mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
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176 lines
No EOL
3.9 KiB
JavaScript
176 lines
No EOL
3.9 KiB
JavaScript
/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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name: '1影',
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type: '暴击率',
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value: 0.12,
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range: ['EQJ', 'RZJ']
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},
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{
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name: '1影',
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type: '暴击伤害',
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value: 0.3,
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range: ['EQJ', 'RZJ']
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},
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{
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name: '2影',
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type: '无视防御',
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value: 0.15,
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range: ['EQJ', 'RZJ']
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},
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{
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name: '4影',
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type: '无视抗性',
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value: 0.12,
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element: 'Ice'
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},
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{
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name: '6影',
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type: '增伤',
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value: 0.6,
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range: ['EQJ', 'RZJ']
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},
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{
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name: '6影',
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type: '倍率',
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value: 10,
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include: ['EQP']
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},
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{
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name: '核心被动:终末裁决',
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type: '攻击力',
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value: 'TA2', // 按2名击破位计算
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},
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{
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name: '核心被动:终末裁决',
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type: '暴击率',
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value: 0.12
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},
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{
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name: '核心被动:终末裁决',
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type: '暴击伤害',
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value: 0.25
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},
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{
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name: '核心被动:终末裁决',
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type: '倍率',
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value: ({ calc }) => calc.get_SkillMultiplier('TJ0'),
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include: ['EQJ', 'RZJ']
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},
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{
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name: '核心被动:终末裁决',
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type: '倍率',
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value: ({ calc }) => calc.get_SkillMultiplier('TJ1') * 5, // 5/12
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include: ['EQJ', 'RZJ']
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},
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{
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name: '核心被动:终末裁决',
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type: '倍率',
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value: ({ calc }) => calc.get_SkillMultiplier('TJ2') * 7, // 7/12
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include: ['EQJ', 'RZJ']
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},
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{
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name: '额外能力:终焉序曲',
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type: '增伤',
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value: 0.15, // 取非普通敌人
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range: ['RL']
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},
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{
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name: '额外能力:终焉序曲',
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type: '增伤',
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value: 0.4,
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range: ['EQJ', 'RZJ']
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}
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]
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/** @type {import('../../Calculator.ts').Calculator['skills']} */
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export const skills = [
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{ name: '碎冰', type: '碎冰' },
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{
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name: '普攻:暗渊四重奏四段·斩击',
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type: 'AP4Z',
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isHide: true
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},
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{
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name: '普攻:暗渊四重奏四段',
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type: 'AP4P',
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after: ({ damage }) => damage.add('AP4Z')
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},
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{
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name: '普攻:暗渊四重奏四段(蓄力)',
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type: 'AP4X',
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after: ({ damage }) => damage.add('AP4Z')
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},
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{
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name: '普攻:暗渊协奏曲·斩击',
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type: 'AQZ',
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isHide: true
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},
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{
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name: '普攻:暗渊协奏曲',
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type: 'AQP',
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after: ({ damage }) => damage.add('AQZ')
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},
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{
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name: '普攻:暗渊协奏曲(蓄力)',
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type: 'AQX',
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after: ({ damage }) => damage.add('AQZ')
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},
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{
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name: '闪避反击:诡影·斩',
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type: 'CFP'
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},
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{
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name: '闪避反击:诡影·斩(蓄力)',
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type: 'CFX',
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after: ({ damage }) => damage.add('CFP')
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},
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// 决算计算参考:https://www.miyoushe.com/zzz/article/64534320
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{
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name: '强E:魂狩·惩戒0', // 基础
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type: 'EQ0',
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isHide: true,
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multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.05
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},
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{
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name: '强E:魂狩·惩戒',
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type: 'EQP',
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multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95,
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after: ({ damage }) => damage.add('EQ0')
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},
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{
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name: '强E:魂狩·惩戒[决算](12s失衡)', // 终结一击
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type: 'EQJ',
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isMain: true,
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multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95,
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after: ({ damage }) => damage.add('EQ0')
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},
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{ name: '连携技:命运戏法', type: 'RL' },
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{ name: '终结技:渎神者', type: 'RZP' },
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{
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name: '终结技:渎神者[决算](12s失衡)', // 基础
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type: 'RZ0',
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isHide: true,
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multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (11 / 15)
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},
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{
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name: '终结技:渎神者[决算](12s失衡)', // 终结一击
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type: 'RZJ',
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multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (4 / 15)
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},
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{
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name: '[决算](固定倍率伤害)',
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type: 'EQJP0', // 按强化特殊技伤害计算
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multiplier: 'TJ0'
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},
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{
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name: '[决算](5秒内每秒失衡伤害)',
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type: 'EQJP1',
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multiplier: 'TJ1'
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},
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{
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name: '[决算](5秒外每秒失衡伤害)',
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type: 'EQJP2',
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multiplier: 'TJ2'
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}
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] |