/** @type {import('../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { type: '暴击伤害', value: ({ calc }) => { if (calc.get_CRITRate() >= 0.5) { return 0.3 } return 0.15 }, check: ({ buffM, avatar }) => buffM.setCount.山大王 >= 4 && avatar.avatar_profession === 2, is: { team: true, stack: false } } ]