mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-16 13:17:32 +00:00
608 lines
No EOL
19 KiB
TypeScript
608 lines
No EOL
19 KiB
TypeScript
import type { Mys, Enka, Map } from './interface.js'
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import { getMapData } from '../../utils/file.js'
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type FilterValueType<T, U> = {
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[K in keyof T as T[K] extends U ? K : never]: T[K]
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} & {}
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type Values<T> = T extends Record<string, infer U> ? U : never
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enum Rarity {
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S = 4,
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A = 3,
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B = 2
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}
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const WeaponId2Data = getMapData('WeaponId2Data') as Map.WeaponId2Data
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const PartnerId2Data = getMapData('PartnerId2Data') as Map.PartnerId2Data
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const EquipId2Data = getMapData('EquipId2Data') as Map.EquipId2Data
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const SuitData = getMapData('SuitData') as Map.SuitData
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const id2zh = {
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111: '生命值',
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121: '攻击力',
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122: '冲击力',
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131: '防御力',
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201: '暴击率',
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211: '暴击伤害',
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231: '穿透率',
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232: '穿透值',
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305: '能量自动回复',
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312: '异常精通',
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314: '异常掌控',
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315: '物理伤害加成',
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316: '火属性伤害加成',
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317: '冰属性伤害加成',
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318: '电属性伤害加成',
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319: '以太伤害加成'
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} as const
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const zh2id = Object.fromEntries(
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Object.entries(id2zh).map(([key, value]) => [value, +key])
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) as Record<Zhs, number>
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const id2en = {
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111: 'HpMax',
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121: 'Attack',
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122: 'BreakStun',
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131: 'Defence',
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201: 'Crit',
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211: 'CritDamage',
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231: 'PenRate',
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232: 'PenDelta',
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305: 'SpRecover',
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312: 'ElementMystery',
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314: 'ElementAbnormalPower',
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315: 'PhysDmgBonus',
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316: 'FireDmgBonus',
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317: 'IceDmgBonus',
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318: 'ThunderDmgBonus',
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319: 'EtherDmgBonus'
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} as const
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const en2id = Object.fromEntries(
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Object.entries(id2en).map(([key, value]) => [value, +key])
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) as Record<Ens, number>
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type Ids = keyof typeof id2zh
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type IdsString = `${Ids}`
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type Zhs = Values<typeof id2zh>
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type Ens = Values<typeof id2en>
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const percentPropId = [11102, 12102, 12202, 13102, 20103, 21103, 23103, 30502, 31402, 31503, 31603, 31703, 31803, 31903]
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function get_base(propId: number, value: number) {
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if (percentPropId.includes(propId)) {
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const v = value / 100
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return v.toFixed(v % 1 === 0 ? 0 : 1) + '%'
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}
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return Math.trunc(value).toString()
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}
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export class Equip {
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readonly enkaEquip: Enka.Equip
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readonly Equipment: Enka.Equip['Equipment']
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readonly id: number
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readonly data: Map.EquipId2Data[string]
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readonly info: FilterValueType<Mys.Equip, string | number | boolean>
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readonly equip: Mys.Equip
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constructor(enkaEquip: Enka.Equip) {
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this.enkaEquip = enkaEquip
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this.Equipment = this.enkaEquip.Equipment
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this.id = this.Equipment.Id
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this.data = EquipId2Data[`${this.id.toString().slice(0, 3)}00`]
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if (!this.data) {
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throw new Error(`驱动盘数据缺失: ${this.id}`)
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}
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this.info = this.init()
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this.equip = this.info as Mys.Equip
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}
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static main(EquippedList: Enka.Avatar['EquippedList']) {
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const equips: Mys.Equip[] = []
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for (const equip of EquippedList) {
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if (equip.Equipment?.Id) {
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const e = new Equip(equip)
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equips.push(e.main())
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}
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}
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// 统计own
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const cache: Record<number, number> = {}
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for (const equip of equips) {
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const suit_id = equip.equip_suit.suit_id
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cache[suit_id] ??= equips.reduce((acc, cur) => {
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if (cur.equip_suit.suit_id === suit_id) {
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return acc + 1
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}
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return acc
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}, 0)
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equip.equip_suit.own = cache[suit_id]
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}
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return equips
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}
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main() {
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this.equip.properties = this.properties(this.Equipment.RandomPropertyList, false)
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this.equip.main_properties = this.properties(this.Equipment.MainPropertyList, true)
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this.equip.equip_suit = this.equip_suit()
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return this.equip
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}
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init(): Equip['info'] {
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return {
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id: this.id,
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level: this.Equipment.Level,
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name: `${this.data.equip_name}[${this.enkaEquip.Slot}]`,
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icon: '',
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rarity: Rarity[+String(this.id)[3]] || 'S',
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equipment_type: this.enkaEquip.Slot,
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invalid_property_cnt: 0,
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all_hit: false
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}
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}
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properties(enkaProperties: Enka.Property[], isMain: boolean) {
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const properties: Mys.Property[] = []
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for (const p of enkaProperties) {
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const property = {} as Mys.Property
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const propId = p.PropertyId
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property.property_name = id2zh[propId.toString().slice(0, 3) as IdsString]
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property.property_id = propId
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const value = p.PropertyValue * (isMain ? (1 + this.info.level * ({
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S: 0.2,
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A: 0.25,
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B: 0.3
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})[this.info.rarity as 'S' | 'A' | 'B']) : p.PropertyLevel)
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property.base = get_base(propId, value)
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property.level = p.PropertyLevel
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property.valid = false
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property.system_id = 0
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property.add = p.PropertyLevel - 1
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properties.push(property)
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}
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return properties
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}
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equip_suit(): Mys.Equip['equip_suit'] {
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return {
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suit_id: +`${this.id.toString().slice(0, 3)}00`,
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name: this.data.equip_name,
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own: 0,
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desc1: this.data.desc1,
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desc2: this.data.desc2
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}
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}
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}
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export class Weapon {
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readonly id: number
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readonly data: Map.WeaponId2Data[string]
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readonly info: FilterValueType<Mys.Weapon, string | number | boolean>
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readonly weapon: Mys.Weapon
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constructor(readonly enkaWeapon: Enka.Weapon) {
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this.id = this.enkaWeapon.Id
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this.data = WeaponId2Data[this.id]
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if (!this.data) {
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throw new Error(`音擎数据缺失: ${this.id}`)
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}
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this.info = this.init()
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this.weapon = this.info as Mys.Weapon
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}
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static main(enkaWeapon: Enka.Avatar['Weapon']) {
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if (!enkaWeapon) return null
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const weapon = new Weapon(enkaWeapon)
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return weapon.main()
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}
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main() {
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this.weapon.properties = this.properties(false)
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this.weapon.main_properties = this.properties(true)
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return this.weapon
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}
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init(): Weapon['info'] {
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return {
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id: this.id,
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level: this.enkaWeapon.Level,
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name: this.data.Name,
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star: this.enkaWeapon.UpgradeLevel,
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icon: '',
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rarity: this.data.Rarity,
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talent_title: this.data.Talents[1].Name,
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talent_content: this.data.Talents[1].Desc,
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profession: this.data.Profession
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}
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}
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properties(isMain: boolean) {
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const property = {} as Mys.Property
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const p = this.data[isMain ? 'BaseProperty' : 'RandProperty']
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const propId = p.Id
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property.property_name = id2zh[propId.toString().slice(0, 3) as IdsString]
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if (isMain && property.property_name === '攻击力') {
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property.property_name = '基础攻击力'
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}
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property.property_id = propId
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// 计算属性值
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let value: number
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const baseValue = p.Value
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if (isMain) { // 基础属性
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value = baseValue * (1 +
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(this.data.Level[this.info.level].Rate +
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this.data.Stars[this.enkaWeapon.BreakLevel].StarRate
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) / 10000)
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} else { // 高级属性
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value = baseValue * (1 + this.data.Stars[this.enkaWeapon.BreakLevel].RandRate / 10000)
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}
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property.base = get_base(propId, value)
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property.level = 0
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property.valid = false
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property.system_id = 0
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property.add = 0
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return [property]
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}
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}
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let isToFixed = true
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type initialProperty = {
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property_name: string
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property_id: number
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base: number
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add: number
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final: number
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}
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export class Property {
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readonly data: Map.PartnerId2Data[string]
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readonly keepPercent = [201, 211, 231, 315, 316, 317, 318, 319]
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constructor(
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readonly info: FilterValueType<Mys.Avatar, string | number | boolean>,
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readonly equips: Mys.Avatar['equip'],
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readonly weapon: Mys.Avatar['weapon'],
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readonly enkaAvatar: Enka.Avatar
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) {
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this.data = PartnerId2Data[this.info.id]
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}
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static main(info: FilterValueType<Mys.Avatar, string | number | boolean>, equips: Mys.Avatar['equip'], weapon: Mys.Avatar['weapon'], enkaAvatar: Enka.Avatar) {
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return new Property(info, equips, weapon, enkaAvatar).main()
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}
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main(): Mys.AvatarProperty[] {
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const initial = this.initial()
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const properties = initial.map(prop => {
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const propId = prop.property_id
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const isPercent = this.keepPercent.includes(propId)
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if (!isToFixed) {
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return {
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property_name: prop.property_name,
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property_id: prop.property_id,
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base: isPercent ? `${prop.base}%` : `${prop.base}`,
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add: isPercent ? `${prop.add}%` : `${prop.add}`,
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final: isPercent ? `${prop.final}%` : `${prop.final}`,
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}
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}
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const isTofixed2 = propId === 305 // 能量自动回复
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return {
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property_name: prop.property_name,
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property_id: prop.property_id,
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base: isPercent ? `${prop.base.toFixed(1)}%` : `${isTofixed2 ? prop.base.toFixed(2) : prop.base}`,
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add: isPercent ? `${prop.add.toFixed(1)}%` : `${isTofixed2 ? prop.add.toFixed(2) : prop.add}`,
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final: isPercent ? `${prop.final.toFixed(1)}%` : `${isTofixed2 ? prop.final.toFixed(2) : prop.final}`,
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}
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})
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// 筛选属伤
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const elementType2PropId: Record<number, number> = {
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200: 315,
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201: 316,
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202: 317,
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203: 318,
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205: 319
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}
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const elementIds = Object.values(elementType2PropId)
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const propId = elementType2PropId[this.info.element_type]
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if (propId) {
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return properties.filter(prop => !elementIds.includes(prop.property_id) || prop.property_id === propId)
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}
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return properties
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}
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/** 计算基础属性 */
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base() {
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// const base = new Proxy({} as Record<IdsString, number>, {
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// get(target, prop: IdsString) {
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// return target[prop] || 0
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// },
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// set(target, prop: IdsString, value: number) {
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// console.log(`${prop}: ${String(target[prop]).padStart(10, ' ')} => ${String(value).padEnd(10, ' ')} ${value - target[prop]}`)
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// target[prop] = value
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// return true
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// }
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// })
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const base = {} as Record<IdsString, number>
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const ids = Object.keys(id2en).map(Number) as (Ids)[]
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ids.forEach((id) => {
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const prop = id2en[id]
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if (Object.prototype.hasOwnProperty.call(this.data, prop)) {
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// @ts-expect-error
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base[id] = +this.data[prop] || 0
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} else {
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base[id] = 0
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}
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});
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// 生命、攻击、防御随等级额外提升
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([111, 121, 131] as const).forEach((id) => {
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const prop = id2en[id]
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// 等级提升
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if (this.info.level) {
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const growth = ({
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111: this.data.HpGrowth,
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121: this.data.AttackGrowth,
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131: this.data.DefenceGrowth
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})[id] || 0
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base[id] += (this.info.level - 1) * growth / 10000
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}
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// 突破提升
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const PromotionLevel = this.enkaAvatar.PromotionLevel || 0
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base[id] += this.data.Level[PromotionLevel][prop] || 0
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})
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// 核心技额外提升
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const CoreSkillEnhancement = this.enkaAvatar.CoreSkillEnhancement || 0
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if (CoreSkillEnhancement) {
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const extra = this.data.ExtraLevel[CoreSkillEnhancement].Extra
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const extraIds = Object.keys(extra).map(Number)
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extraIds.forEach((id) => base[id.toString().slice(0, 3) as IdsString] += extra[id].Value || 0)
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}
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// 处理音擎基础属性
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if (this.weapon) {
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for (const property of this.weapon.main_properties) {
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base[property.property_id.toString().slice(0, 3) as IdsString] += +property.base
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}
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}
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// console.log('----------------base保留整数----------------')
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// 保留整数
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ids.forEach(id => base[id] = Math.trunc(base[id]));
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([201, 211, 231, 305] as const).forEach(id => base[id] /= 100)
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return base
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}
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en2id(data: Record<keyof typeof en2id, number>) {
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const idData = {} as Record<IdsString, number>
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const ens = Object.keys(data) as (keyof typeof en2id)[]
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ens.forEach((en) => {
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const id = en2id[en] as Ids
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idData[id] = data[en] || 0
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})
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return idData
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}
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en2zh(data: Record<keyof typeof en2id, number>) {
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const idData = this.en2id(data)
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return this.id2zh(idData)
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}
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id2zh(idData: Record<IdsString, number>) {
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const zhData = {} as typeof zh2id
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const ids = Object.keys(idData).map(Number) as Ids[]
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ids.forEach(id => {
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const zh = id2zh[id]
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if (zhData[zh]) {
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if (!idData[id]) return
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zhData[zh] += idData[id]
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} else {
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zhData[zh] = idData[id] || 0
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}
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})
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return zhData
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}
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/** 计算初始属性 */
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initial(base = this.id2zh(this.base())) {
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const properties = Object.entries(base)
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.reduce((
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acc: Record<number, initialProperty>,
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[key, value]
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) => {
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const property_id = zh2id[key as keyof typeof zh2id]
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acc[property_id] = {
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property_name: key,
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property_id,
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base: value,
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add: 0,
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final: 0
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}
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return acc
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}, {})
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const all_properties: Mys.Property[] = []
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// 处理音擎高级属性
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if (this.weapon?.properties.length) {
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all_properties.push(...this.weapon.properties)
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}
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// 处理驱动盘词条
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for (const equip of this.equips) {
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equip.properties.length && all_properties.push(...equip.properties)
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equip.main_properties.length && all_properties.push(...equip.main_properties)
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}
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// 处理驱动盘套装效果
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const suitIds = Array.from(new Set(this.equips.filter(equip => equip.equip_suit.own >= 2).map(v => v.equip_suit.suit_id)))
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for (const suitId of suitIds) {
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const suitData = SuitData[suitId]
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if (!suitData || !suitData.properties) {
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logger.warn(`驱动盘套装数据缺失: ${suitId},跳过套装效果计算`)
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continue
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}
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if (!suitData.properties.length) continue
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all_properties.push(...suitData.properties)
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}
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for (const property of all_properties) {
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const propId = +property.property_id.toString().slice(0, 3) as Ids
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if (property.base.includes('%')) {
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if (this.keepPercent.includes(propId)) {
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properties[propId].add += +property.base.replace('%', '')
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} else {
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properties[propId].add += properties[propId].base * +property.base.replace('%', '') / 100
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}
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} else {
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properties[propId].add += +property.base
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}
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}
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// 格式化前特殊处理
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const sp = special[this.info.id]
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if (sp && sp.initial_before_format) {
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sp.initial_before_format(properties, this)
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}
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// 格式化、计算final
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if (isToFixed) {
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for (const propId in properties) {
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const property = properties[propId]
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if (this.keepPercent.includes(+propId)) {
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property.add = +property.add.toFixed(1)
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property.final = +(property.base + property.add).toFixed(1)
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} else if (propId === '305') { // 能量自动回复
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property.add = +(Math.trunc(property.add * 100) / 100).toFixed(2)
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property.final = +(property.base + property.add).toFixed(2)
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} else if (propId === '111') { // 生命值
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property.add = Math.ceil(property.add)
|
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property.final = property.base + property.add
|
||
} else {
|
||
property.add = Math.trunc(property.add)
|
||
property.final = property.base + property.add
|
||
}
|
||
}
|
||
} else {
|
||
for (const propId in properties) {
|
||
const property = properties[propId]
|
||
property.final = property.base + property.add
|
||
}
|
||
}
|
||
// 格式化后特殊处理
|
||
if (sp && sp.initial_after_format) {
|
||
sp.initial_after_format(properties, this)
|
||
}
|
||
return Object.values(properties)
|
||
}
|
||
|
||
}
|
||
|
||
export class Skill {
|
||
static main(skills: Enka.Avatar['SkillLevelList'], rank: Enka.Avatar['TalentLevel']) {
|
||
const result = skills.map(skill => ({
|
||
level: skill.Level,
|
||
skill_type: skill.Index,
|
||
items: []
|
||
}))
|
||
// >=3额外提升2,>=5额外提升4
|
||
const rankLevel = rank >= 3 ? (rank >= 5 ? 4 : 2) : 0
|
||
if (rankLevel) {
|
||
result.forEach(skill => {
|
||
if (skill.skill_type === 5) return
|
||
skill.level += rankLevel
|
||
})
|
||
}
|
||
return result
|
||
}
|
||
}
|
||
|
||
export function parseInfo(enkaAvatar: Enka.Avatar) {
|
||
const info = {} as FilterValueType<Mys.Avatar, string | number | boolean>
|
||
info.id = enkaAvatar.Id
|
||
const data = PartnerId2Data[info.id]
|
||
if (!data) return
|
||
info.name_mi18n = data.name
|
||
info.level = enkaAvatar.Level
|
||
info.full_name_mi18n = data.full_name
|
||
info.element_type = +data.ElementType
|
||
info.camp_name_mi18n = data.Camp
|
||
info.avatar_profession = +data.WeaponType
|
||
info.rarity = data.Rarity
|
||
info.rank = enkaAvatar.TalentLevel
|
||
info.us_full_name = data.en_name
|
||
/** 特殊元素属性 */
|
||
info.sub_element_type = ({
|
||
1091: 1, // 星见雅
|
||
1371: 2, // 仪玄
|
||
})[info.id] || 0
|
||
info.group_icon_path = ''
|
||
info.hollow_icon_path = ''
|
||
info.role_vertical_painting_url = ''
|
||
info.vertical_painting_color = ''
|
||
info.role_square_url = ''
|
||
return info
|
||
}
|
||
|
||
export function Enka2Mys(enkaAvatar: Enka.Avatar, __isToFixed__?: boolean): Mys.Avatar
|
||
export function Enka2Mys(enkaAvatars: Enka.Avatar[], __isToFixed__?: boolean): Mys.Avatar[]
|
||
export function Enka2Mys(enkaAvatars: Enka.Avatar | Enka.Avatar[], __isToFixed__ = true) {
|
||
isToFixed = __isToFixed__
|
||
const avatars = Array.isArray(enkaAvatars) ? enkaAvatars : [enkaAvatars]
|
||
const results: Mys.Avatar[] = []
|
||
for (const enkaAvatar of avatars) {
|
||
try {
|
||
const info = parseInfo(enkaAvatar)
|
||
if (!info) {
|
||
throw new Error(`角色数据缺失: ${enkaAvatar.Id}`)
|
||
}
|
||
const avatar = info as Mys.Avatar
|
||
avatar.ranks = []
|
||
avatar.equip = Equip.main(enkaAvatar.EquippedList)
|
||
avatar.weapon = Weapon.main(enkaAvatar.Weapon)
|
||
avatar.properties = Property.main(info, avatar.equip, avatar.weapon, enkaAvatar)
|
||
avatar.skills = Skill.main(enkaAvatar.SkillLevelList, enkaAvatar.TalentLevel)
|
||
results.push(avatar)
|
||
} catch (error) {
|
||
logger.warn(`Enka数据失败 ID: ${enkaAvatar.Id}\n`, error)
|
||
continue
|
||
}
|
||
}
|
||
return Array.isArray(enkaAvatars) ? results : results[0]
|
||
}
|
||
|
||
/** 特殊处理 */
|
||
const special: Record<number, {
|
||
id: number
|
||
name: string
|
||
initial_before_format?: (
|
||
properties: Record<number, initialProperty>,
|
||
propertyClient: Property
|
||
) => void
|
||
initial_after_format?: (
|
||
properties: Record<number, initialProperty>,
|
||
propertyClient: Property
|
||
) => void
|
||
}> = {
|
||
1121: {
|
||
id: 1121,
|
||
name: '本',
|
||
initial_before_format: (properties, { enkaAvatar }) => {
|
||
const core = [0.4, 0.46, 0.52, 0.6, 0.66, 0.72, 0.8]
|
||
const { CoreSkillEnhancement } = enkaAvatar
|
||
const value = (core[CoreSkillEnhancement] || 0) * Math.trunc(properties[131].base + properties[131].add)
|
||
properties[121].add += Math.trunc(value)
|
||
}
|
||
},
|
||
1371: {
|
||
id: 1371,
|
||
name: '仪玄',
|
||
initial_after_format: (properties) => {
|
||
delete properties[231], delete properties[232]
|
||
delete properties[305]
|
||
const sheerForce =
|
||
Math.trunc(0.1 * properties[111].final) +
|
||
Math.trunc(0.3 * properties[121].final)
|
||
properties[19] = {
|
||
property_name: '贯穿力',
|
||
property_id: 19,
|
||
base: 0,
|
||
add: sheerForce,
|
||
final: sheerForce
|
||
}
|
||
properties[20] = {
|
||
property_name: '闪能自动累积',
|
||
property_id: 20,
|
||
base: 2,
|
||
add: 0,
|
||
final: 2
|
||
}
|
||
}
|
||
}
|
||
} |