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支持贯穿伤害计算等;新增仪玄伤害计算
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21 changed files with 524 additions and 184 deletions
103
model/damage/character/仪玄/calc.js
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103
model/damage/character/仪玄/calc.js
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/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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name: '1影',
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type: '暴击率',
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value: 0.1
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},
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{
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name: '2影',
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type: '无视抗性',
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value: 0.15,
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range: ['RZ', 'EQ']
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},
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{
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name: '4影',
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type: '增伤',
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value: 0.3 * 2,
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include: ['EQX', 'EQM']
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},
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{
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name: '6影',
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type: '贯穿增伤',
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value: 0.2
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},
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{
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name: '核心被动:术法宗师',
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type: '贯穿力',
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value: ({ calc }) => Math.trunc(calc.get_HP() * 0.1)
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},
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{
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name: '核心被动:术法宗师',
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type: '增伤',
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value: [0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6],
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range: ['EQ', 'LT', 'RL', 'RZ'],
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include: ['AXQ', 'AXZ']
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},
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{
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name: '额外能力:玄墨暗涌',
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type: '暴击伤害',
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value: 0.4
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}
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]
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/** @type {import('../../Calculator.ts').Calculator['skills']} */
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export const skills = [
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{ name: '侵蚀每段', type: '侵蚀' },
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{ name: '普攻:霄云劲五段', type: 'AP5' },
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// { name: '普攻:墨影凝云', type: 'AXP' },
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{
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name: '普攻:玄墨极阵(满蓄)',
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type: 'AXQ',
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after: ({ damage }) => damage.add('AXZ')
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},
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{
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name: '普攻:青溟震击',
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type: 'AXZ',
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isHide: true
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},
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{
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name: '蓄力普攻:凝云术(满蓄)',
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type: 'EQX',
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after: ({ damage }) => damage.add('EQM'),
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},
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{ name: '闪避反击:除祟一击', type: 'CF' },
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{ name: '强化E1:墨痕化形', type: 'EQP1P' },
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{
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name: '强化E1:墨痕化形(满蓄或格挡)追加攻击',
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type: 'EQP1Z',
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isHide: true
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},
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{
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name: '强化E1:墨痕化形(满蓄或格挡)',
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type: 'EQP1X',
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dmg: (calc) => {
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const dmg = calc.calc_skill({
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...calc.find_skill('type', 'EQP1P'),
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banCache: true,
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after: ({ damage }) => damage.add('EQP1Z')
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})
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return dmg
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}
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},
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{ name: '强化E2:霄云迅击-破', type: 'EQP2' },
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{ name: '强化E3:青溟震击-破', type: 'EQP3' },
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{
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name: '强化E:墨烬影消',
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type: 'EQM',
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isHide: true
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},
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{
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name: '2影强化E:符法千重-破',
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type: 'EQF',
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check: 2,
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multiplier: 12
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},
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{ name: '连携技:玄墨迅击', type: 'RL' },
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{ name: '终结技:青溟云影', type: 'RZQ' },
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{
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name: '终结技:符法千重',
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type: 'RZF',
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isMain: true
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}
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]
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43
model/damage/character/仪玄/data.json
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43
model/damage/character/仪玄/data.json
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{
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"skill": {
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"AP5": [
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1.137,1.241,1.345,1.449,1.553,1.657,1.761,1.865,1.969,2.073,2.177,2.281,2.385,2.489,2.593,2.697
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],
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"AXQ": [
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3.052,3.33,3.608,3.886,4.164,4.442,4.72,4.998,5.276,5.554,5.832,6.11,6.388,6.666,6.944,7.222
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],
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"AXZ": [
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1.106,1.207,1.308,1.409,1.51,1.611,1.712,1.813,1.914,2.015,2.116,2.217,2.318,2.419,2.52,2.621
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],
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"CF": [
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2.196,2.396,2.596,2.796,2.996,3.196,3.396,3.596,3.796,3.996,4.196,4.396,4.596,4.796,4.996,5.196
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],
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"EQX": [
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6.718,7.329,7.94,8.551,9.162,9.773,10.384,10.995,11.606,12.217,12.828,13.439,14.05,14.661,15.272,15.883
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],
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"EQP1P": [
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3.003,3.276,3.549,3.822,4.095,4.368,4.641,4.914,5.187,5.46,5.733,6.006,6.279,6.552,6.825,7.098
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],
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"EQP1Z": [
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1.496,1.632,1.768,1.904,2.04,2.176,2.312,2.448,2.584,2.72,2.856,2.992,3.128,3.264,3.4,3.536
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],
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"EQP2": [
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3.706,4.043,4.38,4.717,5.054,5.391,5.728,6.065,6.402,6.739,7.076,7.413,7.75,8.087,8.424,8.761
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],
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"EQP3": [
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4.264,4.652,5.04,5.428,5.816,6.204,6.592,6.98,7.368,7.756,8.144,8.532,8.92,9.308,9.696,10.084
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],
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"EQM": [
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2.343,2.556,2.769,2.982,3.195,3.408,3.621,3.834,4.047,4.26,4.473,4.686,4.899,5.112,5.325,5.538
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],
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"RL": [
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5.331,5.816,6.301,6.786,7.271,7.756,8.241,8.726,9.211,9.696,10.181,10.666,11.151,11.636,12.121,12.606
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],
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"RZQ": [
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18.534,20.219,21.904,23.589,25.274,26.959,28.644,30.329,32.014,33.699,35.384,37.069,38.754,40.439,42.124,43.809
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],
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"RZF": [
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14.662,15.995,17.328,18.661,19.994,21.327,22.66,23.993,25.326,26.659,27.992,29.325,30.658,31.991,33.324,34.657
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]
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}
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}
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@ -47,7 +47,7 @@ export const skills = [
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type: 'TC',
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dmg: (calc) => {
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const dmg = calc.calc_skill({
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...calc.skills.find(skill => skill.type === '强击'),
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...calc.find_skill('type', '强击'),
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banCache: true,
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after: ({ damage }) => damage.x(0.025)
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})
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/** @type {import('../../avatar.ts')['scoreFnc'][string]} */
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export default function (avatar) {
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const props = avatar.initial_properties
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// (暴击率 * 2 + 爆伤 >= 200%) 且 (异常精通 < 300) 时转为直伤流规则
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if (props.CRITRate * 2 + props.CRITDMG >= 2 && props.AnomalyProficiency < 300) {
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return ['直伤流', {
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"生命值百分比": 0,
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@ -22,8 +22,7 @@ export const buffs = [
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{
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name: '4影',
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type: '异常增伤',
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value: 0.18,
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exclude: ['紊乱']
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value: 0.18
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},
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{
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name: '6影',
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@ -73,7 +73,7 @@ export const skills = [
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banCache: true,
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dmg: (calc) => {
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const dmg = calc.calc_skill({
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...calc.skills.find(skill => skill.type === '侵蚀·异放'),
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...calc.find_skill('type', '侵蚀·异放'),
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after: ({ damage }) => damage.x(5)
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})
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return dmg
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