添加[朱鸢]伤害计算,完善驱动盘与强攻武器的计算

This commit is contained in:
a376148946 2024-07-27 00:15:58 +08:00
parent 96dd423b84
commit e76a9ed7ed
5 changed files with 627 additions and 216 deletions

View file

@ -11,17 +11,66 @@ const weapon_effect = getMapData('weapon_effect');
* @returns {ZZZAvatarInfo['damage_basic_properties']['bonus_detail']} 套装加成
*/
export const weapon_ability = (equipment, base_detail, bonus_detail) => {
if (equipment.id == 14119) {
let IceDmgAdd = _.get(bonus_detail, 'Ice_DmgAdd', 0);
bonus_detail['Ice_DmgAdd'] =
IceDmgAdd +
weapon_effect['14119']['Param']['IceDmgAdd'][equipment.star - 1];
logger.debug('14119,IceDmgAdd');
let equipid = equipment.id
switch (equipid) {
case 14119:{
let IceDmgAdd = _.get(bonus_detail, 'Ice_DmgAdd', 0);
bonus_detail['Ice_DmgAdd'] = IceDmgAdd + weapon_effect[equipment.id]['Param']['IceDmgAdd'][equipment.star - 1];
let CriticalChanceBase = _.get(bonus_detail, 'CriticalChanceBase', 0);
bonus_detail['CriticalChanceBase'] =
CriticalChanceBase +
weapon_effect['14119']['Param']['CriticalChanceBase'][equipment.star - 1];
}
return bonus_detail;
let CriticalChanceBase = _.get(bonus_detail, 'CriticalChanceBase', 0);
bonus_detail['CriticalChanceBase'] = CriticalChanceBase +weapon_effect[equipment.id]['Param']['CriticalChanceBase'][equipment.star - 1];
break;
}
case 14102:{
let Physical_DmgAdd = _.get(bonus_detail, 'Physical_DmgAdd', 0);
bonus_detail['Physical_DmgAdd'] = Physical_DmgAdd + weapon_effect[equipment.id]['Param']['Physical_DmgAdd'][equipment.star - 1];
let All_DmgAdd = _.get(bonus_detail, 'All_DmgAdd', 0);
bonus_detail['All_DmgAdd'] = All_DmgAdd + weapon_effect[equipment.id]['Param']['All_DmgAdd'][equipment.star - 1];
break;
}
case 14104:{
let AttackAddedRatio = _.get(bonus_detail, 'AttackAddedRatio', 0);
bonus_detail['AttackAddedRatio'] = AttackAddedRatio + weapon_effect[equipment.id]['Param']['AttackAddedRatio'][equipment.star - 1] * 8;
break;
}
case 14124:{
let A_DmgAdd = _.get(bonus_detail, 'A_DmgAdd', 0);
bonus_detail['A_DmgAdd'] = A_DmgAdd + weapon_effect[equipment.id]['Param']['A_DmgAdd'][equipment.star - 1] * 8;
break;
}
case 13001:{
let R_DmgAdd = _.get(bonus_detail, 'R_DmgAdd', 0);
bonus_detail['R_DmgAdd'] = R_DmgAdd + weapon_effect[equipment.id]['Param']['R_DmgAdd'][equipment.star - 1] * 3;
break;
}
case 13004:{
let AttackAddedRatio = _.get(bonus_detail, 'AttackAddedRatio', 0);
bonus_detail['AttackAddedRatio'] = AttackAddedRatio + weapon_effect[equipment.id]['Param']['AttackAddedRatio'][equipment.star - 1];
break;
}
case 13013:{
let EUP_DmgAdd = _.get(bonus_detail, 'EUP_DmgAdd', 0);
bonus_detail['EUP_DmgAdd'] = EUP_DmgAdd + weapon_effect[equipment.id]['Param']['EUP_DmgAdd'][equipment.star - 1];
break;
}
case 13106:{
let EUP_DmgAdd = _.get(bonus_detail, 'EUP_DmgAdd', 0);
bonus_detail['EUP_DmgAdd'] = EUP_DmgAdd + weapon_effect[equipment.id]['Param']['EUP_DmgAdd'][equipment.star - 1] * 15;
break;
}
case 13108:{
let Physical_DmgAdd = _.get(bonus_detail, 'Physical_DmgAdd', 0);
bonus_detail['Physical_DmgAdd'] = Physical_DmgAdd + weapon_effect[equipment.id]['Param']['Physical_DmgAdd'][equipment.star - 1];
break;
}
case 13111:{
let A_DmgAdd = _.get(bonus_detail, 'A_DmgAdd', 0);
bonus_detail['A_DmgAdd'] = A_DmgAdd + weapon_effect[equipment.id]['Param']['A_DmgAdd'][equipment.star - 1];
let C_DmgAdd = _.get(bonus_detail, 'C_DmgAdd', 0);
bonus_detail['C_DmgAdd'] = C_DmgAdd + weapon_effect[equipment.id]['Param']['A_DmgAdd'][equipment.star - 1];
break;
}
}
return bonus_detail;
};