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feature:%XX伤害
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257
resources/panel/damage.html
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257
resources/panel/damage.html
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{{extend defaultLayout}}
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{{block 'css'}}
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<link rel="stylesheet" href="{{@sys.currentPath}}/damage.css">
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{{/block}}
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{{block 'main'}}
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<div class="damage">
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<div class="uid">UID {{uid}}</div>
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<div class="basic">
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<div class="char">
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<div class="avatar">
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<img src="{{charData.role_icon}}" alt="">
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</div>
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<div class="skills">
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<div class="skill">{{charData.skills[0].level}}</div>
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<div class="skill">{{charData.skills[2].level}}</div>
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<div class="skill">{{charData.skills[5].level}}</div>
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<div class="skill">{{charData.skills[1].level}}</div>
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<div class="skill">{{charData.skills[3].level}}</div>
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<div class="skill">{{charData.skills[4].level}}</div>
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</div>
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</div>
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<div class="info">
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<div class="char_info">
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<div class="base">
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<div class="rank rank-icon {{charData.rarity}}"></div>
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<div class="property {{charData.element_str}}"></div>
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<div class="name">{{charData.full_name_mi18n}}</div>
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</div>
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<div class="addition">
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<div class="level">Lv.{{charData.level}}</div>
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<div class="role_ranks r{{charData.rank}}">
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<span></span><span></span><span></span><span></span><span></span><span></span>
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</div>
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</div>
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</div>
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<div class="property_info">
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<div class="title">
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<% include(sys.specialTitle, {en: 'PROPERTY' , cn: '属性' , count: 6 }) %>
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</div>
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{{set basic_properties = charData.basic_properties}}
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<div class="list">
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<div class="properties">
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<div class="prop-icon hpmax"></div>
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<div class="label {{charData.get_label(11102)}}">生命值</div>
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<div class="value">{{basic_properties.hpmax.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon attack"></div>
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<div class="label {{charData.get_label(12102)}}">攻击力</div>
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<div class="value">{{basic_properties.attack.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon def"></div>
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<div class="label {{charData.get_label(13102)}}">防御力</div>
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<div class="value">{{basic_properties.def.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon breakstun"></div>
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<div class="label {{charData.get_label(12202)}}">冲击力</div>
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<div class="value">{{basic_properties.breakstun.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon crit"></div>
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<div class="label {{charData.get_label(20103)}}">暴击率</div>
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<div class="value">{{basic_properties.crit.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon critdam"></div>
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<div class="label {{charData.get_label(21103)}}">暴击伤害</div>
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<div class="value">{{basic_properties.critdam.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon elementabnormalpower"></div>
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<div class="label {{charData.get_label(31402)}}">异常掌控</div>
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<div class="value">{{basic_properties.elementabnormalpower.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon elementmystery"></div>
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<div class="label {{charData.get_label(31203)}}">异常精通</div>
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<div class="value">{{basic_properties.elementmystery.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon penratio"></div>
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<div class="label {{charData.get_label(23103)}}">穿透率</div>
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<div class="value">{{basic_properties.penratio.final}}</div>
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</div>
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<div class="properties">
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<div class="prop-icon sprecover"></div>
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<div class="label {{charData.get_label(30502)}}">能量回复</div>
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<div class="value">{{basic_properties.sprecover.final}}</div>
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</div>
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</div>
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</div>
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<div class="weapon_info">
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{{if charData.weapon}}
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<div class="info">
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<div class="base">
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<div class="rarity-icon {{charData.weapon.rarity}}"></div>
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<div class="name">{{charData.weapon.name}}</div>
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</div>
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<div class="main">
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<div class="addition">
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<div class="star star{{charData.weapon.star}}"></div>
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<div class="level">Lv.{{charData.weapon.level}}</div>
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</div>
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{{each charData.weapon.main_properties prop}}
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<div class="properties">
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<div class="prop-icon {{prop.classname}}"></div>
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<div class="label">{{prop.property_name}}</div>
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<div class="value">{{prop.base}}</div>
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</div>
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{{/each}}
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{{each charData.weapon.properties prop}}
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<div class="properties sub">
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<div class="prop-icon {{prop.classname}}"></div>
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<div class="label">{{prop.property_name}}</div>
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<div class="value">{{prop.base}}</div>
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</div>
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{{/each}}
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</div>
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</div>
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<div class="icon">
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<img src="{{charData.weapon.square_icon}}" alt="">
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</div>
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{{else}}
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<div class="info empty">
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<div class="base">
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<div class="rarity-icon"></div>
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<div class="name"></div>
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</div>
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</div>
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{{/if}}
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</div>
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</div>
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</div>
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<div class="damage-data">
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<div class="title">
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<% include(sys.specialTitle, {en: 'DAMAGE' , cn: '伤害统计' }) %>
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</div>
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<div class="data-list damage-list">
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<div class="tr dmg-tr titlebar no-zzz-font">
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<div class="td dmg-td">%</div>
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<div class="td dmg-td">技能类型</div>
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<div class="td dmg-td">暴击伤害</div>
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<div class="td dmg-td">期望伤害</div>
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</div>
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{{each damages d,index}}
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{{if index == skill.index}}
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<div class="tr dmg-tr current">
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{{else}}
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<div class="tr dmg-tr">
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{{/if}}
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<div class="td dmg-td">{{index+1}}</div>
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<div class="td dmg-td no-zzz-font">{{d.skill.name}}</div>
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<div class="td dmg-td">{{d.result.critDMG.toFixed(0)}}</div>
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<div class="td dmg-td">{{d.result.expectDMG.toFixed(0)}}</div>
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</div>
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{{/each}}
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<div class="tr dmg-tr info-tr no-zzz-font">
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<div>伤害计算默认取有弱点、角色等级、1级基础防御力为50的敌方数据,且不考虑失衡易伤区</div>
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<div>当前指令:<span>{{command}}</span></div>
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<div>下列计算以 <span>{{damage.skill.name}}</span> 为计算目标</div>
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<div>可通过 <span>%{{charData.name_mi18n}}伤害123</span> 切换需要查看的伤害计算</div>
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</div>
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</div>
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<div class="title">
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<% include(sys.specialTitle, {en: 'AREA' , cn: '乘区数据' }) %>
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</div>
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<div class="data-list area-list">
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{{set areas = damage.areas}}
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<div class="tr area-tr titlebar no-zzz-font">
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<div class="td area-td">基础区</div>
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<div class="td area-td">暴击区</div>
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<div class="td area-td">增伤区</div>
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<div class="td area-td">易伤区</div>
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<div class="td area-td">抗性区</div>
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<div class="td area-td">防御区</div>
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</div>
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<div class="tr area-tr titlebar">
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<div class="td area-td">{{(areas.BasicArea || 1).toFixed(0)}}</div>
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<div class="td area-td">{{(areas.CriticalArea || 1).toFixed(2)}}</div>
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<div class="td area-td">{{(areas.BoostArea || 1).toFixed(2)}}</div>
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<div class="td area-td">{{(areas.VulnerabilityArea || 1).toFixed(2)}}</div>
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<div class="td area-td">{{(areas.ResistanceArea || 1).toFixed(2)}}</div>
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<div class="td area-td">{{(areas.DefenceArea || 1).toFixed(4)}}</div>
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</div>
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{{if areas.AnomalyProficiencyArea}}
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<div class="tr area-tr anomaly titlebar no-zzz-font">
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<div class="td area-td">异常精通区</div>
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<div class="td area-td">异常增伤区</div>
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<div class="td area-td">等级区</div>
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</div>
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<div class="tr area-tr anomaly titlebar">
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<div class="td area-td">{{(areas.AnomalyProficiencyArea || 1).toFixed(2)}}</div>
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<div class="td area-td">{{(areas.AnomalyBoostArea || 1).toFixed(2)}}</div>
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<div class="td area-td">{{(areas.LevelArea || 1).toFixed(2)}}</div>
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</div>
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{{/if}}
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<div class="tr area-tr info-tr no-zzz-font">
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<div>注:一个技能可能分为多个出伤部分分别计算累加,此时该数据仅为一部分的乘区,下同</div>
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</div>
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</div>
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<div class="title">
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<% include(sys.specialTitle, {en: 'BUFF' , cn: 'Buff统计' }) %>
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</div>
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<div class="data-list buff-list">
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<div class="tr buff-tr titlebar no-zzz-font">
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<div class="td buff-td">%</div>
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<div class="td buff-td">名称</div>
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<div class="td buff-td">增益类型</div>
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<div class="td buff-td">增益值</div>
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</div>
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{{each damage.usefulBuffs buff,index}}
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<div class="tr buff-tr titlebar">
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<div class="td buff-td">{{index+1}}</div>
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<div class="td buff-td no-zzz-font">{{buff.name}}</div>
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<div class="td buff-td no-zzz-font">{{buff.type}}</div>
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<div class="td buff-td">{{buff.value % 1 == 0 ? buff.value < 2 ? buff.value.toFixed(2) : buff.value : buff.value.toFixed(2)}}</div>
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</div>
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{{/each}}
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</div>
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{{if differences.length > 1}}
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<div class="title">
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<% include(sys.specialTitle, {en: 'STAT' , cn: '词条差异计算' }) %>
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</div>
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<div class="data-list difference-list">
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<div class="tr difference-tr d{{differences.length}}">
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<div class="td difference-td no-zzz-font">词条变化</div>
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{{each differences[0] d}}
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<div class="td difference-td no-zzz-font">
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{{d.add.shortName}}
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<span>+{{d.add.valueBase}}</span>
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</div>
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{{/each}}
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</div>
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{{each differences diff}}
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<div class="tr difference-tr d{{differences.length}}">
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<div class="td difference-td no-zzz-font">
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{{diff[0].del.shortName}}
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<span>-{{diff[0].del.valueBase}}</span>
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</div>
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{{each diff d}}
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<div class="td difference-td no-zzz-font {{d.difference > 0 ? 'positive' : d.difference < 0 ? 'negative' : 'zero'}}">{{d.difference > 0 ? '+' + d.difference.toFixed(0) : d.difference.toFixed(0)}}</div>
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{{/each}}
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</div>
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{{/each}}
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<div class="tr difference-tr info-tr no-zzz-font">
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<div>反映在上述buff作用下置换<span>单位词条</span>后的<span>{{skill.name}}</span>期望伤害变化</div>
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<div><span>横轴</span>表示<span>增加</span>的单位词条,<span>纵轴</span>表示<span>减少</span>的单位词条,对应坐标即为<span>期望伤害变化</span></div>
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</div>
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</div>
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{{/if}}
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</div>
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</div>
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{{/block}}
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