/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { name: '1影', type: '暴击率', value: 0.12 }, { name: '2影', type: '暴击伤害', value: 0.22, is: { team: true } }, { name: '4影', type: '暴击伤害', value: 0.35 }, { name: '6影', type: '增伤', value: 0.3, range: ['RL'] }, { name: '核心被动:虎虎生威', type: '暴击伤害', value: [0.1, 0.117, 0.133, 0.15, 0.167, 0.183, 0.2], is: { team: true } }, { name: '核心被动:虎虎生威', type: '暴击伤害', value: ({ avatar }) => { const ATK = avatar.initial_properties.ATK if (ATK <= 2800) return 0 return Math.min(0.3, (ATK - 2800) / 100 * 0.05) }, is: { team: true } }, { name: '核心被动:虎虎生威', type: '增伤', value: [0.1, 0.117, 0.133, 0.15, 0.167, 0.183, 0.2], range: ['RL'], is: { team: true } }, { name: '核心被动:虎虎生威', type: '增伤', value: [0.2, 0.233, 0.267, 0.3, 0.333, 0.367, 0.4], range: ['RZ'], is: { team: true } }, { name: '核心被动:虎虎生威', type: '冲击力', value: [25, 29.2, 33.3, 37.5, 41.7, 45.8, 50] } ] /** @type {import('../../Calculator.ts').Calculator['skills']} */ export const skills = [ { name: '灼烧', type: '灼烧' }, { name: '普攻:恶虎七式·燎身爪四段', type: 'AP4' }, { name: '普攻:「虎威」', type: 'AH' }, { name: '冲刺攻击:恶虎七式·山君鼎戏', type: 'CCXQ' }, { name: '闪避反击:恶虎七式·离火回峰', type: 'CF' }, { name: '支援突击:彪形焰颌', type: 'LT' }, { name: '强化E:恶虎七式改·下山猛虎', type: 'EQ' }, { name: '连携技:虎釜崩', type: 'RLB' }, { name: '连携技:虎釜震煞', type: 'RLZ' }, { name: '终结技:恶虎七式·猛虎炸开花', type: 'RZ' }, { name: '6影高速旋转每个爆米花', type: 'Y6', check: 6, redirect: 'RL', multiplier: 1.6 } ]