/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { name: '1影', type: '增伤', value: 0.1, is: { team: true } }, { name: '核心被动:脉中乾坤', type: '贯穿力', value: ({ avatar, calc }) => { const initial_ATK = avatar.initial_properties.ATK const level = calc.get_SkillLevel('T') const multiplier = [0.09, 0.105, 0.12, 0.135, 0.15, 0.165, 0.18][level - 1] if (avatar.rank >= 6) { const ATK = calc.get_ATK() return Math.min(720, initial_ATK * multiplier + ATK * 0.06) } return Math.min(540, initial_ATK * multiplier) }, is: { team: true } }, { name: '额外能力:食铁纳金', type: '增伤', value: 0.2, is: { team: true } } ] /** @type {import('../../Calculator.ts').Calculator['skills']} */ export const skills = [ { name: '普攻:极意连打四段', type: 'AP4' }, { name: '闪避反击:移峰倒海', type: 'CF' }, { name: '支援突击:借势打势', type: 'LT' }, { name: '特殊技:断脉破穴手', type: 'EPD' }, { name: '强化特殊技:贴山震脉靠', type: 'EQ' }, { name: '连携技:锅气灌顶', type: 'RL' }, { name: '终结技:满汉全席!', type: 'RZ' } ]