新增柏妮思伤害计算等

This commit is contained in:
UCPr 2025-01-14 21:42:23 +08:00
parent 6573f1d600
commit b51acca73e
19 changed files with 1053 additions and 164 deletions

View file

@ -19,10 +19,21 @@ export interface skill {
fixedMultiplier?: number
/** 角色面板伤害统计中是否隐藏显示 */
isHide?: boolean
/**
*
*
* X"Y使Y的类型
*
*/
redirect?: string
/** 禁用伤害计算cache */
banCache?: boolean
/** 自定义计算逻辑 */
dmg?: (calc: Calculator) => damage
/** 额外处理 */
before?: ({ avatar, usefulBuffs, calc }: {
before?: ({ skill, avatar, usefulBuffs, calc }: {
/** 技能自身 */
skill: skill
avatar: ZZZAvatarInfo
usefulBuffs: buff[]
calc: Calculator
@ -77,6 +88,8 @@ export interface damage {
expectDMG: number
}
add?: (damage: string | damage) => void
fnc?: (fnc: (n: number) => number) => void
x?: (n: number) => void
}
const elementType2element = (elementType: number) => elementEnum[[0, 1, 2, 3, -1, 4][elementType - 200]] as element
@ -172,30 +185,37 @@ export class Calculator {
if (!MySkill) return
return this.calc_skill(MySkill)
}
if (this.damageCache[skill.type]) return this.damageCache[skill.type]
logger.debug(`${logger.green(skill.type)}伤害计算:`)
if (!skill.banCache && this.damageCache[skill.type]) return this.damageCache[skill.type]
logger.debug(`${logger.green(skill.type)}${skill.name}伤害计算:`)
if (skill.dmg) {
const dmg = skill.dmg(this)
logger.debug('自定义计算最终伤害:', dmg.result)
return dmg
}
this.cache = {}
if (skill.dmg) return skill.dmg(this)
/** 缩小筛选范围 */
const usefulBuffs = this.buffM.filter({
element: skill.element,
range: [skill.type]
range: skill.redirect ? [skill.type, skill.redirect] : [skill.type]
}, this)
if (skill.before) skill.before({ avatar: this.avatar, usefulBuffs, calc: this })
if (skill.before) skill.before({ skill, avatar: this.avatar, usefulBuffs, calc: this })
let Multiplier = 0
const isAnomaly = typeof anomalyEnum[skill.type as anomaly] === 'number'
if (skill.fixedMultiplier) Multiplier = skill.fixedMultiplier
else if (isAnomaly) {
Multiplier = (
skill.type === '紊乱' ?
this.get_DiscoverMultiplier(skill, usefulBuffs) :
this.get_AnomalyMultiplier(skill, usefulBuffs)
this.get_DiscoverMultiplier(skill) :
this.get_AnomalyMultiplier(skill, usefulBuffs, skill.name.includes('每') ? 1 : 0)
) || 0
} else {
if (skill.skillMultiplier) Multiplier = skill.skillMultiplier[this.get_SkillLevel(skill.type[0]) - 1]
else Multiplier = this.get_Multiplier(skill.type)
}
const ExtraMultiplier = this.get_ExtraMultiplier(skill, usefulBuffs)
Multiplier += ExtraMultiplier
if (!Multiplier) return logger.warn('技能倍率缺失:', skill)
if (ExtraMultiplier) logger.debug(`最终倍率:${Multiplier}`)
const ATK = this.get_ATK(skill, usefulBuffs)
let CRITRate = 0, CRITDMG = 0, AnomalyCRITRate = 0, AnomalyCRITDMG = 0
let AnomalyProficiencyArea = 0, AnomalyBoostArea = 0, LevelArea = 0
@ -249,15 +269,30 @@ export class Calculator {
damage.result.expectDMG += d.result.expectDMG
damage.result.critDMG += d.result.critDMG
}
damage.fnc = (fnc) => {
damage.result.critDMG = fnc(damage.result.critDMG)
damage.result.expectDMG = fnc(damage.result.expectDMG)
}
damage.x = (n) => {
logger.debug('伤害系数:' + n)
damage.fnc!(v => v * n)
}
skill.after({ avatar: this.avatar, damage, calc: this, usefulBuffs })
}
logger.debug('最终伤害:', result)
this.damageCache[skill.type] = damage
if (!skill.banCache) this.damageCache[skill.type] = damage
return damage
}
calc() {
return this.skills.map(skill => this.calc_skill(skill)).filter(v => v && !v.skill?.isHide)
return this.skills.map(skill => {
try {
return this.calc_skill(skill)
} catch (e) {
logger.error('伤害计算错误:', e)
return
}
}).filter(v => v && !v.skill?.isHide)
}
/**
@ -311,13 +346,13 @@ export class Calculator {
}
/** 获取属性异常倍率 */
get_AnomalyMultiplier(skill: skill, usefulBuffs: buff[], anomalyData?: typeof AnomalyData[number]) {
anomalyData ||= this.get_AnomalyData(skill)
get_AnomalyMultiplier(skill: skill, usefulBuffs: buff[], times = 0) {
const anomalyData = this.get_AnomalyData(skill)
if (!anomalyData) return
let Multiplier = anomalyData.multiplier
if (anomalyData.duration && anomalyData.interval) {
const AnomalyDuration = this.get_AnomalyDuration(skill, usefulBuffs, anomalyData.duration)
const times = Math.floor((AnomalyDuration * 10) / (anomalyData.interval * 10))
times ||= Math.floor((AnomalyDuration * 10) / (anomalyData.interval * 10))
Multiplier = anomalyData.multiplier * times
}
logger.debug(`倍率:${Multiplier}`)
@ -325,10 +360,14 @@ export class Calculator {
}
/** 获取紊乱倍率 */
get_DiscoverMultiplier(skill: skill, usefulBuffs: buff[], anomalyData?: typeof AnomalyData[number]) {
anomalyData ||= this.get_AnomalyData(skill)
get_DiscoverMultiplier(skill: skill) {
const anomalyData = this.get_AnomalyData(skill)
if (!anomalyData) return
const AnomalyDuration = this.get_AnomalyDuration(skill, usefulBuffs, anomalyData.duration)
const AnomalyDuration = this.get_AnomalyDuration({
...skill,
name: anomalyData.name,
type: anomalyData.name
}, this.buffM.buffs, anomalyData.duration)
const times = Math.floor((AnomalyDuration * 10) / (anomalyData.interval * 10))
const discover = anomalyData.discover!
const Multiplier = discover.fixed_multiplier + times * discover.multiplier
@ -360,7 +399,7 @@ export class Calculator {
get(type: buff['type'], initial: number, skill: skill, usefulBuffs: buff[] = this.buffM.buffs, isRatio = false): number {
return this.cache[type] ??= this.buffM._filter(usefulBuffs, {
element: skill?.element,
range: [skill?.type],
range: skill?.redirect ? [skill.type, skill.redirect] : [skill?.type],
type
}, this).reduce((previousValue, buff) => {
const { value } = buff
@ -385,6 +424,13 @@ export class Calculator {
return ATK
}
/** 额外倍率 */
get_ExtraMultiplier(skill: skill, usefulBuffs: buff[]) {
const ExtraMultiplier = this.get('倍率', 0, skill, usefulBuffs)
ExtraMultiplier && logger.debug(`额外倍率:${ExtraMultiplier}`)
return ExtraMultiplier
}
/** 暴击率 */
get_CRITRate(skill: skill, usefulBuffs: buff[]) {
let CRITRate = this.get('暴击率', this.initial_properties.CRITRate, skill, usefulBuffs)