mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
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419 lines
11 KiB
JavaScript
419 lines
11 KiB
JavaScript
/**
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* @typedef {Object} StatsData
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* @property {number} Armor
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* @property {number} ArmorGrowth
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* @property {number} Attack
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* @property {number} AttackGrowth
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* @property {number} AvatarPieceId
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* @property {number} BreakStun
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* @property {number} BuffResistBurnPossibilityDelta
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* @property {number} BuffResistBurnPossibilityRatio
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* @property {number} BuffResistElectricPossibilityDelta
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* @property {number} BuffResistElectricPossibilityRatio
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* @property {number} BuffResistFrozenPossibilityDelta
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* @property {number} BuffResistFrozenPossibilityRatio
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* @property {number} Crit
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* @property {number} CritDamage
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* @property {number} CritDmgRes
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* @property {number} CritRes
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* @property {number} Defence
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* @property {number} DefenceGrowth
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* @property {number} ElementAbnormalPower
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* @property {number} ElementMystery
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* @property {number} Endurance
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* @property {number} HpGrowth
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* @property {number} HpMax
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* @property {number} Luck
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* @property {number} PenDelta
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* @property {number} PenRate
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* @property {number} Rbl
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* @property {number} RblCorrectionFactor
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* @property {number} RblProbability
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* @property {number} Shield
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* @property {number} ShieldGrowth
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* @property {number} SpBarPoint
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* @property {number} SpRecover
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* @property {number} StarInitial
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* @property {number} Stun
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* @property {string[]} Tags
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*/
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class Stats {
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/**
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* @param {StatsData} data
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*/
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constructor(data) {
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this.Armor = data.Armor;
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this.ArmorGrowth = data.ArmorGrowth;
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this.Attack = data.Attack;
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this.AttackGrowth = data.AttackGrowth;
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this.AvatarPieceId = data.AvatarPieceId;
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this.BreakStun = data.BreakStun;
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this.BuffResistBurnPossibilityDelta = data.BuffResistBurnPossibilityDelta;
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this.BuffResistBurnPossibilityRatio = data.BuffResistBurnPossibilityRatio;
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this.BuffResistElectricPossibilityDelta =
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data.BuffResistElectricPossibilityDelta;
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this.BuffResistElectricPossibilityRatio =
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data.BuffResistElectricPossibilityRatio;
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this.BuffResistFrozenPossibilityDelta =
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data.BuffResistFrozenPossibilityDelta;
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this.BuffResistFrozenPossibilityRatio =
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data.BuffResistFrozenPossibilityRatio;
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this.Crit = data.Crit;
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this.CritDamage = data.CritDamage;
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this.CritDmgRes = data.CritDmgRes;
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this.CritRes = data.CritRes;
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this.Defence = data.Defence;
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this.DefenceGrowth = data.DefenceGrowth;
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this.ElementAbnormalPower = data.ElementAbnormalPower;
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this.ElementMystery = data.ElementMystery;
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this.Endurance = data.Endurance;
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this.HpGrowth = data.HpGrowth;
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this.HpMax = data.HpMax;
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this.Luck = data.Luck;
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this.PenDelta = data.PenDelta;
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this.PenRate = data.PenRate;
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this.Rbl = data.Rbl;
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this.RblCorrectionFactor = data.RblCorrectionFactor;
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this.RblProbability = data.RblProbability;
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this.Shield = data.Shield;
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this.ShieldGrowth = data.ShieldGrowth;
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this.SpBarPoint = data.SpBarPoint;
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this.SpRecover = data.SpRecover;
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this.StarInitial = data.StarInitial;
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this.Stun = data.Stun;
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this.Tags = data.Tags;
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}
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}
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/**
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* @typedef {Object} LevelUpMaterialsData
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* @property {number} _10
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* @property {number} _100215
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* @property {number} _100225
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* @property {number} _100235
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* @property {number} _100113
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* @property {number} _100123
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* @property {number} _100133
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* @property {number} _100941
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*/
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class LevelUpMaterials {
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/**
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* @param {LevelUpMaterialsData} data
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*/
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constructor(data) {
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this._10 = data._10;
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this._100215 = data._100215;
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this._100225 = data._100225;
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this._100235 = data._100235;
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this._100113 = data._100113;
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this._100123 = data._100123;
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this._100133 = data._100133;
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this._100941 = data._100941;
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}
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}
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/**
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* @typedef {Object} LevelData
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* @property {number} HpMax
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* @property {number} Attack
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* @property {number} Defence
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* @property {number} LevelMax
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* @property {number} LevelMin
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* @property {LevelUpMaterialsData} Materials
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*/
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class Level {
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/**
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* @param {LevelData} data
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*/
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constructor(data) {
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this.HpMax = data.HpMax;
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this.Attack = data.Attack;
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this.Defence = data.Defence;
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this.LevelMax = data.LevelMax;
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this.LevelMin = data.LevelMin;
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this.Materials = new LevelUpMaterials(data.Materials);
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}
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}
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/**
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* @typedef {Object} ExtraLevelData
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* @property {number} MaxLevel
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* @property {Object.<string, Object.<string, string|number|float>>} Extra
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*/
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class ExtraLevel {
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/**
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* @param {ExtraLevelData} data
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*/
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constructor(data) {
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this.MaxLevel = data.MaxLevel;
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this.Extra = data.Extra;
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}
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}
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/**
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* @typedef {Object} SkillValueData
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* @property {number} Main
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* @property {number} Growth
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* @property {string} Format
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*/
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class SkillValue {
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/**
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* @param {SkillValueData} data
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*/
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constructor(data) {
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this.Main = data.Main;
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this.Growth = data.Growth;
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this.Format = data.Format;
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}
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}
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/**
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* @typedef {Object} SkillParamData
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* @property {string} Name
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* @property {string} Desc
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* @property {Object.<string, SkillValueData>} Param
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*/
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class SkillParam {
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/**
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* @param {SkillParamData} data
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*/
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constructor(data) {
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this.Name = data.Name;
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this.Desc = data.Desc;
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this.Param = {};
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for (const [key, value] of Object.entries(data.Param)) {
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this.Param[key] = new SkillValue(value);
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}
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}
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}
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/**
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* @typedef {Object} SkillDescriptionData
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* @property {string} Name
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* @property {string} Desc
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*/
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class SkillDescription {
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/**
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* @param {SkillDescriptionData} data
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*/
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constructor(data) {
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this.Name = data.Name;
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this.Desc = data.Desc;
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}
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}
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/**
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* @typedef {Object} SkillDescription2Data
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* @property {string} Name
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* @property {SkillParamData} Param
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*/
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class SkillDescription2 {
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/**
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* @param {SkillDescription2Data} data
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*/
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constructor(data) {
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this.Name = data.Name;
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this.Param = new SkillParam(data.Param);
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}
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}
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/**
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* @typedef {Object} SkillDetailData
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* @property {(SkillDescriptionData|SkillDescription2Data)[]} Description
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* @property {Object.<string, Object.<string, number>>} Material
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*/
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class SkillDetail {
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/**
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* @param {SkillDetailData} data
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*/
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constructor(data) {
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this.Description = data.Description.map(desc =>
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desc.Param ? new SkillDescription2(desc) : new SkillDescription(desc)
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);
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this.Material = data.Material;
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}
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}
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/**
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* @typedef {Object} SkillData
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* @property {Object.<string, SkillDetailData>} Basic
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* @property {Object.<string, SkillDetailData>} Dodge
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* @property {Object.<string, SkillDetailData>} Special
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* @property {Object.<string, SkillDetailData>} Chain
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* @property {Object.<string, SkillDetailData>} Assist
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*/
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class Skill {
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/**
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* @param {SkillData} data
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*/
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constructor(data) {
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this.Basic = {};
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this.Dodge = {};
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this.Special = {};
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this.Chain = {};
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this.Assist = {};
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for (const [key, value] of Object.entries(data.Basic)) {
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this.Basic[key] = new SkillDetail(value);
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}
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for (const [key, value] of Object.entries(data.Dodge)) {
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this.Dodge[key] = new SkillDetail(value);
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}
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for (const [key, value] of Object.entries(data.Special)) {
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this.Special[key] = new SkillDetail(value);
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}
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for (const [key, value] of Object.entries(data.Chain)) {
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this.Chain[key] = new SkillDetail(value);
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}
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for (const [key, value] of Object.entries(data.Assist)) {
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this.Assist[key] = new SkillDetail(value);
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}
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}
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}
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/**
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* @typedef {Object} PassiveLevelData
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* @property {number} Level
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* @property {number} Id
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* @property {string[]} Name
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* @property {string[]} Desc
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*/
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class PassiveLevel {
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/**
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* @param {PassiveLevelData} data
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*/
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constructor(data) {
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this.Level = data.Level;
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this.Id = data.Id;
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this.Name = data.Name;
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this.Desc = data.Desc;
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}
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}
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/**
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* @typedef {Object} PassiveData
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* @property {Object.<number, PassiveLevelData>} Level
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* @property {Object.<string, Object.<string, number>>} Materials
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*/
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class Passive {
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/**
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* @param {PassiveData} data
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*/
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constructor(data) {
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this.Level = {};
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this.Materials = data.Materials;
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for (const [key, value] of Object.entries(data.Level)) {
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this.Level[key] = new PassiveLevel(value);
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}
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}
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}
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/**
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* @typedef {Object} TalentLevelData
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* @property {number} Level
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* @property {string} Name
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* @property {string} Desc
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* @property {string} Desc2
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*/
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class TalentLevel {
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/**
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* @param {TalentLevelData} data
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*/
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constructor(data) {
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this.Level = data.Level;
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this.Name = data.Name;
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this.Desc = data.Desc;
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this.Desc2 = data.Desc2;
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}
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}
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/**
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* @typedef {Object} TalentData
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* @property {TalentLevelData} Heroism
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* @property {TalentLevelData} YouthfulArrogance
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* @property {TalentLevelData} Insensitive
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* @property {TalentLevelData} OriginalAspiration
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* @property {TalentLevelData} LongingDistance
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* @property {TalentLevelData} Idealism
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*/
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class Talent {
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/**
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* @param {TalentData} data
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*/
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constructor(data) {
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this.Heroism = new TalentLevel(data.Heroism);
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this.YouthfulArrogance = new TalentLevel(data.YouthfulArrogance);
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this.Insensitive = new TalentLevel(data.Insensitive);
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this.OriginalAspiration = new TalentLevel(data.OriginalAspiration);
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this.LongingDistance = new TalentLevel(data.LongingDistance);
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this.Idealism = new TalentLevel(data.Idealism);
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}
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}
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/**
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* @typedef {Object} CharacterData
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* @property {number} Id
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* @property {string} Icon
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* @property {string} Name
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* @property {string} CodeName
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* @property {number} Rarity
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* @property {Object.<string, string>} WeaponType
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* @property {Object.<string, string>} ElementType
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* @property {Object.<string, string>} HitType
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* @property {Object.<string, string>} Camp
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* @property {number} Gender
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* @property {Object} PartnerInfo
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* @property {StatsData} Stats
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* @property {Object.<('1'|'2'|'3'|'4'|'5'|'6'), LevelData>} Level
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* @property {Object.<('1'|'2'|'3'|'4'|'5'|'6'), ExtraLevelData>} ExtraLevel
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* @property {SkillData} Skill
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* @property {PassiveData} Passive
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* @property {TalentData} Talent
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*/
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class Character {
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/**
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* @param {CharacterData} data
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*/
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constructor(data) {
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this.Id = data.Id;
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this.Icon = data.Icon;
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this.Name = data.Name;
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this.CodeName = data.CodeName;
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this.Rarity = data.Rarity;
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this.WeaponType = data.WeaponType;
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this.ElementType = data.ElementType;
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this.HitType = data.HitType;
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this.Camp = data.Camp;
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this.Gender = data.Gender;
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this.PartnerInfo = data.PartnerInfo;
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this.Stats = new Stats(data.Stats);
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this.Level = {};
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this.ExtraLevel = {};
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for (const [key, value] of Object.entries(data.Level)) {
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this.Level[key] = new Level(value);
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}
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for (const [key, value] of Object.entries(data.ExtraLevel)) {
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this.ExtraLevel[key] = new ExtraLevel(value);
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}
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this.Skill = new Skill(data.Skill);
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this.Passive = new Passive(data.Passive);
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this.Talent = new Talent(data.Talent);
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}
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}
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