mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
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218 lines
4.6 KiB
JavaScript
218 lines
4.6 KiB
JavaScript
/**
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* @class
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*/
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export class Avatar {
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/**
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* @param {number} id
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* @param {number} level
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* @param {string} name_mi18n
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* @param {string} full_name_mi18n
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* @param {number} element_type
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* @param {string} camp_name_mi18n
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* @param {number} avatar_profession
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* @param {string} rarity
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* @param {string} group_icon_path
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* @param {string} hollow_icon_path
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* @param {number} rank
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* @param {boolean} is_chosen
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*/
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constructor(
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id,
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level,
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name_mi18n,
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full_name_mi18n,
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element_type,
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camp_name_mi18n,
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avatar_profession,
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rarity,
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group_icon_path,
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hollow_icon_path,
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rank,
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is_chosen
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) {
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this.id = id;
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this.level = level;
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this.name_mi18n = name_mi18n;
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this.full_name_mi18n = full_name_mi18n;
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this.element_type = element_type;
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this.camp_name_mi18n = camp_name_mi18n;
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this.avatar_profession = avatar_profession;
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this.rarity = rarity;
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this.group_icon_path = group_icon_path;
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this.hollow_icon_path = hollow_icon_path;
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this.rank = rank;
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this.is_chosen = is_chosen;
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}
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}
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/**
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* @class
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*/
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export class AvatarIconPaths {
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/**
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* @param {string} group_icon_path
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* @param {string} hollow_icon_path
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*/
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constructor(group_icon_path, hollow_icon_path) {
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this.group_icon_path = group_icon_path;
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this.hollow_icon_path = hollow_icon_path;
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}
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}
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/**
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* @class
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*/
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export class ZZZAvatarBasic {
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/**
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* @param {number} id
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* @param {number} level
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* @param {string} name_mi18n
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* @param {string} full_name_mi18n
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* @param {number} element_type
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* @param {string} camp_name_mi18n
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* @param {number} avatar_profession
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* @param {string} rarity
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* @param {AvatarIconPaths} icon_paths
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* @param {number} rank
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* @param {boolean} is_chosen
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*/
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constructor(
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id,
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level,
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name_mi18n,
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full_name_mi18n,
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element_type,
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camp_name_mi18n,
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avatar_profession,
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rarity,
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icon_paths,
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rank,
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is_chosen
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) {
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this.id = id;
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this.level = level;
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this.name_mi18n = name_mi18n;
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this.full_name_mi18n = full_name_mi18n;
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this.element_type = element_type;
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this.camp_name_mi18n = camp_name_mi18n;
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this.avatar_profession = avatar_profession;
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this.rarity = rarity;
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this.icon_paths = icon_paths;
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this.rank = rank;
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this.is_chosen = is_chosen;
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}
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}
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/**
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* @class
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*/
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export class Rank {
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/**
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* @param {number} id
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* @param {string} name
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* @param {string} desc
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* @param {number} pos
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* @param {boolean} is_unlocked
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*/
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constructor(id, name, desc, pos, is_unlocked) {
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this.id = id;
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this.name = name;
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this.desc = desc;
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this.pos = pos;
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this.is_unlocked = is_unlocked;
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}
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}
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/**
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* @class
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*/
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export class ZZZAvatarInfo {
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/**
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* @param {number} id
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* @param {number} level
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* @param {string} name_mi18n
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* @param {string} full_name_mi18n
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* @param {number} element_type
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* @param {string} camp_name_mi18n
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* @param {number} avatar_profession
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* @param {string} rarity
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* @param {string} group_icon_path
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* @param {string} hollow_icon_path
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* @param {Equip[]} equip
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* @param {Weapon} weapon
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* @param {Property[]} properties
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* @param {Skill[]} skills
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* @param {number} rank
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* @param {Rank[]} ranks
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*/
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constructor(
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id,
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level,
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name_mi18n,
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full_name_mi18n,
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element_type,
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camp_name_mi18n,
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avatar_profession,
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rarity,
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group_icon_path,
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hollow_icon_path,
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equip,
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weapon,
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properties,
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skills,
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rank,
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ranks
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) {
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this.id = id;
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this.level = level;
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this.name_mi18n = name_mi18n;
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this.full_name_mi18n = full_name_mi18n;
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this.element_type = element_type;
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this.camp_name_mi18n = camp_name_mi18n;
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this.avatar_profession = avatar_profession;
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this.rarity = rarity;
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this.group_icon_path = group_icon_path;
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this.hollow_icon_path = hollow_icon_path;
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this.equip = equip;
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this.weapon = weapon;
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this.properties = properties;
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this.skills = skills;
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this.rank = rank;
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this.ranks = ranks;
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}
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}
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/**
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* @class
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*/
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export class ZZZUser {
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/**
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* @param {string} game_biz
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* @param {string} region
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* @param {string} game_uid
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* @param {string} nickname
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* @param {number} level
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* @param {boolean} is_chosen
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* @param {string} region_name
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* @param {boolean} is_official
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*/
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constructor(
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game_biz,
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region,
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game_uid,
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nickname,
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level,
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is_chosen,
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region_name,
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is_official
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) {
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this.game_biz = game_biz;
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this.region = region;
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this.game_uid = game_uid;
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this.nickname = nickname;
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this.level = level;
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this.is_chosen = is_chosen;
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this.region_name = region_name;
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this.is_official = is_official;
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}
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}
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