/** @type {import('../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { type: '增伤', value: 0.15, check: 2, range: ['A'] }, { type: '增伤', value: 0.2, check: 4, range: ['A'] }, { type: '增伤', value: 0.2, check: ({ avatar, buffM }) => buffM.setCount.拂晓生花 >= 4 && avatar.avatar_profession === 1, // 仅强攻角色 range: ['A'] } ]