mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-16 05:07:46 +00:00
更新套装图片map;更新下载节点排序
This commit is contained in:
parent
ec918c8fbc
commit
e9ca415922
10 changed files with 100 additions and 613 deletions
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@ -10,14 +10,14 @@ import {
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getHakushWeapon,
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} from '../../lib/download.js';
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import { char } from '../../lib/convert.js';
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import { getAllEquipID } from '../../lib/convert/equip.js';
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import { getAllSuitID } from '../../lib/convert/equip.js';
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import { getAllWeaponID } from '../../lib/convert/weapon.js';
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import * as LocalURI from '../../lib/download/const.js';
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export async function downloadAll() {
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if (!this.e.isMaster) return false;
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const charIDs = char.getAllCharactersID();
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const equipSprites = getAllEquipID();
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const equipSprites = getAllSuitID();
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const weaponSprites = getAllWeaponID();
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const result = {
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images: {
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@ -1,15 +1,15 @@
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// 节点列表
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export const URL_LIB = {
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'[CNJS]': 'http://cn-js-nj-1.lcf.icu:13214',
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'[TW]': 'http://tw-taipei-1.lcf.icu:20532',
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'[SG]': 'http://sg-1.lcf.icu:12588',
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'[US]': 'http://us-lax-2.lcf.icu:12588',
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'[Chuncheon]': 'https://kr.qxqx.cf',
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'[Seoul]': 'https://kr-s.qxqx.cf',
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'[Singapore]': 'https://sg.qxqx.cf',
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'[MiniGG]': 'http://file.minigg.cn/sayu-bot',
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'[Lulu]': 'http://lulush.microgg.cn',
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'[TakeyaYuki]': 'https://gscore.focalors.com',
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"[Lulu]": "http://lulush.microgg.cn",
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"[MiniGG]": "http://file.minigg.cn/sayu-bot",
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"[Singapore]": "https://sg.qxqx.cf",
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"[Chuncheon]": "https://kr.qxqx.cf",
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"[CNJS]": "http://cn-js-nj-1.lcf.icu:13214",
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"[TW]": "http://tw-taipei-1.lcf.icu:20532",
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"[SG]": "http://sg-1.lcf.icu:12588",
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"[US]": "http://us-lax-2.lcf.icu:12588",
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"[Seoul]": "https://kr-s.qxqx.cf",
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"[TakeyaYuki]": "https://gscore.focalors.com"
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};
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// 文件类型路径
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@ -1,10 +1,10 @@
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import { getMapData } from '../../utils/file.js'
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/** @type {import('../../model/Enka/interface.js').Map.EquipId2Data} */
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const EquipId2Data = getMapData('EquipId2Data')
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/** @type {import('../../model/Enka/interface.js').Map.SuitData} */
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const SuitData = getMapData('SuitData')
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/**
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* 获取驱动盘装备的图片
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* 获取驱动盘装备的图片名
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* @param {string | number} equipId
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* @returns {string | null}
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*/
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@ -12,17 +12,17 @@ export function equipIdToSprite(equipId) {
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equipId = equipId.toString()
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if (equipId.length === 5) {
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const suitId = equipId.slice(0, 3) + '00'
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if (EquipId2Data.hasOwnProperty(suitId)) {
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return EquipId2Data[suitId]['sprite_file'].replace('3D', '')
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if (SuitData.hasOwnProperty(suitId)) {
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return SuitData[suitId]['sprite_file']
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}
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}
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return null
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}
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/**
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* 获取所有装备的id
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* 获取所有套装id
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* @returns {string[]}
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*/
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export function getAllEquipID() {
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return Object.keys(EquipId2Data)
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export function getAllSuitID() {
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return Object.keys(SuitData)
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}
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@ -1,11 +1,9 @@
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import { Enka2Mys } from './formater.js'
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import fetch from 'node-fetch'
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import settings from '../../lib/settings.js'
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import _ from 'lodash'
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import fetch from 'node-fetch'
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const config = settings.getConfig('config')
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const defConfig = settings.getdefSet('config')
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const EnkaApi = _.get(config, 'enkaApi') || _.get(defConfig, 'enkaApi')
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const EnkaApi = config.enkaApi
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export function getGameRoles(uid, region = false) {
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const _uid = String(uid)
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@ -7,7 +7,6 @@ var Rarity;
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})(Rarity || (Rarity = {}));
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const WeaponId2Data = getMapData('WeaponId2Data');
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const PartnerId2Data = getMapData('PartnerId2Data');
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const EquipId2Data = getMapData('EquipId2Data');
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const SuitData = getMapData('SuitData');
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const id2zh = {
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111: '生命值',
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@ -66,7 +65,7 @@ export class Equip {
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this.enkaEquip = enkaEquip;
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this.Equipment = this.enkaEquip.Equipment;
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this.id = this.Equipment.Id;
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this.data = EquipId2Data[`${this.id.toString().slice(0, 3)}00`];
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this.data = SuitData[`${this.id.toString().slice(0, 3)}00`];
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if (!this.data) {
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throw new Error(`驱动盘数据缺失: ${this.id}`);
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}
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@ -104,7 +103,7 @@ export class Equip {
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return {
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id: this.id,
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level: this.Equipment.Level,
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name: `${this.data.equip_name}[${this.enkaEquip.Slot}]`,
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name: `${this.data.name}[${this.enkaEquip.Slot}]`,
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icon: '',
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rarity: Rarity[+String(this.id)[3]] || 'S',
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equipment_type: this.enkaEquip.Slot,
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@ -136,7 +135,7 @@ export class Equip {
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equip_suit() {
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return {
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suit_id: +`${this.id.toString().slice(0, 3)}00`,
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name: this.data.equip_name,
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name: this.data.name,
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own: 0,
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desc1: this.data.desc1,
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desc2: this.data.desc2
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@ -469,7 +468,7 @@ export function Enka2Mys(enkaAvatars, __isToFixed__ = true) {
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try {
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const info = parseInfo(enkaAvatar);
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if (!info) {
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throw new Error(`角色数据缺失: ${enkaAvatar.Id}`);
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throw `角色数据缺失: ${enkaAvatar.Id}`;
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}
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const avatar = info;
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avatar.ranks = [];
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@ -15,7 +15,6 @@ enum Rarity {
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const WeaponId2Data = getMapData('WeaponId2Data') as Map.WeaponId2Data
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const PartnerId2Data = getMapData('PartnerId2Data') as Map.PartnerId2Data
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const EquipId2Data = getMapData('EquipId2Data') as Map.EquipId2Data
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const SuitData = getMapData('SuitData') as Map.SuitData
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const id2zh = {
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@ -80,14 +79,14 @@ export class Equip {
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readonly enkaEquip: Enka.Equip
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readonly Equipment: Enka.Equip['Equipment']
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readonly id: number
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readonly data: Map.EquipId2Data[string]
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readonly data: Map.SuitData[string]
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readonly info: FilterValueType<Mys.Equip, string | number | boolean>
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readonly equip: Mys.Equip
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constructor(enkaEquip: Enka.Equip) {
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this.enkaEquip = enkaEquip
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this.Equipment = this.enkaEquip.Equipment
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this.id = this.Equipment.Id
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this.data = EquipId2Data[`${this.id.toString().slice(0, 3)}00`]
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this.data = SuitData[`${this.id.toString().slice(0, 3)}00`]
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if (!this.data) {
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throw new Error(`驱动盘数据缺失: ${this.id}`)
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}
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@ -129,7 +128,7 @@ export class Equip {
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return {
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id: this.id,
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level: this.Equipment.Level,
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name: `${this.data.equip_name}[${this.enkaEquip.Slot}]`,
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name: `${this.data.name}[${this.enkaEquip.Slot}]`,
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icon: '',
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rarity: Rarity[+String(this.id)[3]] || 'S',
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equipment_type: this.enkaEquip.Slot,
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@ -163,7 +162,7 @@ export class Equip {
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equip_suit(): Mys.Equip['equip_suit'] {
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return {
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suit_id: +`${this.id.toString().slice(0, 3)}00`,
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name: this.data.equip_name,
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name: this.data.name,
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own: 0,
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desc1: this.data.desc1,
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desc2: this.data.desc2
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@ -540,7 +539,7 @@ export function Enka2Mys(enkaAvatars: Enka.Avatar | Enka.Avatar[], __isToFixed__
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try {
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const info = parseInfo(enkaAvatar)
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if (!info) {
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throw new Error(`角色数据缺失: ${enkaAvatar.Id}`)
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throw `角色数据缺失: ${enkaAvatar.Id}`
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}
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const avatar = info as Mys.Avatar
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avatar.ranks = []
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@ -343,21 +343,12 @@ export namespace Map {
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}
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}
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export interface EquipId2Data {
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[id: string]: {
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equip_id_list: number[]
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sprite_file: string
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equip_name: string
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desc1: string
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desc2: string
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}
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}
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export interface SuitData {
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[suit_id: string]: {
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sprite_file: string
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name: string
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desc1: string
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desc2: string
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desc4: string
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properties: Mys.Property[]
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}
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}
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@ -1,522 +0,0 @@
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{
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"31900": {
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"equip_id_list": [
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31921,
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31922,
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31923,
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31924,
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31925,
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31926,
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31931,
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31932,
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31933,
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31934,
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31935,
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31936,
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31941,
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31942,
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31943,
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31944,
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31945,
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31946
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],
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"sprite_file": "3DSuitProtoPunk",
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"equip_name": "原始朋克",
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"desc1": "施加的护盾值提升15%。",
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"desc2": "队伍中任意角色发动<color=#FFFFFF>[招架支援]</color>或<color=#FFFFFF>[回避支援]</color>时,全队角色造成的伤害提升15%,持续10秒,同名被动效果之间不可叠加。"
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},
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"31300": {
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"equip_id_list": [
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31321,
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31322,
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31323,
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31324,
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31325,
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31326,
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31331,
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31332,
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31333,
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31334,
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31335,
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31336,
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31341,
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31342,
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31343,
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31344,
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31345,
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31346
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],
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"sprite_file": "3DSuitFreedomBlues",
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"equip_name": "自由蓝调",
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"desc1": "异常精通+30点。",
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"desc2": "<color=#FFFFFF>[强化特殊技]</color>命中敌人时,根据装备者的属性类型,使目标对应属性异常积蓄抗性降低20%,持续8秒,相同属性类型的效果不可叠加。"
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},
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"31600": {
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"equip_id_list": [
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31621,
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31622,
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31623,
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31624,
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31625,
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31626,
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31631,
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31632,
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31633,
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31634,
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31635,
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31636,
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31641,
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31642,
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31643,
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31644,
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31645,
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31646
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],
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"sprite_file": "3DSuitSwingJazz",
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"equip_name": "摇摆爵士",
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"desc1": "能量自动回复+20%。",
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"desc2": "发动<color=#FFFFFF>[连携技]</color>或<color=#FFFFFF>[终结技]</color>时,全队角色造成的伤害提升15%,持续12秒,同名被动效果之间不可叠加。"
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},
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"32700": {
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"equip_id_list": [
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32721,
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32722,
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32723,
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32724,
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32725,
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32726,
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32731,
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32732,
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32733,
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32734,
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32735,
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32736,
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32741,
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32742,
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32743,
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32744,
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32745,
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32746
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],
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"sprite_file": "3DSuitBranch&BladeSong",
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"equip_name": "折枝剑歌",
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"desc1": "暴击伤害+16%。",
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"desc2": "异常掌控大于等于115点时,装备者的暴击伤害提升30%;队伍中任意角色对敌人施加<color=#98EFF0>[冻结]</color>或触发<color=#98EFF0>[碎冰]</color>效果时,装备者的暴击率提升12%,持续15秒。"
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},
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"31100": {
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"equip_id_list": [
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31121,
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31122,
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31123,
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31124,
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31125,
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31126,
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31131,
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31132,
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31133,
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31134,
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31135,
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31136,
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31141,
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31142,
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31143,
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31144,
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31145,
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31146
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],
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"sprite_file": "3DSuitPufferElectro",
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"equip_name": "河豚电音",
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"desc1": "穿透率+8%。",
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"desc2": "<color=#FFFFFF>[终结技]</color>造成的伤害提升20%;发动<color=#FFFFFF>[终结技]</color>时,装备者的攻击力提升15%,持续12秒。"
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},
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"33200": {
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"equip_id_list": [
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33221,
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33222,
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33223,
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33224,
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33225,
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33226,
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33231,
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33232,
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33233,
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33234,
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33235,
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33236,
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33241,
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33242,
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33243,
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33244,
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33245,
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33246
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],
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"sprite_file": "3DSuitKingoftheSummit",
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"equip_name": "山大王",
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"desc1": "攻击造成的失衡值提升6%",
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"desc2": "装备者为[击破]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[连携技]</color>会使全队角色暴击伤害提升15%,装备者的暴击率大于等于50%时暴击伤害额外提升15%,持续15秒,重复触发时刷新持续时间,同名被动效果之间不可叠加。"
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},
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"31200": {
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"equip_id_list": [
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31221,
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31222,
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31223,
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31224,
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31225,
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31226,
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31231,
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31232,
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31233,
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31234,
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31235,
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31236,
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31241,
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31242,
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31243,
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31244,
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31245,
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31246
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],
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"sprite_file": "3DSuitShockstarDisco",
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"equip_name": "震星迪斯科",
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"desc1": "冲击力+6%。",
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"desc2": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[冲刺攻击]</color>、<color=#FFFFFF>[闪避反击]</color>对主要攻击目标造成的失衡值提升20%。"
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},
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"32800": {
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"equip_id_list": [
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32821,
|
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32822,
|
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32823,
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32824,
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32825,
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32826,
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32831,
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32832,
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32833,
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32834,
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32835,
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32836,
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32841,
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32842,
|
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32843,
|
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32844,
|
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32845,
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32846
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],
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"sprite_file": "3DSuitAstralVoice",
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"equip_name": "静听嘉音",
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"desc1": "攻击力+10%。",
|
||||
"desc2": "队伍中任意角色通过<color=#FFFFFF>[快速支援]</color>入场时,全队角色获得1层<color=#FFFFFF>[嘉音]</color>,最多叠加3层,持续15秒,重复触发时刷新持续时间,每拥有1层<color=#FFFFFF>[嘉音]</color>,通过<color=#FFFFFF>[快速支援]</color>入场的角色造成的伤害提升8%,同名被动效果之间不可叠加。"
|
||||
},
|
||||
"33100": {
|
||||
"equip_id_list": [
|
||||
33121,
|
||||
33122,
|
||||
33123,
|
||||
33124,
|
||||
33125,
|
||||
33126,
|
||||
33131,
|
||||
33132,
|
||||
33133,
|
||||
33134,
|
||||
33135,
|
||||
33136,
|
||||
33141,
|
||||
33142,
|
||||
33143,
|
||||
33144,
|
||||
33145,
|
||||
33146
|
||||
],
|
||||
"sprite_file": "3DSuitYunkuiTales",
|
||||
"equip_name": "云岿如我",
|
||||
"desc1": "生命值+10%",
|
||||
"desc2": "发动<color=#FFFFFF>[强化特殊技]</color>、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>时,暴击率提升4%,最多叠加3层,持续15秒,重复触发时刷新持续时间,拥有3层效果时,造成的贯穿伤害提升10%。"
|
||||
},
|
||||
"32400": {
|
||||
"equip_id_list": [
|
||||
32421,
|
||||
32422,
|
||||
32423,
|
||||
32424,
|
||||
32425,
|
||||
32426,
|
||||
32431,
|
||||
32432,
|
||||
32433,
|
||||
32434,
|
||||
32435,
|
||||
32436,
|
||||
32441,
|
||||
32442,
|
||||
32443,
|
||||
32444,
|
||||
32445,
|
||||
32446
|
||||
],
|
||||
"sprite_file": "3DSuitThunderMetal",
|
||||
"equip_name": "雷暴重金属",
|
||||
"desc1": "<color=#2EB6FF>电属性伤害</color>+10%。",
|
||||
"desc2": "当场上存在处于<color=#2EB6FF>[感电]</color>状态下的敌人时,装备者的攻击力提升28%。"
|
||||
},
|
||||
"32900": {
|
||||
"equip_id_list": [
|
||||
32921,
|
||||
32922,
|
||||
32923,
|
||||
32924,
|
||||
32925,
|
||||
32926,
|
||||
32931,
|
||||
32932,
|
||||
32933,
|
||||
32934,
|
||||
32935,
|
||||
32936,
|
||||
32941,
|
||||
32942,
|
||||
32943,
|
||||
32944,
|
||||
32945,
|
||||
32946
|
||||
],
|
||||
"sprite_file": "3DSuitShadow",
|
||||
"equip_name": "如影相随",
|
||||
"desc1": "<color=#FFFFFF>[追加攻击]</color>和<color=#FFFFFF>[冲刺攻击]</color>造成的伤害提升15%。",
|
||||
"desc2": "<color=#FFFFFF>[追加攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人时,若造成的伤害与装备者的属性一致,则获得1层增益效果,同一招式内最多触发一次;每拥有1层增益效果,装备者的攻击力提升4%,暴击率提升4%,最多叠加3层,持续15秒,重复触发时刷新持续时间。"
|
||||
},
|
||||
"31500": {
|
||||
"equip_id_list": [
|
||||
31521,
|
||||
31522,
|
||||
31523,
|
||||
31524,
|
||||
31525,
|
||||
31526,
|
||||
31531,
|
||||
31532,
|
||||
31533,
|
||||
31534,
|
||||
31535,
|
||||
31536,
|
||||
31541,
|
||||
31542,
|
||||
31543,
|
||||
31544,
|
||||
31545,
|
||||
31546
|
||||
],
|
||||
"sprite_file": "3DSuitSoulRock",
|
||||
"equip_name": "灵魂摇滚",
|
||||
"desc1": "防御力+16%。",
|
||||
"desc2": "受到敌方攻击并损失生命值时,装备者受到的伤害降低40%,持续2.5秒,15秒内最多触发一次。"
|
||||
},
|
||||
"32500": {
|
||||
"equip_id_list": [
|
||||
32521,
|
||||
32522,
|
||||
32523,
|
||||
32524,
|
||||
32525,
|
||||
32526,
|
||||
32531,
|
||||
32532,
|
||||
32533,
|
||||
32534,
|
||||
32535,
|
||||
32536,
|
||||
32541,
|
||||
32542,
|
||||
32543,
|
||||
32544,
|
||||
32545,
|
||||
32546
|
||||
],
|
||||
"sprite_file": "3DSuitPolarMetal",
|
||||
"equip_name": "极地重金属",
|
||||
"desc1": "<color=#98EFF0>冰属性伤害</color>+10%。",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>和<color=#FFFFFF>[冲刺攻击]</color>造成的伤害提升20%,队伍中任意角色对敌人施加<color=#98EFF0>[冻结]</color>或触发<color=#98EFF0>[碎冰]</color>效果时,该增益效果额外提升20%,持续12秒。"
|
||||
},
|
||||
"32600": {
|
||||
"equip_id_list": [
|
||||
32621,
|
||||
32622,
|
||||
32623,
|
||||
32624,
|
||||
32625,
|
||||
32626,
|
||||
32631,
|
||||
32632,
|
||||
32633,
|
||||
32634,
|
||||
32635,
|
||||
32636,
|
||||
32641,
|
||||
32642,
|
||||
32643,
|
||||
32644,
|
||||
32645,
|
||||
32646
|
||||
],
|
||||
"sprite_file": "3DSuitFangedMetal",
|
||||
"equip_name": "獠牙重金属",
|
||||
"desc1": "<color=#F0D12B>物理伤害</color>+10%。",
|
||||
"desc2": "队伍中任意角色对敌人施加<color=#F0D12B>[强击]</color>效果时,装备者对目标造成的伤害提升35%,持续12秒。"
|
||||
},
|
||||
"31800": {
|
||||
"equip_id_list": [
|
||||
31821,
|
||||
31822,
|
||||
31823,
|
||||
31824,
|
||||
31825,
|
||||
31826,
|
||||
31831,
|
||||
31832,
|
||||
31833,
|
||||
31834,
|
||||
31835,
|
||||
31836,
|
||||
31841,
|
||||
31842,
|
||||
31843,
|
||||
31844,
|
||||
31845,
|
||||
31846
|
||||
],
|
||||
"sprite_file": "3DSuitChaosJazz",
|
||||
"equip_name": "混沌爵士",
|
||||
"desc1": "异常精通+30点。",
|
||||
"desc2": "<color=#FF5521>火属性伤害</color>和<color=#2EB6FF>电属性伤害</color>提升15%;位于后场时,<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[支援攻击]</color>造成的伤害提升20%,换入前场后,该增益效果仍然保留,持续5秒,保留效果7.5秒内最多触发一次。"
|
||||
},
|
||||
"33000": {
|
||||
"equip_id_list": [
|
||||
33021,
|
||||
33022,
|
||||
33023,
|
||||
33024,
|
||||
33025,
|
||||
33026,
|
||||
33031,
|
||||
33032,
|
||||
33033,
|
||||
33034,
|
||||
33035,
|
||||
33036,
|
||||
33041,
|
||||
33042,
|
||||
33043,
|
||||
33044,
|
||||
33045,
|
||||
33046
|
||||
],
|
||||
"sprite_file": "3DSuitSavior",
|
||||
"equip_name": "法厄同之歌",
|
||||
"desc1": "异常掌控+8%。",
|
||||
"desc2": "队伍中任意角色发动<color=#FFFFFF>[强化特殊技]</color>时,装备者的异常精通提升45点,持续8秒;如果发动<color=#FFFFFF>[强化特殊技]</color>的角色不是装备者本人时,装备者造成的<color=#FE437E>以太伤害</color>提升25%。"
|
||||
},
|
||||
"31400": {
|
||||
"equip_id_list": [
|
||||
31421,
|
||||
31422,
|
||||
31423,
|
||||
31424,
|
||||
31425,
|
||||
31426,
|
||||
31431,
|
||||
31432,
|
||||
31433,
|
||||
31434,
|
||||
31435,
|
||||
31436,
|
||||
31441,
|
||||
31442,
|
||||
31443,
|
||||
31444,
|
||||
31445,
|
||||
31446
|
||||
],
|
||||
"sprite_file": "3DSuitHormonePunk",
|
||||
"equip_name": "激素朋克",
|
||||
"desc1": "攻击力+10%。",
|
||||
"desc2": "进入接战状态或换入前场时,装备者的攻击力提升25%,持续10秒,20秒内最多触发一次。"
|
||||
},
|
||||
"32200": {
|
||||
"equip_id_list": [
|
||||
32221,
|
||||
32222,
|
||||
32223,
|
||||
32224,
|
||||
32225,
|
||||
32226,
|
||||
32231,
|
||||
32232,
|
||||
32233,
|
||||
32234,
|
||||
32235,
|
||||
32236,
|
||||
32241,
|
||||
32242,
|
||||
32243,
|
||||
32244,
|
||||
32245,
|
||||
32246
|
||||
],
|
||||
"sprite_file": "3DSuitInfernoMetal",
|
||||
"equip_name": "炎狱重金属",
|
||||
"desc1": "<color=#FF5521>火属性伤害</color>+10%。",
|
||||
"desc2": "攻击命中处于<color=#FF5521>[灼烧]</color>状态下的敌人时,装备者的暴击率提升28%,持续8秒。"
|
||||
},
|
||||
"31000": {
|
||||
"equip_id_list": [
|
||||
31021,
|
||||
31022,
|
||||
31023,
|
||||
31024,
|
||||
31025,
|
||||
31026,
|
||||
31031,
|
||||
31032,
|
||||
31033,
|
||||
31034,
|
||||
31035,
|
||||
31036,
|
||||
31041,
|
||||
31042,
|
||||
31043,
|
||||
31044,
|
||||
31045,
|
||||
31046
|
||||
],
|
||||
"sprite_file": "3DSuitWoodpeckerElectro",
|
||||
"equip_name": "啄木鸟电音",
|
||||
"desc1": "暴击率+8%。",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避反击]</color>或<color=#FFFFFF>[强化特殊技]</color>命中敌人并触发暴击时,分别为装备者提供1层增益效果,每层增益效果使装备者的攻击力提升9%,持续6秒,不同招式分别结算持续时间。"
|
||||
},
|
||||
"32300": {
|
||||
"equip_id_list": [
|
||||
32321,
|
||||
32322,
|
||||
32323,
|
||||
32324,
|
||||
32325,
|
||||
32326,
|
||||
32331,
|
||||
32332,
|
||||
32333,
|
||||
32334,
|
||||
32335,
|
||||
32336,
|
||||
32341,
|
||||
32342,
|
||||
32343,
|
||||
32344,
|
||||
32345,
|
||||
32346
|
||||
],
|
||||
"sprite_file": "3DSuitChaosMetal",
|
||||
"equip_name": "混沌重金属",
|
||||
"desc1": "<color=#FE437E>以太伤害</color>+10%。",
|
||||
"desc2": "装备者的暴击伤害提升20%,队伍中任意角色触发<color=#FE437E>[侵蚀]</color>效果的额外伤害时,该增益效果额外提升5.5%,最多叠加6层,持续8秒,重复触发时刷新持续时间。"
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
{
|
||||
"31000": {
|
||||
"sprite_file": "SuitWoodpeckerElectro",
|
||||
"name": "啄木鸟电音",
|
||||
"desc2": "暴击率+8%。",
|
||||
"desc4": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避反击]</color>或<color=#FFFFFF>[强化特殊技]</color>命中敌人并触发暴击时,分别为装备者提供1层增益效果,每层增益效果使装备者的攻击力提升9%,持续6秒,不同招式分别结算持续时间。",
|
||||
"desc1": "暴击率+8%。",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避反击]</color>或<color=#FFFFFF>[强化特殊技]</color>命中敌人并触发暴击时,分别为装备者提供1层增益效果,每层增益效果使装备者的攻击力提升9%,持续6秒,不同招式分别结算持续时间。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 20103,
|
||||
|
|
@ -11,9 +12,10 @@
|
|||
]
|
||||
},
|
||||
"31100": {
|
||||
"sprite_file": "SuitPufferElectro",
|
||||
"name": "河豚电音",
|
||||
"desc2": "穿透率+8%。",
|
||||
"desc4": "<color=#FFFFFF>[终结技]</color>造成的伤害提升20%;发动<color=#FFFFFF>[终结技]</color>时,装备者的攻击力提升15%,持续12秒。",
|
||||
"desc1": "穿透率+8%。",
|
||||
"desc2": "<color=#FFFFFF>[终结技]</color>造成的伤害提升20%;发动<color=#FFFFFF>[终结技]</color>时,装备者的攻击力提升15%,持续12秒。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 23103,
|
||||
|
|
@ -22,9 +24,10 @@
|
|||
]
|
||||
},
|
||||
"31200": {
|
||||
"sprite_file": "SuitShockstarDisco",
|
||||
"name": "震星迪斯科",
|
||||
"desc2": "冲击力+6%。",
|
||||
"desc4": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[冲刺攻击]</color>、<color=#FFFFFF>[闪避反击]</color>对主要攻击目标造成的失衡值提升20%。",
|
||||
"desc1": "冲击力+6%。",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[冲刺攻击]</color>、<color=#FFFFFF>[闪避反击]</color>对主要攻击目标造成的失衡值提升20%。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 12202,
|
||||
|
|
@ -33,9 +36,10 @@
|
|||
]
|
||||
},
|
||||
"31300": {
|
||||
"sprite_file": "SuitFreedomBlues",
|
||||
"name": "自由蓝调",
|
||||
"desc2": "异常精通+30点。",
|
||||
"desc4": "<color=#FFFFFF>[强化特殊技]</color>命中敌人时,根据装备者的属性类型,使目标对应属性异常积蓄抗性降低20%,持续8秒,相同属性类型的效果不可叠加。",
|
||||
"desc1": "异常精通+30点。",
|
||||
"desc2": "<color=#FFFFFF>[强化特殊技]</color>命中敌人时,根据装备者的属性类型,使目标对应属性异常积蓄抗性降低20%,持续8秒,相同属性类型的效果不可叠加。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31203,
|
||||
|
|
@ -44,9 +48,10 @@
|
|||
]
|
||||
},
|
||||
"31400": {
|
||||
"sprite_file": "SuitHormonePunk",
|
||||
"name": "激素朋克",
|
||||
"desc2": "攻击力+10%。",
|
||||
"desc4": "成为接战状态下的当前操作角色时,装备者的攻击力提升25%,持续10秒,20秒内最多触发一次。",
|
||||
"desc1": "攻击力+10%。",
|
||||
"desc2": "成为接战状态下的当前操作角色时,装备者的攻击力提升25%,持续10秒,20秒内最多触发一次。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 12102,
|
||||
|
|
@ -55,9 +60,10 @@
|
|||
]
|
||||
},
|
||||
"31500": {
|
||||
"sprite_file": "SuitSoulRock",
|
||||
"name": "灵魂摇滚",
|
||||
"desc2": "防御力+16%。",
|
||||
"desc4": "受到敌方攻击并损失生命值时,装备者受到的伤害降低40%,持续2.5秒,15秒内最多触发一次。",
|
||||
"desc1": "防御力+16%。",
|
||||
"desc2": "受到敌方攻击并损失生命值时,装备者受到的伤害降低40%,持续2.5秒,15秒内最多触发一次。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 13102,
|
||||
|
|
@ -66,9 +72,10 @@
|
|||
]
|
||||
},
|
||||
"31600": {
|
||||
"sprite_file": "SuitSwingJazz",
|
||||
"name": "摇摆爵士",
|
||||
"desc2": "能量自动回复+20%。",
|
||||
"desc4": "发动<color=#FFFFFF>[连携技]</color>或<color=#FFFFFF>[终结技]</color>时,全队角色造成的伤害提升15%,持续12秒,同名被动效果之间不可叠加。",
|
||||
"desc1": "能量自动回复+20%。",
|
||||
"desc2": "发动<color=#FFFFFF>[连携技]</color>或<color=#FFFFFF>[终结技]</color>时,全队角色造成的伤害提升15%,持续12秒,同名被动效果之间不可叠加。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 30502,
|
||||
|
|
@ -77,9 +84,10 @@
|
|||
]
|
||||
},
|
||||
"31800": {
|
||||
"sprite_file": "SuitChaosJazz",
|
||||
"name": "混沌爵士",
|
||||
"desc2": "异常精通+30点。",
|
||||
"desc4": "<color=#FF5521>火属性伤害</color>和<color=#2EB6FF>电属性伤害</color>提升15%;位于后场时,<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[支援攻击]</color>造成的伤害提升20%,换入前场后,该增益效果仍然保留,持续5秒,保留效果7.5秒内最多触发一次。",
|
||||
"desc1": "异常精通+30点。",
|
||||
"desc2": "<color=#FF5521>火属性伤害</color>和<color=#2EB6FF>电属性伤害</color>提升15%;位于后场时,<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[支援攻击]</color>造成的伤害提升20%,换入前场后,该增益效果仍然保留,持续5秒,保留效果7.5秒内最多触发一次。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31203,
|
||||
|
|
@ -88,15 +96,17 @@
|
|||
]
|
||||
},
|
||||
"31900": {
|
||||
"sprite_file": "SuitProtoPunk",
|
||||
"name": "原始朋克",
|
||||
"desc2": "施加的护盾值提升15%。",
|
||||
"desc4": "队伍中任意角色发动<color=#FFFFFF>[招架支援]</color>或<color=#FFFFFF>[回避支援]</color>时,全队角色造成的伤害提升15%,持续10秒,同名被动效果之间不可叠加。",
|
||||
"desc1": "施加的护盾值提升15%。",
|
||||
"desc2": "队伍中任意角色发动<color=#FFFFFF>[招架支援]</color>或<color=#FFFFFF>[回避支援]</color>时,全队角色造成的伤害提升15%,持续10秒,同名被动效果之间不可叠加。",
|
||||
"properties": []
|
||||
},
|
||||
"32200": {
|
||||
"sprite_file": "SuitInfernoMetal",
|
||||
"name": "炎狱重金属",
|
||||
"desc2": "<color=#FF5521>火属性伤害</color>+10%。",
|
||||
"desc4": "攻击命中处于<color=#FF5521>[灼烧]</color>状态下的敌人时,装备者的暴击率提升28%,持续8秒。",
|
||||
"desc1": "<color=#FF5521>火属性伤害</color>+10%。",
|
||||
"desc2": "攻击命中处于<color=#FF5521>[灼烧]</color>状态下的敌人时,装备者的暴击率提升28%,持续8秒。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31603,
|
||||
|
|
@ -105,9 +115,10 @@
|
|||
]
|
||||
},
|
||||
"32300": {
|
||||
"sprite_file": "SuitChaosMetal",
|
||||
"name": "混沌重金属",
|
||||
"desc2": "<color=#FE437E>以太伤害</color>+10%。",
|
||||
"desc4": "装备者的暴击伤害提升20%,队伍中任意角色触发<color=#FE437E>[侵蚀]</color>效果的额外伤害时,该增益效果额外提升5.5%,最多叠加6层,持续8秒,重复触发时刷新持续时间。",
|
||||
"desc1": "<color=#FE437E>以太伤害</color>+10%。",
|
||||
"desc2": "装备者的暴击伤害提升20%,队伍中任意角色触发<color=#FE437E>[侵蚀]</color>效果的额外伤害时,该增益效果额外提升5.5%,最多叠加6层,持续8秒,重复触发时刷新持续时间。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31903,
|
||||
|
|
@ -116,9 +127,10 @@
|
|||
]
|
||||
},
|
||||
"32400": {
|
||||
"sprite_file": "SuitThunderMetal",
|
||||
"name": "雷暴重金属",
|
||||
"desc2": "<color=#2EB6FF>电属性伤害</color>+10%。",
|
||||
"desc4": "当场上存在处于<color=#2EB6FF>[感电]</color>状态下的敌人时,装备者的攻击力提升28%。",
|
||||
"desc1": "<color=#2EB6FF>电属性伤害</color>+10%。",
|
||||
"desc2": "当场上存在处于<color=#2EB6FF>[感电]</color>状态下的敌人时,装备者的攻击力提升28%。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31803,
|
||||
|
|
@ -127,9 +139,10 @@
|
|||
]
|
||||
},
|
||||
"32500": {
|
||||
"sprite_file": "SuitPolarMetal",
|
||||
"name": "极地重金属",
|
||||
"desc2": "<color=#98EFF0>冰属性伤害</color>+10%。",
|
||||
"desc4": "<color=#FFFFFF>[普通攻击]</color>和<color=#FFFFFF>[冲刺攻击]</color>造成的伤害提升20%,队伍中任意角色对敌人施加<color=#98EFF0>[冻结]</color>或触发<color=#98EFF0>[碎冰]</color>效果时,该增益效果额外提升20%,持续12秒。",
|
||||
"desc1": "<color=#98EFF0>冰属性伤害</color>+10%。",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>和<color=#FFFFFF>[冲刺攻击]</color>造成的伤害提升20%,队伍中任意角色对敌人施加<color=#98EFF0>[冻结]</color>或触发<color=#98EFF0>[碎冰]</color>效果时,该增益效果额外提升20%,持续12秒。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31703,
|
||||
|
|
@ -138,9 +151,10 @@
|
|||
]
|
||||
},
|
||||
"32600": {
|
||||
"sprite_file": "SuitFangedMetal",
|
||||
"name": "獠牙重金属",
|
||||
"desc2": "<color=#F0D12B>物理伤害</color>+10%。",
|
||||
"desc4": "队伍中任意角色对敌人施加<color=#F0D12B>[强击]</color>效果时,装备者对目标造成的伤害提升35%,持续12秒。",
|
||||
"desc1": "<color=#F0D12B>物理伤害</color>+10%。",
|
||||
"desc2": "队伍中任意角色对敌人施加<color=#F0D12B>[强击]</color>效果时,装备者对目标造成的伤害提升35%,持续12秒。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31503,
|
||||
|
|
@ -149,9 +163,10 @@
|
|||
]
|
||||
},
|
||||
"32700": {
|
||||
"sprite_file": "SuitBranch&BladeSong",
|
||||
"name": "折枝剑歌",
|
||||
"desc2": "暴击伤害+16%。",
|
||||
"desc4": "异常掌控大于等于115点时,装备者的暴击伤害提升30%;队伍中任意角色对敌人施加<color=#98EFF0>[冻结]</color>或触发<color=#98EFF0>[碎冰]</color>效果时,装备者的暴击率提升12%,持续15秒。",
|
||||
"desc1": "暴击伤害+16%。",
|
||||
"desc2": "异常掌控大于等于115点时,装备者的暴击伤害提升30%;队伍中任意角色对敌人施加<color=#98EFF0>[冻结]</color>或触发<color=#98EFF0>[碎冰]</color>效果时,装备者的暴击率提升12%,持续15秒。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 21103,
|
||||
|
|
@ -160,9 +175,10 @@
|
|||
]
|
||||
},
|
||||
"32800": {
|
||||
"sprite_file": "SuitAstralVoice",
|
||||
"name": "静听嘉音",
|
||||
"desc2": "攻击力+10%。",
|
||||
"desc4": "队伍中任意角色通过<color=#FFFFFF>[快速支援]</color>入场时,全队角色获得1层<color=#FFFFFF>[嘉音]</color>,最多叠加3层,持续15秒,重复触发时刷新持续时间,每拥有1层<color=#FFFFFF>[嘉音]</color>,通过<color=#FFFFFF>[快速支援]</color>入场的角色造成的伤害提升8%,同名被动效果之间不可叠加。",
|
||||
"desc1": "攻击力+10%。",
|
||||
"desc2": "队伍中任意角色通过<color=#FFFFFF>[快速支援]</color>入场时,全队角色获得1层<color=#FFFFFF>[嘉音]</color>,最多叠加3层,持续15秒,重复触发时刷新持续时间,每拥有1层<color=#FFFFFF>[嘉音]</color>,通过<color=#FFFFFF>[快速支援]</color>入场的角色造成的伤害提升8%,同名被动效果之间不可叠加。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 12102,
|
||||
|
|
@ -171,15 +187,17 @@
|
|||
]
|
||||
},
|
||||
"32900": {
|
||||
"sprite_file": "SuitShadow",
|
||||
"name": "如影相随",
|
||||
"desc2": "<color=#FFFFFF>[追加攻击]</color>和<color=#FFFFFF>[冲刺攻击]</color>造成的伤害提升15%。",
|
||||
"desc4": "<color=#FFFFFF>[追加攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人时,若造成的伤害与装备者的属性一致,则获得1层增益效果,同一招式内最多触发一次;每拥有1层增益效果,装备者的攻击力提升4%,暴击率提升4%,最多叠加3层,持续15秒,重复触发时刷新持续时间。",
|
||||
"desc1": "<color=#FFFFFF>[追加攻击]</color>和<color=#FFFFFF>[冲刺攻击]</color>造成的伤害提升15%。",
|
||||
"desc2": "<color=#FFFFFF>[追加攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人时,若造成的伤害与装备者的属性一致,则获得1层增益效果,同一招式内最多触发一次;每拥有1层增益效果,装备者的攻击力提升4%,暴击率提升4%,最多叠加3层,持续15秒,重复触发时刷新持续时间。",
|
||||
"properties": []
|
||||
},
|
||||
"33000": {
|
||||
"sprite_file": "SuitSavior",
|
||||
"name": "法厄同之歌",
|
||||
"desc2": "异常掌控+8%。",
|
||||
"desc4": "队伍中任意角色发动<color=#FFFFFF>[强化特殊技]</color>时,装备者的异常精通提升45点,持续8秒;如果发动<color=#FFFFFF>[强化特殊技]</color>的角色不是装备者本人时,装备者造成的<color=#FE437E>以太伤害</color>提升25%。",
|
||||
"desc1": "异常掌控+8%。",
|
||||
"desc2": "队伍中任意角色发动<color=#FFFFFF>[强化特殊技]</color>时,装备者的异常精通提升45点,持续8秒;如果发动<color=#FFFFFF>[强化特殊技]</color>的角色不是装备者本人时,装备者造成的<color=#FE437E>以太伤害</color>提升25%。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 31402,
|
||||
|
|
@ -188,9 +206,10 @@
|
|||
]
|
||||
},
|
||||
"33100": {
|
||||
"sprite_file": "SuitYunkuiTales",
|
||||
"name": "云岿如我",
|
||||
"desc2": "生命值+10%",
|
||||
"desc4": "发动<color=#FFFFFF>[强化特殊技]</color>、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>时,暴击率提升4%,最多叠加3层,持续15秒,重复触发时刷新持续时间,拥有3层效果时,造成的贯穿伤害提升10%。",
|
||||
"desc1": "生命值+10%",
|
||||
"desc2": "发动<color=#FFFFFF>[强化特殊技]</color>、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>时,暴击率提升4%,最多叠加3层,持续15秒,重复触发时刷新持续时间,拥有3层效果时,造成的贯穿伤害提升10%。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 11102,
|
||||
|
|
@ -199,21 +218,24 @@
|
|||
]
|
||||
},
|
||||
"33200": {
|
||||
"sprite_file": "SuitKingoftheSummit",
|
||||
"name": "山大王",
|
||||
"desc2": "攻击造成的失衡值提升6%",
|
||||
"desc4": "装备者为[击破]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[连携技]</color>会使全队角色暴击伤害提升15%,装备者的暴击率大于等于50%时暴击伤害额外提升15%,持续15秒,重复触发时刷新持续时间,同名被动效果之间不可叠加。",
|
||||
"desc1": "攻击造成的失衡值提升6%",
|
||||
"desc2": "装备者为[击破]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[连携技]</color>会使全队角色暴击伤害提升15%,装备者的暴击率大于等于50%时暴击伤害额外提升15%,持续15秒,重复触发时刷新持续时间,同名被动效果之间不可叠加。",
|
||||
"properties": []
|
||||
},
|
||||
"33300": {
|
||||
"sprite_file": "SuitDawnsBloom",
|
||||
"name": "拂晓生花",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>造成的伤害提升15%。",
|
||||
"desc4": "<color=#FFFFFF>[普通攻击]</color>造成的伤害提升20%,装备者为[强攻]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[终结技]</color>会使<color=#FFFFFF>[普通攻击]</color>造成的伤害额外提升20%,持续25秒,重复触发时刷新持续时间。",
|
||||
"desc1": "<color=#FFFFFF>[普通攻击]</color>造成的伤害提升15%。",
|
||||
"desc2": "<color=#FFFFFF>[普通攻击]</color>造成的伤害提升20%,装备者为[强攻]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[终结技]</color>会使<color=#FFFFFF>[普通攻击]</color>造成的伤害额外提升20%,持续25秒,重复触发时刷新持续时间。",
|
||||
"properties": []
|
||||
},
|
||||
"33400": {
|
||||
"sprite_file": "SuitMoonlightLullaby",
|
||||
"name": "月光骑士颂",
|
||||
"desc2": "能量自动回复+20%。",
|
||||
"desc4": "装备者为[支援]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[终结技]</color>会使全队角色造成的伤害提升18%,持续25秒,重复触发时刷新持续时间,同名被动效果之间不可叠加。",
|
||||
"desc1": "能量自动回复+20%。",
|
||||
"desc2": "装备者为[支援]角色时,发动<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[终结技]</color>会使全队角色造成的伤害提升18%,持续25秒,重复触发时刷新持续时间,同名被动效果之间不可叠加。",
|
||||
"properties": [
|
||||
{
|
||||
"property_id": 30502,
|
||||
|
|
|
|||
|
|
@ -220,7 +220,7 @@
|
|||
{{each equip.properties prop}}
|
||||
<div class="properties">
|
||||
<div class="prop-icon {{prop.classname}}"></div>
|
||||
{{if prop.score !== false}}
|
||||
{{if prop.base_score !== false}}
|
||||
<div class="label yellow hit{{prop.base_score * 100 - (prop.base_score * 100 % 25)}}">
|
||||
{{else}}
|
||||
<div class="label yellow">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue