/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { name: '2影', type: '暴击伤害', value: 0.06 * 4 }, { name: '4影', type: '倍率', value: 2, range: ['AXP', 'AXQ0'] // 只在AXQ0处计算一次 } ] /** @type {import('../../Calculator.ts').Calculator['skills']} */ export const skills = [ // { name: '感电每次', type: '感电' }, { name: '普攻:冷膛射击四段', type: 'AP4' }, { name: '长按普攻:无音狙杀·射击', type: 'AWS' }, { name: '长按普攻:无音狙杀·反击', type: 'AWF' }, { name: '长按普攻:无音狙杀·终结', type: 'AWZ' }, { name: '普攻:协奏狙杀', type: 'AXP', redirect: ['AXP', '追加攻击'], after: ({ damage }) => damage.x(2) }, { name: '普攻:协奏狙杀·冥狱·连射', type: 'AXQ0', redirect: ['AXQ0', '追加攻击'], isHide: true, after: ({ damage }) => damage.x(3) }, { name: '普攻:协奏狙杀·冥狱', type: 'AXQ', redirect: ['AXQ', '追加攻击'], isMain: true, after: ({ damage }) => damage.add('AXQ0') }, { name: '闪避反击:极魂罚', type: 'CF' }, { name: '强化特殊技:幽闪花葬', type: 'EQ' }, { name: '连携技:冥河之引', type: 'RL' }, { name: '终结技:冥府挽歌', type: 'RZ' }, { name: '6影破甲凶弹', type: 'Y6', check: 6, multiplier: 12, before: ({ usefulBuffs }) => usefulBuffs.push({ name: '6影', type: '增伤', value: 0.5 }) } ]