import _ from 'lodash'; import { ZZZAvatarInfo } from '../avatar.js'; /** * * @param {string} set_id 套装id * @param {number} set_num 套装数量 * @param {ZZZAvatarInfo['damage_basic_properties']['base_detail']} base_detail 基础属性 * @param {ZZZAvatarInfo['damage_basic_properties']['bonus_detail']} bonus_detail 套装加成 * @returns {ZZZAvatarInfo['damage_basic_properties']['bonus_detail']} 套装加成 */ export const relice_ability = (set_id, set_num, base_detail, bonus_detail) => { switch (set_id) { case '31100': if (set_num >= 4) { let R_DmgAdd = _.get(bonus_detail, 'R_DmgAdd', 0); bonus_detail['R_DmgAdd'] = R_DmgAdd + 0.2; let AttackAddedRatio = _.get(bonus_detail, 'AttackAddedRatio', 0); bonus_detail['AttackAddedRatio'] = AttackAddedRatio + 0.15; logger.debug('relicGetter,4,R_DmgAdd'); } break; case '32500': if (set_num >= 2) { let IceDmgAdd = _.get(bonus_detail, 'Ice_DmgAdd', 0); bonus_detail['Ice_DmgAdd'] = IceDmgAdd + 0.1; logger.debug('32500,2,Ice_DmgAdd'); } if (set_num >= 4) { let A_DmgAdd = _.get(bonus_detail, 'A_DmgAdd', 0); bonus_detail['A_DmgAdd'] = A_DmgAdd + 0.4; let C_DmgAdd = _.get(bonus_detail, 'C_DmgAdd', 0); bonus_detail['C_DmgAdd'] = C_DmgAdd + 0.4; logger.debug('32500,4,A_DmgAdd'); logger.debug('32500,4,C_DmgAdd'); } break; } return bonus_detail; };