/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */ export const buffs = [ { name: '1影', type: '暴击率', value: 0.12, range: ['EQJ', 'RZJ'] }, { name: '1影', type: '暴击伤害', value: 0.3, range: ['EQJ', 'RZJ'] }, { name: '2影', type: '无视防御', value: 0.15, range: ['EQJ', 'RZJ'] }, { name: '4影', type: '无视抗性', value: 0.12, element: 'Ice' }, { name: '6影', type: '增伤', value: 0.6, range: ['EQJ', 'RZJ'] }, { name: '6影', type: '倍率', value: 10, include: ['EQP'] }, { name: '核心被动:终末裁决', type: '攻击力', value: 'TA2', // 按2名击破位计算 }, { name: '核心被动:终末裁决', type: '暴击率', value: 0.12 }, { name: '核心被动:终末裁决', type: '暴击伤害', value: 0.25 }, { name: '核心被动:终末裁决', type: '倍率', value: ({ calc }) => calc.get_SkillMultiplier('TJ0'), include: ['EQJ', 'RZJ'] }, { name: '核心被动:终末裁决', type: '倍率', value: ({ calc }) => calc.get_SkillMultiplier('TJ1') * 5, // 5/12 include: ['EQJ', 'RZJ'] }, { name: '核心被动:终末裁决', type: '倍率', value: ({ calc }) => calc.get_SkillMultiplier('TJ2') * 7, // 7/12 include: ['EQJ', 'RZJ'] }, { name: '额外能力:终焉序曲', type: '增伤', value: 0.15, // 取非普通敌人 range: ['RL'] }, { name: '额外能力:终焉序曲', type: '增伤', value: 0.4, range: ['EQJ', 'RZJ'] } ] /** @type {import('../../Calculator.ts').Calculator['skills']} */ export const skills = [ { name: '碎冰', type: '碎冰' }, { name: '普攻:暗渊四重奏四段·斩击', type: 'AP4Z', isHide: true }, { name: '普攻:暗渊四重奏四段', type: 'AP4P', after: ({ damage }) => damage.add('AP4Z') }, { name: '普攻:暗渊四重奏四段(蓄力)', type: 'AP4X', after: ({ damage }) => damage.add('AP4Z') }, { name: '普攻:暗渊协奏曲·斩击', type: 'AQZ', isHide: true }, { name: '普攻:暗渊协奏曲', type: 'AQP', after: ({ damage }) => damage.add('AQZ') }, { name: '普攻:暗渊协奏曲(蓄力)', type: 'AQX', after: ({ damage }) => damage.add('AQZ') }, { name: '闪避反击:诡影·斩', type: 'CFP' }, { name: '闪避反击:诡影·斩(蓄力)', type: 'CFX', after: ({ damage }) => damage.add('CFP') }, // 决算计算参考:https://www.miyoushe.com/zzz/article/64534320 { name: '强E:魂狩·惩戒0', // 基础 type: 'EQ0', isHide: true, multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.05 }, { name: '强E:魂狩·惩戒', type: 'EQP', multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95, after: ({ damage }) => damage.add('EQ0') }, { name: '强E:魂狩·惩戒[决算](12s失衡)', // 终结一击 type: 'EQJ', isMain: true, multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95, after: ({ damage }) => damage.add('EQ0') }, { name: '连携技:命运戏法', type: 'RL' }, { name: '终结技:渎神者', type: 'RZP' }, { name: '终结技:渎神者[决算](12s失衡)', // 基础 type: 'RZ0', isHide: true, multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (11 / 15) }, { name: '终结技:渎神者[决算](12s失衡)', // 终结一击 type: 'RZJ', multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (4 / 15) }, { name: '[决算](固定倍率伤害)', type: 'EQJP0', // 按强化特殊技伤害计算 multiplier: 'TJ0' }, { name: '[决算](5秒内每秒失衡伤害)', type: 'EQJP1', multiplier: 'TJ1' }, { name: '[决算](5秒外每秒失衡伤害)', type: 'EQJP2', multiplier: 'TJ2' } ]