/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { name: '1影', type: '增伤', value: ({ calc }) => { const AnomalyProficiency = calc.get_AnomalyProficiency() return Math.min(0.3, Math.floor(AnomalyProficiency) / 1000) } }, { name: '2影', type: '无视防御', value: 0.15 }, { name: '2影', type: '异常暴击伤害', value: 0.5, range: ['强击'] }, { name: '4影', type: '异常增伤', value: 0.18 }, { name: '6影', type: '暴击率', value: 0.2 }, { name: '6影', type: '暴击伤害', value: 0.4 }, { name: '核心被动:洞察', type: '异常持续时间', value: 5, range: ['畏缩'] }, { name: '核心被动:洞察', type: '异常暴击率', value: ({ calc }) => { const base = calc.calc_value('T1') const extra = calc.calc_value('T2') const AnomalyProficiency = calc.get_AnomalyProficiency() return base + extra * Math.floor(AnomalyProficiency) }, range: ['强击'] }, { name: '核心被动:洞察', type: '异常暴击伤害', value: 0.5, range: ['强击'] }, { name: '技能:狂热', type: '攻击力', value: ({ calc }) => { const AnomalyProficiency = calc.get_AnomalyProficiency() if (!AnomalyProficiency > 120) return 0 return Math.min(600, Math.floor(AnomalyProficiency - 120) * 2) } } ] /** @type {import('../../Calculator.ts').Calculator['skills']} */ export const skills = [ { name: '强击', type: '强击' }, { name: '紊乱', type: '紊乱' }, { name: '普攻:跳步刃舞六段(狂热)', type: 'AP6' }, { name: '普攻:萨霍夫跳0', type: 'AX0', isHide: true }, { name: '普攻:萨霍夫跳', type: 'AX', after: ({ damage }) => damage.add('AX0') }, { name: '闪避反击:疾影', type: 'CFP', before: ({ usefulBuffs }) => { const i = usefulBuffs.findIndex(buff => buff.name === '技能:狂热') if (i !== -1) usefulBuffs.splice(i, 1) } }, { name: '闪避反击:疾影连舞(狂热)', type: 'CFQ' }, { name: '强化特殊技:掠空-横扫', type: 'EQ' }, { name: '连携技:罪孽生花', type: 'RL' }, { name: '终结技:终幕演出', type: 'RZ' }, { name: '6影强击暴击额外攻击', type: 'Y6', check: ({ avatar }) => avatar.rank >= 6, before: ({ calc, areas }) => { const AnomalyProficiency = calc.get_AnomalyProficiency() areas.BasicArea = AnomalyProficiency * 16 } } ]