/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { name: '4影', type: '无视抗性', value: 0.25, range: ['AQ', 'CCQ'] }, { name: '2影', type: '增伤', value: 0.1 * 5, element: 'Ether', range: ['AQ', 'CCQ'] }, { name: '核心被动:特种弹药', type: '增伤', value: 'T', range: ['AQ', 'CCQ'] }, { name: '额外能力:武装协同', type: '暴击率', value: 0.3 } ] /** @type {import('../../Calculator.ts').Calculator['skills']} */ export const skills = [ { name: '普攻三段(以太)', type: 'AQY3' }, { name: '冲刺攻击:火力压制', type: 'CCQ' }, { name: '强化特殊技:全弹连射', type: 'EQ', after: ({ damage, calc }) => { if (calc.avatar.rank >= 6) { const EQ2 = calc.calc_skill({ name: '6影以太鹿弹', type: 'EQ2', fixedMultiplier: 2.2 * 4, element: 'Ether' }) damage.add(EQ2) } } }, { name: '连携技:歼灭模式', type: 'RL' }, { name: '终结技:歼灭模式MAX', type: 'RZ' } ]