mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-16 13:17:32 +00:00
109 lines
3.5 KiB
JavaScript
109 lines
3.5 KiB
JavaScript
import { ZZZPlugin } from '../lib/plugin.js';
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import render from '../lib/render.js';
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import { rulePrefix } from '../lib/common.js';
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import { getPanelList, refreshPanel, getPanel } from '../lib/avatar.js';
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import settings from '../lib/settings.js';
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import _ from 'lodash';
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export class Panel extends ZZZPlugin {
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constructor() {
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super({
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name: '[ZZZ-Plugin]Panel',
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dsc: 'zzzpanel',
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event: 'message',
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priority: _.get(settings.getConfig('priority'), 'panel', 70),
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rule: [
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{
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reg: `${rulePrefix}(.*)面板(.*)$`,
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fnc: 'handleRule',
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},
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],
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});
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}
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async handleRule() {
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if (!this.e.msg) return;
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const reg = new RegExp(`${rulePrefix}(.*)面板(.*)$`);
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const pre = this.e.msg.match(reg)[4].trim();
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const suf = this.e.msg.match(reg)[5].trim();
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if (['刷新', '更新'].includes(pre) || ['刷新', '更新'].includes(suf))
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return this.refreshPanel();
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if (!pre || suf === '列表') return this.getCharPanelList();
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return this.getCharPanel();
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}
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async refreshPanel() {
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const uid = await this.getUID();
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if (!uid) return;
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const lastQueryTime = await redis.get(`ZZZ:PANEL:${uid}:LASTTIME`);
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const panelSettings = settings.getConfig('panel');
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const coldTime = _.get(panelSettings, 'interval', 300);
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if (lastQueryTime && Date.now() - lastQueryTime < 1000 * coldTime) {
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await this.reply(`${coldTime}秒内只能刷新一次,请稍后再试`);
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return false;
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}
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const { api, deviceFp } = await this.getAPI();
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if (!api) return false;
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await redis.set(`ZZZ:PANEL:${uid}:LASTTIME`, Date.now());
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await this.reply('正在刷新面板列表,请稍候...');
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await this.getPlayerInfo();
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const result = await refreshPanel(this.e, api, uid, deviceFp);
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if (!result) {
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await this.reply('面板列表刷新失败,请稍后再试');
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return false;
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}
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const newChar = result.filter(item => item.isNew);
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const finalData = {
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newChar: newChar.length,
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list: result,
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};
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await render(this.e, 'panel/refresh.html', finalData);
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}
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async getCharPanelList() {
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const uid = await this.getUID();
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if (!uid) return false;
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const result = getPanelList(uid);
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if (!result) {
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await this.reply('未找到面板列表,请先刷新面板');
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return false;
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}
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await this.getPlayerInfo();
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const timer = setTimeout(() => {
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if (this?.reply) {
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this.reply('查询成功,正在下载图片资源,请稍候。');
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}
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}, 3000);
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for (const item of result) {
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await item.get_basic_assets();
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}
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clearTimeout(timer);
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const finalData = {
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count: result?.length || 0,
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list: result,
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};
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await render(this.e, 'panel/list.html', finalData);
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}
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async getCharPanel() {
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const uid = await this.getUID();
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if (!uid) return false;
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const reg = new RegExp(`${rulePrefix}(.+)面板$`);
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const name = this.e.msg.match(reg)[4];
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if (['刷新', '更新'].includes(name)) return this.getCharPanelList();
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const data = getPanel(uid, name);
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if (!data) {
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await this.reply(`未找到角色${name}的面板信息,请先刷新面板`);
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return;
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}
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const timer = setTimeout(() => {
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if (this?.reply) {
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this.reply('查询成功,正在下载图片资源,请稍候。');
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}
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}, 3000);
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await data.get_detail_assets();
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clearTimeout(timer);
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const finalData = {
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uid: uid,
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charData: data,
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};
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await render(this.e, 'panel/card.html', finalData);
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}
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}
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