{{extend defaultLayout}} {{block 'css'}} {{/block}} {{block 'main'}}
UID {{uid}}
{{charData.skills[0].level}}
{{charData.skills[2].level}}
{{charData.skills[5].level}}
{{charData.skills[1].level}}
{{charData.skills[3].level}}
{{charData.skills[4].level}}
{{charData.full_name_mi18n}}
Lv.{{charData.level}}
<% include(sys.specialTitle, {en: 'PROPERTY' , cn: '属性' , count: 6 }) %>
{{set basic_properties = charData.basic_properties}}
生命值
{{basic_properties.hpmax.final}}
攻击力
{{basic_properties.attack.final}}
防御力
{{basic_properties.def.final}}
冲击力
{{basic_properties.breakstun.final}}
暴击率
{{basic_properties.crit.final}}
暴击伤害
{{basic_properties.critdam.final}}
异常掌控
{{basic_properties.elementabnormalpower.final}}
异常精通
{{basic_properties.elementmystery.final}}
{{if charData.avatar_profession === 6}}
贯穿力
{{basic_properties.sheerforce.final}}
闪能累积
{{basic_properties.adrenalineaccumulate.final}}
{{else}}
穿透率
{{basic_properties.penratio.final}}
能量回复
{{basic_properties.sprecover.final}}
{{/if}}
{{if charData.weapon}}
{{charData.weapon.name}}
Lv.{{charData.weapon.level}}
{{each charData.weapon.main_properties prop}}
{{prop.property_name}}
{{prop.base}}
{{/each}} {{each charData.weapon.properties prop}}
{{prop.property_name}}
{{prop.base}}
{{/each}}
{{else}}
{{/if}}
<% include(sys.specialTitle, {en: 'METAL' , cn: '驱动盘信息' }) %>
{{if charData.equip_score !== false}}
{{charData.equip_comment}}
{{charData.equip_score.toFixed(2)}}
规则:{{charData.weightRule || '默认'}}
{{set stats = charData.propertyStats.slice(0, 9)}} {{each stats item}}
{{item.count}} {{item.name}} +{{item.value}}
{{/each}} <% for (let i = 0; i < 9-stats.length; i++) { %>
<% } %>
有益词条数:{{ stats.reduce((acc, stat) => stat.weight ? acc + stat.count : acc, 0) }} 有效词条数:{{ (stats.reduce((acc, stat) => acc + stat.count * stat.weight, 0)).toFixed(2) }}
{{/if}}
{{each charData.equip_final equip}} {{if equip}}
等级{{equip.level}}
{{equip.name}}
{{if equip.score !== false}}
{{equip.comment}}
{{equip.score.toFixed(2)}}
{{/if}}
{{each equip.main_properties prop}}
{{prop.short_name}}
{{prop.base}}
{{/each}} {{each equip.properties prop}}
{{if prop.base_score !== false}}
{{else}}
{{/if}} {{prop.property_name}}
{{if prop.count}}
<% for(let i=1 ; i <=prop.count ; i++) { %> <% } %>
{{/if}}
{{prop.base}}
{{/each}}
{{else}}
{{/if}} {{/each}}
{{set damages = charData?.damages}} {{if damages && damages?.length}}
<% include(sys.specialTitle, {en: 'DAMAGE' , cn: '伤害统计' }) %>
%
技能类型
暴击伤害
期望伤害
{{each damages damage,index}}
{{index+1}}
{{damage.skill.name}}
{{if damage.result.critDMG !== 0}}
{{damage.result.critDMG.toFixed(0)}}
{{/if}}
{{damage.result.expectDMG.toFixed(0)}}
{{/each}}
伤害计算取有弱点、敌人等级{{charData.level}}、1级基础防御力为50的敌方数据,且不考虑失衡易伤区
可通过%{{charData.name_mi18n}}伤害+序号查看指定技能伤害详情 如%{{charData.name_mi18n}}伤害1
{{/if}}
{{/block}}