import { char } from '../../lib/convert.js'; import settings from '../../lib/settings.js'; export async function addAlias() { if (!this.e.isMaster) { this.reply('仅限主人设置', false, { at: true, recallMsg: 100 }); return false; } const match = /添加(\S+)别名(\S+)$/g.exec(this.e.msg); const key = match[1]; const value = match[2]; const oriName = char.aliasToName(key); const isExist = char.aliasToName(value); if (!oriName) { await this.e.reply(`未找到 ${value} 的对应角色`, false, { at: true, recallMsg: 100, }); return; } if (isExist) { await this.e.reply(`别名 ${value} 已存在`, false, { at: true, recallMsg: 100, }); return; } settings.addArrayleConfig('alias', oriName, value); await this.e.reply(`角色 ${key} 别名 ${value} 成功`, false, { at: true, recallMsg: 100, }); } export async function deleteAlias() { if (!this.e.isMaster) { this.reply('仅限主人设置', false, { at: true, recallMsg: 100 }); return false; } const match = /删除别名(\S+)$/g.exec(this.e.msg); const key = match[1]; const oriName = char.aliasToName(key); if (!oriName) { await this.e.reply(`未找到 ${key} 的对应角色`, false, { at: true, recallMsg: 100, }); return; } if (key === oriName) { await this.e.reply(`别名 ${key} 为角色本名,无法删除`, false, { at: true, recallMsg: 100, }); return; } settings.removeArrayleConfig('alias', oriName, key); await this.e.reply(`角色 ${key} 别名删除成功`, false, { at: true, recallMsg: 100, }); }