></div>
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<div class="label">异常精通</div>
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<div class="value">{{basic_properties.elementmystery.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon penratio"></div>
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<div class="label">穿透率</div>
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<div class="value">{{basic_properties.penratio.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon sprecover"></div>
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<div class="label">能量恢复</div>
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<div class="value">{{basic_properties.sprecover.final}}</div>
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</div>
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</div>
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</div>
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<div class="weapon_info">
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{{if charData.weapon}}
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<div class="info">
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<div class="base">
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<div class="rarity-icon {{charData.weapon.rarity}}"></div>
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<div class="name">{{charData.weapon.name}}</div>
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</div>
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<div class="main">
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<div class="addition">
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<div class="star star{{charData.weapon.star}}"></div>
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<div class="level">Lv.{{charData.weapon.level}}</div>
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</div>
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{{each charData.weapon.main_properties prop}}
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<div class="properties">
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<div class="prop-icon {{prop.classname}}"></div>
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<div class="label">{{prop.property_name}}</div>
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<div class="value">{{prop.base}}</div>
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</div>
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{{/each}}
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{{each charData.weapon.properties prop}}
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<div class="properties sub">
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<div class="prop-icon {{prop.classname}}"></div>
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<div class="label">{{prop.property_name}}</div>
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<div class="value">{{prop.base}}</div>
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</div>
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{{/each}}
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</div>
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</div>
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<div class="icon">
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<img src="{{charData.weapon.square_icon}}" alt="">
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</div>
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{{else}}
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<div class="info empty">
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<div class="base">
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<div class="rarity-icon"></div>
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<div class="name"></div>
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</div>
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</div>
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{{/if}}
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</div>
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</div>
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</div>
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<div class="other">
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<div class="title">
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<% include(sys.specialTitle, {en: 'METAL' , cn: '驱动盘信息' }) %>
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</div>
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{{if charData.equip_score !== false}}
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<div class="equip-score {{charData.equip_comment}}">
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<div class="comment-box">
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<div class="comment">{{charData.equip_comment}}</div>
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</div>
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<div class="value">
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<span>{{charData.equip_score.toFixed(2)}}</span>
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<span class="subt">分</span>
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</div>
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</div>
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{{/if}}
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<div class="equip-list">
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{{each charData.equip_final equip}}
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{{if equip}}
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<div class="box">
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<div class="icon">
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<img src="{{equip.suit_icon}}" alt="">
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</div>
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<div class="info">
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<div class="level">等级{{equip.level}}</div>
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<div class="rarity-icon {{equip.rarity}}"></div>
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</div>
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<div class="name">{{equip.name}}</div>
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{{if equip.score !== false}}
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<div class="score {{equip.comment}}">
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<div class="comment">{{equip.comment}}</div>
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<div class="value">{{equip.score.toFixed(2)}}</div>
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</div>
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{{/if}}
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<div class="property-list">
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{{each equip.main_properties prop}}
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<div class="properties main">
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<div class="prop-icon {{prop.classname}}"></div>
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<div class="label yellow">{{prop.short_name}}</div>
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<div class="value">{{prop.base}}</div>
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</div>
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{{/each}}
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{{each equip.properties prop}}
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<div class="properties">
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<div class="prop-icon {{prop.classname}}"></div>
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{{if prop.score !== false}}
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<div class="label yellow hit{{prop.base_score * 100}}">
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{{else}}
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<div class="label yellow">
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{{/if}}
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{{prop.property_name}}
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</div>
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{{if prop.count}}
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<div class="count">
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<% for(let i=1 ; i <=prop.count ; i++) { %>
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<span></span>
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<% } %>
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</div>
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{{/if}}
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<div class="value">{{prop.base}}</div>
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</div>
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{{/each}}
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</div>
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</div>
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{{else}}
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<div class="box empty">
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<div class="icon">
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</div>
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</div>
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{{/if}}
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{{/each}}
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</div>
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{{set damages = charData?.damages}}
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{{if damages && damages?.length}}
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<div class="title damage-title">
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<% include(sys.specialTitle, {en: 'DAMAGE' , cn: '伤害统计' }) %>
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</div>
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<div class="damagelist">
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<div class="dmg-tr titlebar no-zzz-font">
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<div class="dmg-td">类型</div>
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<div class="dmg-td">暴击伤害</div>
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<div class="dmg-td">期望伤害</div>
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</div>
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{{each damages damage}}
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<div class="dmg-tr">
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<div class="dmg-td no-zzz-font">{{damage.skill.name}}</div>
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<div class="dmg-td">{{damage.result.critDMG.toFixed(0)}}</div>
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<div class="dmg-td">{{damage.result.expectDMG.toFixed(0)}}</div>
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</div>
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{{/each}}
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</div>
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{{/if}}
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</div>
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</div>
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{{/block}} |