mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
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feature:%XX伤害
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parent
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35 changed files with 1849 additions and 114 deletions
71
apps/damage.js
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71
apps/damage.js
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@ -0,0 +1,71 @@
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import { getPanelOrigin, formatPanelData } from '../lib/avatar.js'
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import { avatar_calc } from '../model/damage/avatar.js'
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import { rulePrefix } from '../lib/common.js'
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import { ZZZPlugin } from '../lib/plugin.js'
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import settings from '../lib/settings.js'
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export class Damage extends ZZZPlugin {
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constructor() {
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super({
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name: '[ZZZ-Plugin]Damage',
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dsc: 'zzzdamage',
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event: 'message',
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priority: settings.getConfig('priority')?.panel ?? 70,
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rule: [
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{
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reg: `${rulePrefix}(.+)伤害\\d*$`,
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fnc: 'charDamagePanel'
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}
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]
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})
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}
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async charDamagePanel() {
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const uid = await this.getUID()
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if (!uid) {
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return this.reply('UID为空')
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}
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const reg = new RegExp(`${rulePrefix}(.+)伤害(\\d*)$`)
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const match = this.e.msg.match(reg)
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if (!match) return false
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const name = match[4]
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const data = getPanelOrigin(uid, name)
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if (!data) {
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return this.reply(`未找到角色${name}的面板信息,请先刷新面板`)
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}
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const parsedData = formatPanelData(data)
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const calc = avatar_calc(parsedData)
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const damages = parsedData._damages = calc?.calc()
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if (!calc || !damages?.length) return this.reply(`暂无角色${name}的伤害计算`)
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let skillIndex = match[5] && match[5] - 1
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if (skillIndex && skillIndex > damages.length)
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skillIndex = damages.length - 1
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else if (skillIndex < 0)
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skillIndex = 0
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const differences = calc.calc_differences(damages[skillIndex]?.skill)
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if (skillIndex === '') {
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const _s_ = differences[0]?.[0].damage.skill
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skillIndex = ((_s_ && damages.findIndex(({ skill }) => skill.name === _s_.name && skill.type === _s_.type) + 1) || damages.length) - 1
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}
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const damage = damages[skillIndex]
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const skill = damage.skill
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await parsedData.get_detail_assets()
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const finalData = {
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uid,
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charData: parsedData,
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command: `%${parsedData.name_mi18n}伤害${skillIndex + 1}`,
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damage,
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damages,
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differences,
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skill: {
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...skill,
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index: skillIndex
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}
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}
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const image = await this.render('panel/damage.html', finalData, { retType: 'base64' })
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const res = await this.reply(image)
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if (res?.message_id && parsedData.role_icon)
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await redis.set(`ZZZ:PANEL:IMAGE:${res.message_id}`, parsedData.role_icon, { EX: 3600 * 3 })
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}
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}
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@ -31,7 +31,7 @@ const helpData = [
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desc: '查看玩家的角色和邦布列表',
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needCK: true,
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needSK: false,
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commands: ['card', '卡片', '个人信息'],
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commands: ['card', '卡片', '角色','个人信息'],
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},
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{
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title: '便签',
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@ -65,16 +65,39 @@ export const idToName = id => {
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};
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/**
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* 获取属性二字简称
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* 获取属性2字简称
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* @param {string | number} id 属性id
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* @returns {string | null}
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* @returns {string}
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*/
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export const idToShortName = id => {
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export const idToShortName2 = id => {
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const result = propertyData[id];
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if (!result) return null;
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if (!result) return '';
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return result[2];
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};
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/**
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* 获取属性2~3字简称
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* @param {string | number} id 属性id
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* @returns {string}
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*/
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export const idToShortName3 = id => {
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const result = propertyData[id];
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if (!result) return '';
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return result[3];
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};
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/**
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* 获取属性2~3字简称
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* @param {string | number} id 属性id
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* @returns {string}
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*/
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export const nameToShortName3 = propName => {
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for (const id in propertyData) {
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if (propertyData[id]?.[1] === propName) return propertyData[id][3];
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};
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return propName;
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};
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/**
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* 属性名转id
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* @param {string} propName 属性名
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@ -82,6 +105,6 @@ export const idToShortName = id => {
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export const nameToId = (propName) => {
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for (const id in propertyData) {
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if (propertyData[id]?.[1] === propName) return Number(id);
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}
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};
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return null;
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};
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@ -5,8 +5,8 @@ import {
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getSquareAvatar,
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} from '../lib/download.js';
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import { baseValueData, formatScoreWeight, scoreWeight } from '../lib/score.js';
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import { avatar_ability, scoreFnc } from './damage/avatar.js';
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import { idToShortName } from '../lib/convert/property.js';
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import { avatar_calc, scoreFnc } from './damage/avatar.js';
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import { idToShortName2 } from '../lib/convert/property.js';
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import { imageResourcesPath } from '../lib/path.js';
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import { Equip, Weapon } from './equip.js';
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import { Property } from './property.js';
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@ -352,9 +352,10 @@ export class ZZZAvatarInfo {
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}
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}
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/** @type {import("./damage/Calculator.ts").damage} */
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/** @type {import("./damage/Calculator.ts").damage[]} */
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get damages() {
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return avatar_ability(this);
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if (this._damages) return this._damages;
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return this._damages = avatar_calc(this)?.calc();
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}
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/** @type {number|boolean} */
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@ -449,7 +450,7 @@ export class ZZZAvatarInfo {
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const propID = property.property_id
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stats[propID] ??= {
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id: propID,
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name: idToShortName(propID),
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name: idToShortName2(propID),
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weight: this.scoreWeight[propID] || 0,
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value: '0',
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count: 0
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@ -1,13 +1,27 @@
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import { getMapData } from '../../utils/file.js';
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import { elementEnum, anomalyEnum } from './BuffManager.js';
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import * as prop from '../../lib/convert/property.js';
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import { getMapData } from '../../utils/file.js';
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import { charData } from './avatar.js';
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import _ from 'lodash';
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const elementType2element = (elementType) => elementEnum[[0, 1, 2, 3, -1, 4][elementType - 200]];
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const baseValueData = {
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"生命值百分比": [0.03, '3.0%'],
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"生命值": [112, '112'],
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"攻击力百分比": [0.03, '3.0%'],
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"攻击力": [19, '19'],
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"防御力百分比": [0.048, '4.8%'],
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"防御力": [15, '15'],
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"暴击率": [0.024, '2.4%'],
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"暴击伤害": [0.048, '4.8%'],
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"穿透值": [9, '9'],
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"异常精通": [9, '9']
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};
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const AnomalyData = getMapData('AnomalyData');
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export class Calculator {
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buffM;
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avatar;
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skills = [];
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usefulBuffs = [];
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cache = Object.create(null);
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props = {};
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skill;
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@ -68,6 +82,7 @@ export class Calculator {
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logger.debug(`${logger.green(skill.type)}${skill.name}伤害计算:`);
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if (skill.dmg) {
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const dmg = skill.dmg(this);
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dmg.skill ||= skill;
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logger.debug('自定义计算最终伤害:', dmg.result);
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return dmg;
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}
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@ -114,15 +129,18 @@ export class Calculator {
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areas.AnomalyProficiencyArea ??= this.get_AnomalyProficiencyArea(skill, usefulBuffs);
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areas.AnomalyBoostArea ??= this.get_AnomalyBoostArea(skill, usefulBuffs);
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areas.LevelArea ??= this.get_LevelArea();
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props.异常暴击率 = this.get_AnomalyCRITRate(skill, usefulBuffs);
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props.异常暴击伤害 = this.get_AnomalyCRITDMG(skill, usefulBuffs);
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areas.CriticalArea ??= 1 + props.异常暴击率 * (props.异常暴击伤害 - 1);
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if (skill.type !== '紊乱') {
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props.异常暴击率 ??= this.get_AnomalyCRITRate(skill, usefulBuffs);
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props.异常暴击伤害 ??= this.get_AnomalyCRITDMG(skill, usefulBuffs);
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areas.CriticalArea ??= 1 + props.异常暴击率 * (props.异常暴击伤害 - 1);
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}
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}
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else {
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props.暴击率 = this.get_CRITRate(skill, usefulBuffs);
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props.暴击伤害 = this.get_CRITDMG(skill, usefulBuffs);
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props.暴击率 ??= this.get_CRITRate(skill, usefulBuffs);
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props.暴击伤害 ??= this.get_CRITDMG(skill, usefulBuffs);
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areas.CriticalArea ??= 1 + props.暴击率 * (props.暴击伤害 - 1);
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}
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areas.CriticalArea ??= 1;
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logger.debug(`暴击期望:${areas.CriticalArea}`);
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areas.BoostArea ??= this.get_BoostArea(skill, usefulBuffs);
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areas.VulnerabilityArea ??= this.get_VulnerabilityArea(skill, usefulBuffs);
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@ -138,7 +156,8 @@ export class Calculator {
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critDMG: BasicArea * 暴击伤害 * BoostArea * VulnerabilityArea * ResistanceArea * DefenceArea,
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expectDMG: BasicArea * CriticalArea * BoostArea * VulnerabilityArea * ResistanceArea * DefenceArea
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};
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const damage = { skill, props, areas, result };
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const damage = { skill, usefulBuffs: _.sortBy(this.usefulBuffs, ['type', 'value']).reverse(), props, areas, result };
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this.usefulBuffs = [];
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if (skill.after) {
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damage.add = (d) => {
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if (typeof d === 'string')
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@ -158,6 +177,7 @@ export class Calculator {
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damage.fnc(v => v * n);
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};
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skill.after({ avatar: this.avatar, calc: this, usefulBuffs, skill, damage });
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delete damage.add, delete damage.fnc, delete damage.x;
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}
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logger.debug('最终伤害:', result);
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if (!skill.banCache)
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@ -175,6 +195,86 @@ export class Calculator {
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}
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}).filter(v => v && v.result?.expectDMG && !v.skill?.isHide);
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}
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calc_differences(skill, types) {
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if (!skill) {
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skill = this.skills.find((skill) => skill.isMain)
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|| this.calc().sort((a, b) => b.result.expectDMG - a.result.expectDMG)[0]?.skill;
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}
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if (!types || !types.length) {
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types = Object.entries(this.avatar.scoreWeight)
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.reduce((acc, [id, weight]) => {
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if (weight > 0) {
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const type = prop.idToName(id);
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if (type && baseValueData[type]) {
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acc.push({ type, weight });
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}
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}
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return acc;
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}, [])
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.slice(0, 7)
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.sort((a, b) => b.weight - a.weight)
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.map(({ type }) => type);
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}
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const base = {};
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types.forEach(type => base[type] = type.includes('百分比') ? this.avatar.base_properties[type.includes('攻击力') ? 'ATK' : type.includes('生命值') ? 'HP' : 'DEF'] * baseValueData[type][0] : baseValueData[type][0]);
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logger.debug(logger.red('词条变化值:'), base);
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const buffs = types.map(t => ({
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name: t,
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shortName: prop.nameToShortName3(t),
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type: t.replace('百分比', ''),
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value: base[t],
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valueBase: baseValueData[t][1]
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}));
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return this._calc_differences(skill, buffs);
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}
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_calc_differences(skill, buffs) {
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if (typeof skill === 'string') {
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const MySkill = this.skills.find(s => s.type === skill);
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if (!MySkill)
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return [];
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return this._calc_differences(MySkill, buffs);
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}
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const oriDamage = this.calc_skill(skill);
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const result = [];
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for (const i_del in buffs) {
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result[i_del] = [];
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const data_del = buffs[i_del];
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const { type: type_del, name: name_del = type_del, value: value_del } = data_del;
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logger.debug(logger.blue(`差异计算:${name_del}`));
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this.buffM.buffs.push({
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name: logger.green(`差异计算:${name_del}`),
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type: type_del,
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value: ({ calc }) => -calc.calc_value(value_del)
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});
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for (const i_add in buffs) {
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const data_add = buffs[i_add];
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data_add.name ??= data_add.type;
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const { type: type_add, name: name_add = type_add, value: value_add } = data_add;
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const data = result[i_del][i_add] = {
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add: data_add,
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del: data_del,
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damage: oriDamage,
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difference: 0
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};
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if (name_del === name_add)
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continue;
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logger.debug(logger.yellow(`差异计算:${name_del}->${name_add}`));
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this.cache = Object.create(null);
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this.buffM.buffs.push({
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name: logger.green(`差异计算:${name_del}->${name_add}`),
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type: type_add,
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value: value_add
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});
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const newDamage = this.calc_skill(skill);
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this.buffM.buffs.pop();
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data.damage = newDamage;
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data.difference = newDamage.result.expectDMG - oriDamage.result.expectDMG;
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logger.debug(logger.magenta(`差异计算:${name_del}->${name_add} 伤害变化:${data.difference}`));
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}
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this.buffM.buffs.pop();
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}
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return result;
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}
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default(param, value) {
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if (typeof param === 'object') {
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this.defaultSkill = param;
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@ -271,14 +371,16 @@ export class Calculator {
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}, this).reduce((previousValue, buff) => {
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const { value } = buff;
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let add = 0;
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if (isRatio && typeof value === 'number' && value < 1) {
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if (isRatio && typeof value === 'number' && Math.abs(value) < 1) {
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add = value * initial;
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}
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else {
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add = this.calc_value(value, buff);
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if (add < 1 && isRatio && (typeof value === 'string' || Array.isArray(value)))
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if (Math.abs(add) < 1 && isRatio && (typeof value === 'string' || Array.isArray(value)))
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add *= initial;
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}
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if (!this.usefulBuffs.find(b => b.name === buff.name && b.type === buff.type && add === buff.value))
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this.usefulBuffs.push({ ...buff, value: add });
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logger.debug(`\tBuff:${buff.name}对${buff.range || '全类型'}增加${add}${buff.element || ''}${type}`);
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return previousValue + add;
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}, initial);
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@ -317,7 +419,8 @@ export class Calculator {
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return VulnerabilityArea;
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}
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get_ResistanceArea(skill, usefulBuffs) {
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const ResistanceArea = this.get('无视抗性', 1 + this.enemy.resistance, skill, usefulBuffs);
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let ResistanceArea = this.get('无视抗性', 1 + this.enemy.resistance, skill, usefulBuffs);
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ResistanceArea = Math.min(2, ResistanceArea);
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logger.debug(`抗性区:${ResistanceArea}`);
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return ResistanceArea;
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}
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@ -1,7 +1,8 @@
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import type { BuffManager, anomaly, buff, buffType, element } from './BuffManager.ts'
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import type { ZZZAvatarInfo } from '../avatar.js'
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import { getMapData } from '../../utils/file.js'
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import { elementEnum, anomalyEnum } from './BuffManager.js'
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import * as prop from '../../lib/convert/property.js'
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import { getMapData } from '../../utils/file.js'
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import { charData } from './avatar.js'
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import _ from 'lodash'
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@ -29,6 +30,8 @@ export interface skill {
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* 当为数组类型时(多类型共存),满足数组内其一类型即可,判断规则同上
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*/
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redirect?: string | string[] | anomaly[] | "追加攻击"[]
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/** 是否为主要技能。`true`时%XX伤害 默认计算该技能 */
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isMain?: boolean
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/** 角色面板伤害统计中是否隐藏显示 */
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isHide?: boolean
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/** 禁用伤害计算cache */
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@ -41,14 +44,19 @@ export interface skill {
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}) => boolean)
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/** 自定义计算逻辑 */
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dmg?: (calc: Calculator) => damage
|
||||
/** 伤害计算前调用,可自由定义各属性等 */
|
||||
/**
|
||||
* 伤害计算前调用,可自由定义各属性等
|
||||
* 此操作只作用于当前技能
|
||||
*/
|
||||
before?: ({ avatar, calc, usefulBuffs, skill, props, areas }: {
|
||||
avatar: ZZZAvatarInfo
|
||||
calc: Calculator
|
||||
usefulBuffs: buff[]
|
||||
/** 技能自身 */
|
||||
skill: skill
|
||||
/** 属性数据。设置后不会更改 */
|
||||
props: damage['props']
|
||||
/** 乘区数据。设置后不会更改 */
|
||||
areas: damage['areas']
|
||||
}) => void
|
||||
/** 伤害计算后调用,可对结果进行修改等 */
|
||||
|
|
@ -65,6 +73,8 @@ export interface skill {
|
|||
export interface damage {
|
||||
/** 技能类型 */
|
||||
skill: skill
|
||||
/** 有益Buffs */
|
||||
usefulBuffs: buff[]
|
||||
/** 技能属性 */
|
||||
props?: skill['props']
|
||||
/** 各乘区数据 */
|
||||
|
|
@ -102,6 +112,21 @@ export interface damage {
|
|||
|
||||
const elementType2element = (elementType: number) => elementEnum[[0, 1, 2, 3, -1, 4][elementType - 200]] as element
|
||||
|
||||
const baseValueData = {
|
||||
"生命值百分比": [0.03, '3.0%'],
|
||||
"生命值": [112, '112'],
|
||||
"攻击力百分比": [0.03, '3.0%'],
|
||||
"攻击力": [19, '19'],
|
||||
"防御力百分比": [0.048, '4.8%'],
|
||||
"防御力": [15, '15'],
|
||||
"暴击率": [0.024, '2.4%'],
|
||||
"暴击伤害": [0.048, '4.8%'],
|
||||
"穿透值": [9, '9'],
|
||||
"异常精通": [9, '9']
|
||||
} as const
|
||||
|
||||
type statKeys = keyof typeof baseValueData
|
||||
|
||||
const AnomalyData = getMapData('AnomalyData') as {
|
||||
name: string,
|
||||
element: element,
|
||||
|
|
@ -129,6 +154,7 @@ export class Calculator {
|
|||
readonly buffM: BuffManager
|
||||
readonly avatar: ZZZAvatarInfo
|
||||
readonly skills: skill[] = []
|
||||
private usefulBuffs: buff[] = []
|
||||
private cache: { [type: string]: damage } = Object.create(null)
|
||||
private props: Exclude<damage['props'], undefined> = {}
|
||||
/** 当前正在计算的技能 */
|
||||
|
|
@ -206,6 +232,7 @@ export class Calculator {
|
|||
logger.debug(`${logger.green(skill.type)}${skill.name}伤害计算:`)
|
||||
if (skill.dmg) {
|
||||
const dmg = skill.dmg(this)
|
||||
dmg.skill ||= skill
|
||||
logger.debug('自定义计算最终伤害:', dmg.result)
|
||||
return dmg
|
||||
}
|
||||
|
|
@ -248,14 +275,17 @@ export class Calculator {
|
|||
areas.AnomalyProficiencyArea ??= this.get_AnomalyProficiencyArea(skill, usefulBuffs)
|
||||
areas.AnomalyBoostArea ??= this.get_AnomalyBoostArea(skill, usefulBuffs)
|
||||
areas.LevelArea ??= this.get_LevelArea()
|
||||
props.异常暴击率 = this.get_AnomalyCRITRate(skill, usefulBuffs)
|
||||
props.异常暴击伤害 = this.get_AnomalyCRITDMG(skill, usefulBuffs)
|
||||
areas.CriticalArea ??= 1 + props.异常暴击率! * (props.异常暴击伤害! - 1)
|
||||
if (skill.type !== '紊乱') { // 紊乱暂无异常暴击区
|
||||
props.异常暴击率 ??= this.get_AnomalyCRITRate(skill, usefulBuffs)
|
||||
props.异常暴击伤害 ??= this.get_AnomalyCRITDMG(skill, usefulBuffs)
|
||||
areas.CriticalArea ??= 1 + props.异常暴击率! * (props.异常暴击伤害! - 1)
|
||||
}
|
||||
} else {
|
||||
props.暴击率 = this.get_CRITRate(skill, usefulBuffs)
|
||||
props.暴击伤害 = this.get_CRITDMG(skill, usefulBuffs)
|
||||
props.暴击率 ??= this.get_CRITRate(skill, usefulBuffs)
|
||||
props.暴击伤害 ??= this.get_CRITDMG(skill, usefulBuffs)
|
||||
areas.CriticalArea ??= 1 + props.暴击率! * (props.暴击伤害! - 1)
|
||||
}
|
||||
areas.CriticalArea ??= 1
|
||||
logger.debug(`暴击期望:${areas.CriticalArea}`)
|
||||
areas.BoostArea ??= this.get_BoostArea(skill, usefulBuffs)
|
||||
areas.VulnerabilityArea ??= this.get_VulnerabilityArea(skill, usefulBuffs)
|
||||
|
|
@ -274,7 +304,8 @@ export class Calculator {
|
|||
critDMG: BasicArea * 暴击伤害! * BoostArea * VulnerabilityArea * ResistanceArea * DefenceArea,
|
||||
expectDMG: BasicArea * CriticalArea * BoostArea * VulnerabilityArea * ResistanceArea * DefenceArea
|
||||
}
|
||||
const damage: damage = { skill, props, areas, result }
|
||||
const damage: damage = { skill, usefulBuffs: _.sortBy(this.usefulBuffs, ['type', 'value']).reverse(), props, areas, result }
|
||||
this.usefulBuffs = []
|
||||
if (skill.after) {
|
||||
damage.add = (d) => {
|
||||
if (typeof d === 'string') d = this.calc_skill(d)
|
||||
|
|
@ -292,6 +323,7 @@ export class Calculator {
|
|||
damage.fnc!(v => v * n)
|
||||
}
|
||||
skill.after({ avatar: this.avatar, calc: this, usefulBuffs, skill, damage })
|
||||
delete damage.add, delete damage.fnc, delete damage.x
|
||||
}
|
||||
logger.debug('最终伤害:', result)
|
||||
if (!skill.banCache) this.cache[skill.type] = damage
|
||||
|
|
@ -310,6 +342,113 @@ export class Calculator {
|
|||
}).filter(v => v && v.result?.expectDMG && !v.skill?.isHide) as damage[]
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算词条伤害差异
|
||||
* @param types 需进行比较的词条数组
|
||||
*/
|
||||
calc_differences(skill?: skill, types?: statKeys[]) {
|
||||
if (!skill) {
|
||||
skill = this.skills.find((skill) => skill.isMain) // 主技能
|
||||
|| this.calc().sort((a, b) => b.result.expectDMG - a.result.expectDMG)[0]?.skill // 伤害最高技能
|
||||
}
|
||||
// 未指定types时,筛选评分权重大于0的词条进行差异计算
|
||||
if (!types || !types.length) {
|
||||
types = Object.entries(this.avatar.scoreWeight)
|
||||
.reduce((acc: { type: statKeys, weight: number }[], [id, weight]) => {
|
||||
if (weight > 0) {
|
||||
const type = prop.idToName(id) as statKeys
|
||||
if (type && baseValueData[type]) {
|
||||
acc.push({ type, weight })
|
||||
}
|
||||
}
|
||||
return acc
|
||||
}, [])
|
||||
.slice(0, 7) // 默认最多7个
|
||||
.sort((a, b) => b.weight - a.weight) // 按权重从大到小排序
|
||||
.map(({ type }) => type)
|
||||
}
|
||||
const base: { [type: string]: number } = {}
|
||||
types.forEach(type => base[type] = type.includes('百分比') ? this.avatar.base_properties[
|
||||
type.includes('攻击力') ? 'ATK' : type.includes('生命值') ? 'HP' : 'DEF'
|
||||
] * baseValueData[type][0] : baseValueData[type][0])
|
||||
logger.debug(logger.red('词条变化值:'), base)
|
||||
const buffs = types.map(t => ({
|
||||
name: t,
|
||||
shortName: prop.nameToShortName3(t),
|
||||
type: t.replace('百分比', '') as buff['type'],
|
||||
value: base[t],
|
||||
valueBase: baseValueData[t][1]
|
||||
}))
|
||||
return this._calc_differences(skill, buffs)
|
||||
}
|
||||
|
||||
/* 计算已注册技能差异 */
|
||||
_calc_differences<B extends { name: skill['type'], type: buff['type'], value: buff['value'] }>(
|
||||
skill: string,
|
||||
buffs: B[]
|
||||
): { add: B, del: B, damage: damage, difference: number }[][]
|
||||
/* 计算技能差异 */
|
||||
_calc_differences<B extends { name: string, type: buff['type'], value: buff['value'] }>(
|
||||
skill: skill,
|
||||
buffs: B[]
|
||||
): { add: B, del: B, damage: damage, difference: number }[][]
|
||||
/**
|
||||
* 以buff形式两两组合进行差异计算
|
||||
* @param buffs 需要进行组合差异计算的buffs
|
||||
* @returns 差异计算结果。`buffs.length维`结果数组
|
||||
*/
|
||||
_calc_differences<B extends { name: string, type: buff['type'], value: buff['value'] }>(
|
||||
skill: skill['type'] | skill,
|
||||
buffs: B[]
|
||||
): { add: B, del: B, damage: damage, difference: number }[][] {
|
||||
if (typeof skill === 'string') {
|
||||
const MySkill = this.skills.find(s => s.type === skill)
|
||||
if (!MySkill) return []
|
||||
return this._calc_differences(MySkill, buffs)
|
||||
}
|
||||
const oriDamage = this.calc_skill(skill)
|
||||
const result: { del: B, add: B, damage: damage, difference: number }[][] = []
|
||||
for (const i_del in buffs) {
|
||||
result[i_del] = []
|
||||
const data_del = buffs[i_del]
|
||||
const { type: type_del, name: name_del = type_del, value: value_del } = data_del
|
||||
logger.debug(logger.blue(`差异计算:${name_del}`))
|
||||
// @ts-ignore
|
||||
this.buffM.buffs.push({
|
||||
name: logger.green(`差异计算:${name_del}`),
|
||||
type: type_del,
|
||||
value: ({ calc }) => -calc.calc_value(value_del) // 转为负值
|
||||
})
|
||||
for (const i_add in buffs) {
|
||||
const data_add = buffs[i_add]
|
||||
data_add.name ??= data_add.type
|
||||
const { type: type_add, name: name_add = type_add, value: value_add } = data_add
|
||||
const data = result[i_del][i_add] = {
|
||||
add: data_add,
|
||||
del: data_del,
|
||||
damage: oriDamage,
|
||||
difference: 0
|
||||
}
|
||||
if (name_del === name_add) continue
|
||||
logger.debug(logger.yellow(`差异计算:${name_del}->${name_add}`))
|
||||
this.cache = Object.create(null)
|
||||
// @ts-ignore
|
||||
this.buffM.buffs.push({
|
||||
name: logger.green(`差异计算:${name_del}->${name_add}`),
|
||||
type: type_add,
|
||||
value: value_add
|
||||
})
|
||||
const newDamage = this.calc_skill(skill)
|
||||
this.buffM.buffs.pop()
|
||||
data.damage = newDamage
|
||||
data.difference = newDamage.result.expectDMG - oriDamage.result.expectDMG
|
||||
logger.debug(logger.magenta(`差异计算:${name_del}->${name_add} 伤害变化:${data.difference}`))
|
||||
}
|
||||
this.buffM.buffs.pop()
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置后续新增buff参数的默认值
|
||||
* @param obj 直接覆盖默认值
|
||||
|
|
@ -414,7 +553,7 @@ export class Calculator {
|
|||
|
||||
/**
|
||||
* 获取局内属性原始值
|
||||
* @param isRatio 是否支持buff.value为数值/字符串/数组类型且<1时按初始数值百分比提高处理
|
||||
* @param isRatio 是否支持buff.value为数值/字符串/数组类型且<1时按 **`初始数值`** 百分比提高处理
|
||||
*/
|
||||
get(type: buff['type'], initial: number, skill: skill, usefulBuffs: buff[] = this.buffM.buffs, isRatio = false): number {
|
||||
return this.props[type] ??= this.buffM._filter(usefulBuffs, {
|
||||
|
|
@ -425,13 +564,15 @@ export class Calculator {
|
|||
}, this).reduce((previousValue, buff) => {
|
||||
const { value } = buff
|
||||
let add = 0
|
||||
if (isRatio && typeof value === 'number' && value < 1) { // 值小于1时,认为是百分比
|
||||
if (isRatio && typeof value === 'number' && Math.abs(value) < 1) { // 绝对值小于1时,认为是百分比
|
||||
add = value * initial
|
||||
} else {
|
||||
add = this.calc_value(value, buff)
|
||||
if (add < 1 && isRatio && (typeof value === 'string' || Array.isArray(value)))
|
||||
if (Math.abs(add) < 1 && isRatio && (typeof value === 'string' || Array.isArray(value)))
|
||||
add *= initial
|
||||
}
|
||||
if (!this.usefulBuffs.find(b => b.name === buff.name && b.type === buff.type && add === buff.value))
|
||||
this.usefulBuffs.push({ ...buff, value: add })
|
||||
logger.debug(`\tBuff:${buff.name}对${buff.range || '全类型'}增加${add}${buff.element || ''}${type}`)
|
||||
return previousValue + add
|
||||
}, initial)
|
||||
|
|
@ -484,7 +625,8 @@ export class Calculator {
|
|||
|
||||
/** 抗性区 */
|
||||
get_ResistanceArea(skill: skill, usefulBuffs: buff[]) {
|
||||
const ResistanceArea = this.get('无视抗性', 1 + this.enemy.resistance, skill, usefulBuffs)
|
||||
let ResistanceArea = this.get('无视抗性', 1 + this.enemy.resistance, skill, usefulBuffs)
|
||||
ResistanceArea = Math.min(2, ResistanceArea)
|
||||
logger.debug(`抗性区:${ResistanceArea}`)
|
||||
return ResistanceArea
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,10 +104,10 @@ async function importFile(type, name, isWatch = false) {
|
|||
}
|
||||
}
|
||||
await init();
|
||||
export function avatar_ability(avatar) {
|
||||
export function avatar_calc(avatar) {
|
||||
const m = calcFnc.character[avatar.id];
|
||||
if (!m)
|
||||
return [];
|
||||
return;
|
||||
const buffM = new BuffManager(avatar);
|
||||
const calc = new Calculator(buffM);
|
||||
logger.debug('initial_properties', avatar.initial_properties);
|
||||
|
|
@ -120,7 +120,7 @@ export function avatar_ability(avatar) {
|
|||
if (m.calc)
|
||||
m.calc(buffM, calc, avatar);
|
||||
logger.debug(`Buff*${buffM.buffs.length}:`, buffM.buffs);
|
||||
return calc.calc();
|
||||
return calc;
|
||||
}
|
||||
export function weapon_buff(weapon, buffM) {
|
||||
const name = weapon?.name;
|
||||
|
|
|
|||
|
|
@ -137,10 +137,10 @@ async function importFile(type: 'weapon' | 'set', name: string, isWatch = false)
|
|||
|
||||
await init()
|
||||
|
||||
/** 角色计算 */
|
||||
export function avatar_ability(avatar: ZZZAvatarInfo) {
|
||||
/** 角色计算实例 */
|
||||
export function avatar_calc(avatar: ZZZAvatarInfo) {
|
||||
const m = calcFnc.character[avatar.id]
|
||||
if (!m) return []
|
||||
if (!m) return
|
||||
const buffM = new BuffManager(avatar)
|
||||
const calc = new Calculator(buffM)
|
||||
logger.debug('initial_properties', avatar.initial_properties)
|
||||
|
|
@ -150,7 +150,7 @@ export function avatar_ability(avatar: ZZZAvatarInfo) {
|
|||
if (m.skills) calc.new(m.skills)
|
||||
if (m.calc) m.calc(buffM, calc, avatar)
|
||||
logger.debug(`Buff*${buffM.buffs.length}:`, buffM.buffs)
|
||||
return calc.calc()
|
||||
return calc
|
||||
}
|
||||
|
||||
/** 武器加成 */
|
||||
|
|
|
|||
|
|
@ -30,7 +30,11 @@ export const buffs = [
|
|||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '灼烧', type: '灼烧' },
|
||||
{ name: '普攻:火力镇压四段', type: 'AQ4' },
|
||||
{
|
||||
name: '普攻:火力镇压四段',
|
||||
isMain: true,
|
||||
type: 'AQ4'
|
||||
},
|
||||
{ name: '闪避反击:逆火', type: 'CF' },
|
||||
{ name: '强化特殊技:盛燃烈火', type: 'EQ' },
|
||||
{ name: '连携技:昂扬烈焰', type: 'RL' },
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ export const skills = [
|
|||
name: '普攻:协奏狙杀·冥狱',
|
||||
type: 'AXQ',
|
||||
redirect: ['AXQ', '追加攻击'],
|
||||
isMain: true,
|
||||
after: ({ damage }) => damage.add('AXQ0')
|
||||
},
|
||||
{ name: '闪避反击:极魂罚', type: 'CF' },
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ export const skills = [
|
|||
type: 'EQ',
|
||||
after: ({ damage }) => damage.add('EQ0')
|
||||
},
|
||||
{ name: '连携技:月辉丝·绊', type: 'RL' },
|
||||
{ name: '连携技:月辉丝·绊', isMain: true, type: 'RL' },
|
||||
{ name: '终结技:月辉丝·弦音', type: 'RZ' },
|
||||
{
|
||||
name: '6影月辉丝·弦',
|
||||
|
|
|
|||
|
|
@ -35,7 +35,12 @@ export const skills = [
|
|||
isHide: true,
|
||||
after: ({ damage }) => damage.x(2)
|
||||
},
|
||||
{ name: '强化特殊技:小心裙角', type: 'EQ', after: ({ damage }) => damage.add('EQ0') },
|
||||
{
|
||||
name: '强化特殊技:小心裙角',
|
||||
type: 'EQ',
|
||||
isMain: true,
|
||||
after: ({ damage }) => damage.add('EQ0')
|
||||
},
|
||||
{ name: '连携技:抱歉…', type: 'RL' },
|
||||
{ name: '终结技:非、非常抱歉!', type: 'RZ' }
|
||||
]
|
||||
|
|
@ -36,7 +36,7 @@ export const skills = [
|
|||
{ name: '感电每次', type: '感电' },
|
||||
{ name: '普攻:穿云五段', type: 'AP5' },
|
||||
{ name: '普攻:落羽', type: 'AX' },
|
||||
{ name: '冲刺攻击:飞弦·斩', type: 'CCQ3' },
|
||||
{ name: '冲刺攻击:飞弦·斩', isMain: true, type: 'CCQ3' },
|
||||
{ name: '强化特殊技:地网', type: 'EQ' },
|
||||
{ name: '连携技:会·离', type: 'RL' },
|
||||
{ name: '终结技:残心', type: 'RZ' }
|
||||
|
|
|
|||
|
|
@ -80,6 +80,7 @@
|
|||
// calc.new({
|
||||
// name: '蓄力攻击:三段蓄',
|
||||
// type: 'AX3',
|
||||
// isMain: true,
|
||||
// after: ({ avatar, damage }) => avatar.rank >= 6 && damage.add('AX2')
|
||||
// })
|
||||
// calc.new({ name: '强化特殊技:飞雪', type: 'EQ1' })
|
||||
|
|
@ -164,6 +165,7 @@ export const skills = [
|
|||
{
|
||||
name: '蓄力攻击:三段蓄',
|
||||
type: 'AX3',
|
||||
isMain: true,
|
||||
after: ({ avatar, damage }) => avatar.rank >= 6 && damage.add('AX2')
|
||||
},
|
||||
{ name: '强化特殊技:飞雪', type: 'EQ1' },
|
||||
|
|
|
|||
|
|
@ -76,6 +76,7 @@ export const skills = [
|
|||
{
|
||||
name: '强化E极性紊乱',
|
||||
type: '紊乱',
|
||||
isMain: true,
|
||||
banCache: true,
|
||||
before: ({ calc, areas }) => {
|
||||
const skill = { type: '紊乱' }
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@ export const skills = [
|
|||
{
|
||||
name: '强化特殊技:全弹连射',
|
||||
type: 'EQ',
|
||||
isMain: true,
|
||||
after: ({ damage }) => damage.add('EQ2')
|
||||
},
|
||||
{ name: '连携技:歼灭模式', type: 'RL' },
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ export const buffs = [
|
|||
{
|
||||
name: '核心被动:燃油特调',
|
||||
type: '增伤',
|
||||
value: ({ calc }) => Math.min(30, Math.floor(calc.get_AnomalyProficiency() / 10)) * 0.01,
|
||||
value: ({ calc }) => Math.min(30, calc.get_AnomalyProficiency() / 10) * 0.01,
|
||||
isForever: true,
|
||||
range: ['TY', 'Y6Y']
|
||||
},
|
||||
|
|
@ -46,6 +46,7 @@ export const skills = [
|
|||
{
|
||||
name: '核心被动:余烬',
|
||||
type: 'TY',
|
||||
isMain: true,
|
||||
redirect: 'L'
|
||||
},
|
||||
// { name: '普攻:炽焰直调式五段', type: 'AP5' },
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ export const buffs = [
|
|||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '感电每次', type: '感电' },
|
||||
{ name: '紊乱', type: '紊乱' },
|
||||
{ name: '紊乱', isMain: true, type: '紊乱' },
|
||||
{ name: '闪避反击:违章处罚', type: 'CF' },
|
||||
{
|
||||
name: '强化特殊技:超规工程清障',
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ export const skills = [
|
|||
{
|
||||
name: '特殊技:噬爪·噩梦袭影',
|
||||
type: 'EPLP',
|
||||
isMain: true,
|
||||
redirect: ['EPLP', '追加攻击']
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ export const buffs = [
|
|||
|
||||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '强击', type: '强击' },
|
||||
{ name: '强击', isMain: true, type: '强击' },
|
||||
{ name: '普攻:准备发车四段', type: 'AP4' },
|
||||
{ name: '闪避反击:动力漂移', type: 'CF' },
|
||||
{ name: '强化特殊技:引擎转(每圈)', type: 'EQZ' },
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ export const buffs = [
|
|||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '强击', type: '强击' },
|
||||
{ name: '普攻:猫猫爪刺四段', type: 'AP4' },
|
||||
{ name: '普攻:猫猫爪刺四段', isMain: true, type: 'AP4' },
|
||||
{ name: '闪避反击:虚影双刺', type: 'CF' },
|
||||
{ name: '强化特殊技:超~凶奇袭!', type: 'EQ' },
|
||||
{ name: '连携技:刃爪挥击', type: 'RL' },
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ export const buffs = [
|
|||
|
||||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '强击', type: '强击' },
|
||||
{ name: '强击', isMain: true, type: '强击' },
|
||||
{ name: '紊乱', type: '紊乱' },
|
||||
{ name: '普攻:跳步刃舞六段(狂热)', type: 'AP6' },
|
||||
{ name: '普攻:萨霍夫跳0', type: 'AX0', isHide: true },
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ export const skills = [
|
|||
},
|
||||
{ name: '普攻:间奏/终曲每[震音]', type: 'AQ', before },
|
||||
{ name: '特殊技:《风铃与旧约》', type: 'EP', before },
|
||||
{ name: '和弦追加[震音]', type: 'EQZ', before },
|
||||
{ name: '和弦追加[震音]', isMain: true, type: 'EQZ', before },
|
||||
{ name: '天赋追加[震音]', type: 'EZ', before },
|
||||
{
|
||||
name: '追加[音簇]*3',
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const buffs = [
|
|||
value: 0.6,
|
||||
range: ['EQ']
|
||||
},
|
||||
|
||||
{
|
||||
name: '6影',
|
||||
type: '穿透率',
|
||||
|
|
@ -40,7 +39,11 @@ export const buffs = [
|
|||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '碎冰', type: '碎冰' },
|
||||
{ name: '普攻:急冻修剪法三段', type: 'AQ3' },
|
||||
{
|
||||
name: '普攻:急冻修剪法三段',
|
||||
isMain: true,
|
||||
type: 'AQ3'
|
||||
},
|
||||
{ name: '闪避反击:暗礁', type: 'CF' },
|
||||
{ name: '冲刺攻击:寒潮', type: 'CCP' },
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ export const skills = [
|
|||
{ name: '蓄力普攻:五段一级', type: 'AX51' },
|
||||
{ name: '蓄力普攻:五段二级', type: 'AX52' },
|
||||
{ name: '闪避反击:保持清洁', type: 'CF' },
|
||||
{ name: '蓄力强化特殊技:狂猎时刻', type: 'EQX' },
|
||||
{ name: '蓄力强化特殊技:狂猎时刻', isMain: true, type: 'EQX' },
|
||||
{ name: '连携技:遵命', type: 'RL' },
|
||||
{ name: '终结技:不辱使命', type: 'RZ' }
|
||||
]
|
||||
|
|
@ -41,15 +41,18 @@ export const buffs = [
|
|||
element: ['Fire', 'Ice'],
|
||||
value: ({ calc }) => {
|
||||
const Impact = calc.get_Impact()
|
||||
const step = 0.0125 + Math.max(0, Math.floor((Impact - 170) / 10) * 25 / 10000)
|
||||
const step = 0.0125 + Math.max(0, (Impact - 170) / 10 * 25 / 10000)
|
||||
return Math.min(0.75, step * 20)
|
||||
},
|
||||
is: {
|
||||
team: true
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
/** @type {import('../../Calculator.ts').Calculator['skills']} */
|
||||
export const skills = [
|
||||
{ name: '普攻:强力终结一击', type: 'AQ5Q' },
|
||||
{ name: '普攻:强力终结一击', isMain: true, type: 'AQ5Q' },
|
||||
{ name: '闪避反击:烈闪', type: 'CF' },
|
||||
{ name: '快速支援:烈闪-守', type: 'LK' },
|
||||
{ name: '强化E:V式日轮升拳-全冲程', type: 'EQ1' },
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@ export const skills = [
|
|||
name: '特殊技:苍光',
|
||||
type: 'EPC',
|
||||
redirect: ['EPC', '追加攻击'],
|
||||
isMain: true,
|
||||
after: ({ damage }) => damage.add('EPC0')
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ export const skills = [
|
|||
},
|
||||
{ name: '闪避反击:獠牙折转!', type: 'CF' },
|
||||
{ name: '强化特殊技:全垒打短按', type: 'EQP' },
|
||||
{ name: '强化特殊技:全垒打长按', type: 'EQX' },
|
||||
{ name: '强化特殊技:全垒打长按', isMain: true, type: 'EQX' },
|
||||
{
|
||||
name: '连携技:大满贯!',
|
||||
type: 'RL',
|
||||
|
|
|
|||
|
|
@ -1,21 +1,21 @@
|
|||
{
|
||||
"11102": ["HPRatio", "生命值百分比", "生命"],
|
||||
"11103": ["HP", "生命值", "生命"],
|
||||
"12102": ["ATKRatio", "攻击力百分比", "攻击"],
|
||||
"12103": ["ATK", "攻击力", "攻击"],
|
||||
"12202": ["Impact", "冲击力", "冲击"],
|
||||
"13102": ["DEFRatio", "防御力百分比", "防御"],
|
||||
"13103": ["DEF", "防御力", "防御"],
|
||||
"20103": ["CRITRate", "暴击率", "暴击"],
|
||||
"21103": ["CRITDMG", "暴击伤害", "暴伤"],
|
||||
"23103": ["PenRatio", "穿透率", "穿透"],
|
||||
"23203": ["Pen", "穿透值", "穿透"],
|
||||
"30502": ["EnergyRegen", "能量回复", "回能"],
|
||||
"31203": ["AnomalyProficiency", "异常精通", "精通"],
|
||||
"31402": ["AnomalyMastery", "异常掌控", "掌控"],
|
||||
"31503": ["PhysicalDMGBonus", "物理属性伤害提高", "物伤"],
|
||||
"31603": ["FireDMGBonus", "火属性伤害提高", "火伤"],
|
||||
"31703": ["IceDMGBonus", "冰属性伤害提高", "冰伤"],
|
||||
"31803": ["ElectricDMGBonus", "电属性伤害提高", "电伤"],
|
||||
"31903": ["EtherDMGBonus", "以太属性伤害提高", "以伤"]
|
||||
"11102": ["HPRatio", "生命值百分比", "生命", "大生命"],
|
||||
"11103": ["HP", "生命值", "生命", "小生命"],
|
||||
"12102": ["ATKRatio", "攻击力百分比", "攻击", "大攻击"],
|
||||
"12103": ["ATK", "攻击力", "攻击", "小攻击"],
|
||||
"12202": ["Impact", "冲击力", "冲击", "冲击力"],
|
||||
"13102": ["DEFRatio", "防御力百分比", "防御", "大防御"],
|
||||
"13103": ["DEF", "防御力", "防御", "小防御"],
|
||||
"20103": ["CRITRate", "暴击率", "暴击", "暴击率"],
|
||||
"21103": ["CRITDMG", "暴击伤害", "暴伤", "暴伤"],
|
||||
"23103": ["PenRatio", "穿透率", "穿透", "穿透率"],
|
||||
"23203": ["Pen", "穿透值", "穿透", "穿透值"],
|
||||
"30502": ["EnergyRegen", "能量回复", "回能", "回能"],
|
||||
"31203": ["AnomalyProficiency", "异常精通", "精通", "精通"],
|
||||
"31402": ["AnomalyMastery", "异常掌控", "掌控", "掌控"],
|
||||
"31503": ["PhysicalDMGBonus", "物理属性伤害提高", "物伤", "物伤"],
|
||||
"31603": ["FireDMGBonus", "火属性伤害提高", "火伤", "火伤"],
|
||||
"31703": ["IceDMGBonus", "冰属性伤害提高", "冰伤", "冰伤"],
|
||||
"31803": ["ElectricDMGBonus", "电属性伤害提高", "电伤", "电伤"],
|
||||
"31903": ["EtherDMGBonus", "以太属性伤害提高", "以伤", "以太伤"]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -255,30 +255,6 @@
|
|||
.card .basic .info .char_info .addition .role_ranks.r6 span:nth-child(6) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks span:nth-child(7) {
|
||||
background-image: url("./images/ranks/7.png");
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(2) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(3) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(4) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(5) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(6) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .char_info .addition .role_ranks.r7 span:nth-child(7) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.card .basic .info .property_info {
|
||||
background-color: rgb(47, 47, 47);
|
||||
border-left: 0.1em solid rgb(0, 0, 0);
|
||||
|
|
@ -854,7 +830,7 @@
|
|||
padding-top: 1.2em;
|
||||
}
|
||||
.card .damagelist {
|
||||
margin: 0 2em;
|
||||
margin: 0 1.2em;
|
||||
margin-top: 1em;
|
||||
text-align: center;
|
||||
display: grid;
|
||||
|
|
@ -866,12 +842,10 @@
|
|||
}
|
||||
.card .damagelist .dmg-tr {
|
||||
display: grid;
|
||||
grid-template-columns: 1.5fr 1fr 1fr;
|
||||
grid-template-columns: 0.25fr 1.6fr 1fr 1fr;
|
||||
border-bottom: 0.1em solid rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
.card .damagelist .dmg-tr:first-child {
|
||||
border-top: 0.2em solid rgba(255, 255, 255, 0.2);
|
||||
border-bottom: 0.2em solid rgba(255, 255, 255, 0.2);
|
||||
font-size: 1.1em;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
text-shadow: 0 0 0.2em rgba(0, 0, 0, 0.6);
|
||||
|
|
@ -881,13 +855,28 @@
|
|||
text-align: center !important;
|
||||
background: none !important;
|
||||
}
|
||||
.card .damagelist .dmg-tr:nth-child(even) {
|
||||
background-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
.card .damagelist .dmg-tr:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
.card .damagelist .info-tr {
|
||||
font-size: 0.8em !important;
|
||||
display: grid !important;
|
||||
grid-template-columns: 1fr !important;
|
||||
padding: 0.3em !important;
|
||||
color: #bbb !important;
|
||||
}
|
||||
.card .damagelist .info-tr span {
|
||||
color: #fff !important;
|
||||
}
|
||||
.card .damagelist .dmg-td {
|
||||
padding: 0.5em 0.5em;
|
||||
font-size: 0.9em;
|
||||
border-right: 0.1em solid rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
.card .damagelist .dmg-td:first-child {
|
||||
text-align: left;
|
||||
.card .damagelist .dmg-td:nth-child(2) {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -243,17 +243,23 @@
|
|||
</div>
|
||||
<div class="damagelist">
|
||||
<div class="dmg-tr titlebar no-zzz-font">
|
||||
<div class="dmg-td">类型</div>
|
||||
<div class="td dmg-td">%</div>
|
||||
<div class="dmg-td">技能类型</div>
|
||||
<div class="dmg-td">暴击伤害</div>
|
||||
<div class="dmg-td">期望伤害</div>
|
||||
</div>
|
||||
{{each damages damage}}
|
||||
{{each damages damage,index}}
|
||||
<div class="dmg-tr">
|
||||
<div class="dmg-td">{{index+1}}</div>
|
||||
<div class="dmg-td no-zzz-font">{{damage.skill.name}}</div>
|
||||
<div class="dmg-td">{{damage.result.critDMG.toFixed(0)}}</div>
|
||||
<div class="dmg-td">{{damage.result.expectDMG.toFixed(0)}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="tr dmg-tr info-tr no-zzz-font">
|
||||
<div>伤害计算默认取有弱点、角色等级、1级基础防御力为50的敌方数据,且不考虑失衡易伤区</div>
|
||||
<div>可通过<span>%{{charData.name_mi18n}}伤害+序号</span>查看指定技能伤害详情 如<span>%{{charData.name_mi18n}}伤害1</span></div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@
|
|||
opacity: 0.4;
|
||||
}
|
||||
|
||||
@for $i from 1 through 7 {
|
||||
@for $i from 1 through 6 {
|
||||
span:nth-child(#{$i}) {
|
||||
background-image: url('./images/ranks/#{$i}.png');
|
||||
}
|
||||
|
|
@ -843,7 +843,7 @@
|
|||
}
|
||||
|
||||
.damagelist {
|
||||
margin: 0 2em;
|
||||
margin: 0 1.2em;
|
||||
margin-top: 1em;
|
||||
text-align: center;
|
||||
display: grid;
|
||||
|
|
@ -855,12 +855,10 @@
|
|||
|
||||
.dmg-tr {
|
||||
display: grid;
|
||||
grid-template-columns: 1.5fr 1fr 1fr;
|
||||
grid-template-columns: 0.25fr 1.6fr 1fr 1fr;
|
||||
border-bottom: 0.1em solid rgba(255, 255, 255, 0.2);
|
||||
|
||||
&:first-child {
|
||||
border-top: 0.2em solid rgba(255, 255, 255, 0.2);
|
||||
border-bottom: 0.2em solid rgba(255, 255, 255, 0.2);
|
||||
font-size: 1.1em;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
text-shadow: 0 0 0.2em rgba(0, 0, 0, 0.6);
|
||||
|
|
@ -870,14 +868,32 @@
|
|||
background: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
&:nth-child(even) {
|
||||
background-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
}
|
||||
|
||||
.info-tr {
|
||||
font-size: 0.8em !important;
|
||||
display: grid !important;
|
||||
grid-template-columns: 1fr !important;
|
||||
padding: 0.3em !important;
|
||||
color: #bbb !important;
|
||||
span {
|
||||
color: #fff !important;
|
||||
}
|
||||
}
|
||||
|
||||
.dmg-td {
|
||||
padding: 0.5em 0.5em;
|
||||
font-size: 0.9em;
|
||||
border-right: 0.1em solid rgba(255, 255, 255, 0.2);
|
||||
&:first-child {
|
||||
text-align: left;
|
||||
&:nth-child(2) {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
|
|
|
|||
557
resources/panel/damage.css
Normal file
557
resources/panel/damage.css
Normal file
|
|
@ -0,0 +1,557 @@
|
|||
@charset "UTF-8";
|
||||
.damage {
|
||||
padding-top: 0.8em;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
/* 伤害统计 */
|
||||
/* 乘区数据 */
|
||||
/* buff统计 */
|
||||
/* 差异计算 */
|
||||
}
|
||||
.damage .uid {
|
||||
font-size: 0.6em;
|
||||
text-align: center;
|
||||
position: absolute;
|
||||
border-image-source: url("./images/CurseBG08.png");
|
||||
border-image-slice: 30 60 30 60 fill;
|
||||
border-image-width: 0.5em 1em 0.5em 1em;
|
||||
border-image-outset: 0em 0em 0em 0em;
|
||||
border-image-repeat: stretch stretch;
|
||||
padding: 0.5em 1.2em;
|
||||
font-size: 1em;
|
||||
top: 0.5em;
|
||||
left: 0.5em;
|
||||
color: rgb(255, 255, 255);
|
||||
stroke: 0.05em rgba(0, 0, 0, 0.6);
|
||||
-webkit-text-stroke: 0.05em rgba(0, 0, 0, 0.6);
|
||||
z-index: 1;
|
||||
}
|
||||
.damage .star {
|
||||
width: 5.5em;
|
||||
height: 1.5em;
|
||||
}
|
||||
.damage .star.star0 {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url("./images/star/0.png");
|
||||
}
|
||||
.damage .star.star1 {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url("./images/star/1.png");
|
||||
}
|
||||
.damage .star.star2 {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url("./images/star/2.png");
|
||||
}
|
||||
.damage .star.star3 {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url("./images/star/3.png");
|
||||
}
|
||||
.damage .star.star4 {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url("./images/star/4.png");
|
||||
}
|
||||
.damage .star.star5 {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url("./images/star/5.png");
|
||||
}
|
||||
.damage .basic {
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
overflow: hidden;
|
||||
}
|
||||
.damage .basic .char {
|
||||
width: 55%;
|
||||
position: relative;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.damage .basic .char .avatar {
|
||||
height: 100%;
|
||||
padding-top: 1em;
|
||||
overflow: hidden;
|
||||
}
|
||||
.damage .basic .char .avatar img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
object-position: top center;
|
||||
position: absolute;
|
||||
}
|
||||
.damage .basic .char .skills {
|
||||
position: absolute;
|
||||
width: 120%;
|
||||
height: 3.5em;
|
||||
background: url("./images/skill_bg.png");
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
bottom: 3em;
|
||||
right: -1.6em;
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
padding-left: 2.5em;
|
||||
padding-bottom: 0.2em;
|
||||
}
|
||||
.damage .basic .char .skills .skill {
|
||||
width: 1.4em;
|
||||
aspect-ratio: 1;
|
||||
margin-right: 1.38em;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.damage .basic .info {
|
||||
width: 45%;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
font-size: 1.2em;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
}
|
||||
.damage .basic .info .char_info {
|
||||
width: 140%;
|
||||
position: relative;
|
||||
right: 20%;
|
||||
padding: 0.3em 0.2em;
|
||||
padding-right: 20%;
|
||||
padding-left: 8%;
|
||||
border-image-slice: 0 30 0 40 fill;
|
||||
border-image-width: 0em 1.5em 0em 2em;
|
||||
border-image-outset: 0 0 0 0;
|
||||
border-image-repeat: stretch stretch;
|
||||
border-image-source: url("./images/CurseBG04.png");
|
||||
filter: drop-shadow(0 0 0.1em rgb(0, 0, 0));
|
||||
}
|
||||
.damage .basic .info .char_info .base {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.2em;
|
||||
overflow: hidden;
|
||||
}
|
||||
.damage .basic .info .char_info .base .rank {
|
||||
width: 1.2em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.damage .basic .info .char_info .base .property {
|
||||
width: 1em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.damage .basic .info .char_info .base .name {
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.damage .basic .info .char_info .addition {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
font-size: 0.7em;
|
||||
gap: 0.2em;
|
||||
padding-left: 1em;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .level {
|
||||
background-color: #000;
|
||||
padding: 0em 0.7em;
|
||||
border-radius: 1em;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks {
|
||||
display: flex;
|
||||
gap: 0.1em;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span {
|
||||
width: 1.2em;
|
||||
aspect-ratio: 1;
|
||||
border-radius: 1em;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
opacity: 0.4;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span:nth-child(1) {
|
||||
background-image: url("./images/ranks/1.png");
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r1 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span:nth-child(2) {
|
||||
background-image: url("./images/ranks/2.png");
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r2 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r2 span:nth-child(2) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span:nth-child(3) {
|
||||
background-image: url("./images/ranks/3.png");
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r3 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r3 span:nth-child(2) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r3 span:nth-child(3) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span:nth-child(4) {
|
||||
background-image: url("./images/ranks/4.png");
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r4 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r4 span:nth-child(2) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r4 span:nth-child(3) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r4 span:nth-child(4) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span:nth-child(5) {
|
||||
background-image: url("./images/ranks/5.png");
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r5 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r5 span:nth-child(2) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r5 span:nth-child(3) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r5 span:nth-child(4) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r5 span:nth-child(5) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks span:nth-child(6) {
|
||||
background-image: url("./images/ranks/6.png");
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r6 span:nth-child(1) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r6 span:nth-child(2) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r6 span:nth-child(3) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r6 span:nth-child(4) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r6 span:nth-child(5) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .char_info .addition .role_ranks.r6 span:nth-child(6) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
.damage .basic .info .property_info {
|
||||
background-color: rgb(47, 47, 47);
|
||||
border-left: 0.1em solid rgb(0, 0, 0);
|
||||
padding-top: 0.2em;
|
||||
background: url("./images/BgFrame01.png") center/150% no-repeat;
|
||||
}
|
||||
.damage .basic .info .property_info .title {
|
||||
font-size: 0.6em;
|
||||
}
|
||||
.damage .basic .info .property_info .title .special-title {
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
.damage .basic .info .property_info .list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.2em;
|
||||
padding-bottom: 0.2em;
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4em;
|
||||
padding: 0.05em 1em 0em 0.05em;
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties:nth-child(odd) {
|
||||
background-color: rgba(221, 224, 221, 0.25);
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties .prop-icon {
|
||||
width: 1em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
margin: 0 0.4em;
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties .label {
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
font-size: 0.65em;
|
||||
color: rgb(166, 166, 166);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties .label.yellow {
|
||||
color: rgb(247, 199, 54);
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties .label.blue {
|
||||
color: rgb(65, 147, 237);
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties .label.white {
|
||||
color: rgb(233, 233, 233);
|
||||
}
|
||||
.damage .basic .info .property_info .list .properties .value {
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
font-size: 0.8em;
|
||||
}
|
||||
.damage .basic .info .weapon_info {
|
||||
border-image-slice: 118 0 68 43 fill;
|
||||
border-image-width: 4.5em 0em 2.7em 1.7em;
|
||||
border-image-outset: 0em 0em 0em 0em;
|
||||
border-image-repeat: stretch stretch;
|
||||
border-image-source: url("./images/weapon_bg.png");
|
||||
margin-top: -0.8em;
|
||||
width: 115%;
|
||||
margin-left: -15%;
|
||||
font-size: 0.8em;
|
||||
padding: 2em 1.2em;
|
||||
padding-bottom: 3em;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .base {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5em;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .base .rarity-icon {
|
||||
width: 2em;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .base .name {
|
||||
text-shadow: 0 0 0.2em rgb(0, 0, 0);
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: stretch;
|
||||
width: max-content;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main .addition {
|
||||
font-size: 0.8em;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4em;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main .addition .level {
|
||||
-webkit-clip-path: polygon(0.2em 0%, calc(100% - 0.2em) 0%, 100% 0.2em, 100% calc(100% - 0.2em), calc(100% - 0.2em) 100%, 0.2em 100%, 0% calc(100% - 0.2em), 0% 0.2em);
|
||||
clip-path: polygon(0.2em 0%, calc(100% - 0.2em) 0%, 100% 0.2em, 100% calc(100% - 0.2em), calc(100% - 0.2em) 100%, 0.2em 100%, 0% calc(100% - 0.2em), 0% 0.2em);
|
||||
padding: 0 0.4em;
|
||||
font-size: 0.9em;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
color: rgb(43, 38, 40);
|
||||
margin: 0.1em 0;
|
||||
background-color: rgb(243, 203, 69);
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main .properties {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
background-color: rgb(65, 147, 237);
|
||||
gap: 0.2em;
|
||||
padding: 0 0.5em;
|
||||
border-radius: 1em;
|
||||
margin: 0.2em 0;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main .properties.sub {
|
||||
background-color: rgb(0, 0, 0);
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main .properties .prop-icon {
|
||||
width: 1em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.damage .basic .info .weapon_info .info .main .properties .label {
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
font-size: 0.7em;
|
||||
color: rgb(222, 222, 222);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.damage .basic .info .weapon_info .icon {
|
||||
position: absolute;
|
||||
top: 1.2em;
|
||||
right: 0;
|
||||
z-index: 1;
|
||||
height: 70%;
|
||||
margin-right: -1em;
|
||||
}
|
||||
.damage .basic .info .weapon_info .icon img {
|
||||
height: 100%;
|
||||
}
|
||||
.damage .damage-data {
|
||||
border-image-source: url("./images/BgFrame01.png");
|
||||
border-image-slice: 200 100 70 280 fill;
|
||||
border-image-width: 2em 1em 0.7em 2.8em;
|
||||
border-image-outset: 2em 1em 0.7em 2.8em;
|
||||
border-image-repeat: stretch stretch;
|
||||
padding-bottom: 3.3em;
|
||||
margin-top: -1.4em;
|
||||
position: relative;
|
||||
z-index: 5;
|
||||
}
|
||||
.damage .title:nth-child(n+2) {
|
||||
padding-top: 0.5em;
|
||||
}
|
||||
.damage .data-list {
|
||||
margin: 0 1.2em;
|
||||
text-align: center;
|
||||
backdrop-filter: blur(0.2em);
|
||||
border-radius: 0.5em;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 0 3em rgba(0, 0, 0, 0.6);
|
||||
border: 0.1em solid rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
.damage .data-list .tr {
|
||||
display: grid;
|
||||
border-bottom: 0.1em solid rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
.damage .data-list .tr:first-child {
|
||||
font-size: 1.1em;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
text-shadow: 0 0 0.2em rgba(0, 0, 0, 0.6);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
.damage .data-list .tr:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
.damage .data-list .tr:nth-child(even) {
|
||||
background-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
.damage .data-list .td {
|
||||
padding: 0.5em 0.5em;
|
||||
font-size: 0.9em;
|
||||
border-right: 0.1em solid rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
.damage .data-list .td:last-child {
|
||||
border-right: none;
|
||||
}
|
||||
.damage .data-list .info-tr {
|
||||
font-size: 0.8em !important;
|
||||
display: grid !important;
|
||||
grid-template-columns: 1fr !important;
|
||||
padding: 0.3em !important;
|
||||
color: #bbb !important;
|
||||
}
|
||||
.damage .data-list .info-tr span {
|
||||
color: #fff !important;
|
||||
}
|
||||
.damage .damage-list .dmg-tr {
|
||||
grid-template-columns: 0.25fr 1.6fr 1fr 1fr;
|
||||
}
|
||||
.damage .damage-list .dmg-tr.current {
|
||||
background: rgb(120, 104, 73);
|
||||
}
|
||||
.damage .damage-list .dmg-tr.current .dmg-td:nth-child(2) {
|
||||
color: rgb(251, 198, 65) !important;
|
||||
font-weight: bold !important;
|
||||
}
|
||||
.damage .damage-list .dmg-td:nth-child(2) {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
.damage .area-list .area-tr {
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
}
|
||||
.damage .area-list .area-tr:nth-child(odd) {
|
||||
font-size: 1.1em;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
text-shadow: 0 0 0.2em rgba(0, 0, 0, 0.6);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
.damage .area-list .area-tr.anomaly {
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
.damage .buff-list .buff-tr {
|
||||
grid-template-columns: 0.7fr 5fr 3fr 2fr;
|
||||
}
|
||||
.damage .buff-list .buff-td:nth-child(2) {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d2 {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d3 {
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d4 {
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d5 {
|
||||
grid-template-columns: repeat(6, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d6 {
|
||||
grid-template-columns: repeat(7, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d7 {
|
||||
grid-template-columns: repeat(8, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d8 {
|
||||
grid-template-columns: repeat(9, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-tr.d9 {
|
||||
grid-template-columns: repeat(10, 1fr);
|
||||
}
|
||||
.damage .difference-list .difference-td {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.damage .difference-list .difference-td span {
|
||||
font-size: 0.8em;
|
||||
color: #bbb;
|
||||
}
|
||||
.damage .difference-list .difference-td.zero {
|
||||
background-color: #222;
|
||||
}
|
||||
.damage .difference-list .difference-td:first-child {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
.damage .difference-list .difference-td.positive {
|
||||
background-color: rgb(82, 38, 32);
|
||||
}
|
||||
.damage .difference-list .difference-td.negative {
|
||||
background-color: rgb(22, 65, 33);
|
||||
}
|
||||
|
||||
.copyright {
|
||||
margin-top: -3.3em;
|
||||
position: relative;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=damage.css.map */
|
||||
257
resources/panel/damage.html
Normal file
257
resources/panel/damage.html
Normal file
|
|
@ -0,0 +1,257 @@
|
|||
{{extend defaultLayout}}
|
||||
|
||||
{{block 'css'}}
|
||||
<link rel="stylesheet" href="{{@sys.currentPath}}/damage.css">
|
||||
{{/block}}
|
||||
|
||||
{{block 'main'}}
|
||||
<div class="damage">
|
||||
<div class="uid">UID {{uid}}</div>
|
||||
<div class="basic">
|
||||
<div class="char">
|
||||
<div class="avatar">
|
||||
<img src="{{charData.role_icon}}" alt="">
|
||||
</div>
|
||||
<div class="skills">
|
||||
<div class="skill">{{charData.skills[0].level}}</div>
|
||||
<div class="skill">{{charData.skills[2].level}}</div>
|
||||
<div class="skill">{{charData.skills[5].level}}</div>
|
||||
<div class="skill">{{charData.skills[1].level}}</div>
|
||||
<div class="skill">{{charData.skills[3].level}}</div>
|
||||
<div class="skill">{{charData.skills[4].level}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="info">
|
||||
<div class="char_info">
|
||||
<div class="base">
|
||||
<div class="rank rank-icon {{charData.rarity}}"></div>
|
||||
<div class="property {{charData.element_str}}"></div>
|
||||
<div class="name">{{charData.full_name_mi18n}}</div>
|
||||
</div>
|
||||
<div class="addition">
|
||||
<div class="level">Lv.{{charData.level}}</div>
|
||||
<div class="role_ranks r{{charData.rank}}">
|
||||
<span></span><span></span><span></span><span></span><span></span><span></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="property_info">
|
||||
<div class="title">
|
||||
<% include(sys.specialTitle, {en: 'PROPERTY' , cn: '属性' , count: 6 }) %>
|
||||
</div>
|
||||
{{set basic_properties = charData.basic_properties}}
|
||||
<div class="list">
|
||||
<div class="properties">
|
||||
<div class="prop-icon hpmax"></div>
|
||||
<div class="label {{charData.get_label(11102)}}">生命值</div>
|
||||
<div class="value">{{basic_properties.hpmax.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon attack"></div>
|
||||
<div class="label {{charData.get_label(12102)}}">攻击力</div>
|
||||
<div class="value">{{basic_properties.attack.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon def"></div>
|
||||
<div class="label {{charData.get_label(13102)}}">防御力</div>
|
||||
<div class="value">{{basic_properties.def.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon breakstun"></div>
|
||||
<div class="label {{charData.get_label(12202)}}">冲击力</div>
|
||||
<div class="value">{{basic_properties.breakstun.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon crit"></div>
|
||||
<div class="label {{charData.get_label(20103)}}">暴击率</div>
|
||||
<div class="value">{{basic_properties.crit.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon critdam"></div>
|
||||
<div class="label {{charData.get_label(21103)}}">暴击伤害</div>
|
||||
<div class="value">{{basic_properties.critdam.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon elementabnormalpower"></div>
|
||||
<div class="label {{charData.get_label(31402)}}">异常掌控</div>
|
||||
<div class="value">{{basic_properties.elementabnormalpower.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon elementmystery"></div>
|
||||
<div class="label {{charData.get_label(31203)}}">异常精通</div>
|
||||
<div class="value">{{basic_properties.elementmystery.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon penratio"></div>
|
||||
<div class="label {{charData.get_label(23103)}}">穿透率</div>
|
||||
<div class="value">{{basic_properties.penratio.final}}</div>
|
||||
</div>
|
||||
<div class="properties">
|
||||
<div class="prop-icon sprecover"></div>
|
||||
<div class="label {{charData.get_label(30502)}}">能量回复</div>
|
||||
<div class="value">{{basic_properties.sprecover.final}}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="weapon_info">
|
||||
{{if charData.weapon}}
|
||||
<div class="info">
|
||||
<div class="base">
|
||||
<div class="rarity-icon {{charData.weapon.rarity}}"></div>
|
||||
<div class="name">{{charData.weapon.name}}</div>
|
||||
</div>
|
||||
<div class="main">
|
||||
<div class="addition">
|
||||
<div class="star star{{charData.weapon.star}}"></div>
|
||||
<div class="level">Lv.{{charData.weapon.level}}</div>
|
||||
</div>
|
||||
{{each charData.weapon.main_properties prop}}
|
||||
<div class="properties">
|
||||
<div class="prop-icon {{prop.classname}}"></div>
|
||||
<div class="label">{{prop.property_name}}</div>
|
||||
<div class="value">{{prop.base}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{each charData.weapon.properties prop}}
|
||||
<div class="properties sub">
|
||||
<div class="prop-icon {{prop.classname}}"></div>
|
||||
<div class="label">{{prop.property_name}}</div>
|
||||
<div class="value">{{prop.base}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="icon">
|
||||
<img src="{{charData.weapon.square_icon}}" alt="">
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="info empty">
|
||||
<div class="base">
|
||||
<div class="rarity-icon"></div>
|
||||
<div class="name"></div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="damage-data">
|
||||
<div class="title">
|
||||
<% include(sys.specialTitle, {en: 'DAMAGE' , cn: '伤害统计' }) %>
|
||||
</div>
|
||||
<div class="data-list damage-list">
|
||||
<div class="tr dmg-tr titlebar no-zzz-font">
|
||||
<div class="td dmg-td">%</div>
|
||||
<div class="td dmg-td">技能类型</div>
|
||||
<div class="td dmg-td">暴击伤害</div>
|
||||
<div class="td dmg-td">期望伤害</div>
|
||||
</div>
|
||||
{{each damages d,index}}
|
||||
{{if index == skill.index}}
|
||||
<div class="tr dmg-tr current">
|
||||
{{else}}
|
||||
<div class="tr dmg-tr">
|
||||
{{/if}}
|
||||
<div class="td dmg-td">{{index+1}}</div>
|
||||
<div class="td dmg-td no-zzz-font">{{d.skill.name}}</div>
|
||||
<div class="td dmg-td">{{d.result.critDMG.toFixed(0)}}</div>
|
||||
<div class="td dmg-td">{{d.result.expectDMG.toFixed(0)}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="tr dmg-tr info-tr no-zzz-font">
|
||||
<div>伤害计算默认取有弱点、角色等级、1级基础防御力为50的敌方数据,且不考虑失衡易伤区</div>
|
||||
<div>当前指令:<span>{{command}}</span></div>
|
||||
<div>下列计算以 <span>{{damage.skill.name}}</span> 为计算目标</div>
|
||||
<div>可通过 <span>%{{charData.name_mi18n}}伤害123</span> 切换需要查看的伤害计算</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="title">
|
||||
<% include(sys.specialTitle, {en: 'AREA' , cn: '乘区数据' }) %>
|
||||
</div>
|
||||
<div class="data-list area-list">
|
||||
{{set areas = damage.areas}}
|
||||
<div class="tr area-tr titlebar no-zzz-font">
|
||||
<div class="td area-td">基础区</div>
|
||||
<div class="td area-td">暴击区</div>
|
||||
<div class="td area-td">增伤区</div>
|
||||
<div class="td area-td">易伤区</div>
|
||||
<div class="td area-td">抗性区</div>
|
||||
<div class="td area-td">防御区</div>
|
||||
</div>
|
||||
<div class="tr area-tr titlebar">
|
||||
<div class="td area-td">{{(areas.BasicArea || 1).toFixed(0)}}</div>
|
||||
<div class="td area-td">{{(areas.CriticalArea || 1).toFixed(2)}}</div>
|
||||
<div class="td area-td">{{(areas.BoostArea || 1).toFixed(2)}}</div>
|
||||
<div class="td area-td">{{(areas.VulnerabilityArea || 1).toFixed(2)}}</div>
|
||||
<div class="td area-td">{{(areas.ResistanceArea || 1).toFixed(2)}}</div>
|
||||
<div class="td area-td">{{(areas.DefenceArea || 1).toFixed(4)}}</div>
|
||||
</div>
|
||||
{{if areas.AnomalyProficiencyArea}}
|
||||
<div class="tr area-tr anomaly titlebar no-zzz-font">
|
||||
<div class="td area-td">异常精通区</div>
|
||||
<div class="td area-td">异常增伤区</div>
|
||||
<div class="td area-td">等级区</div>
|
||||
</div>
|
||||
<div class="tr area-tr anomaly titlebar">
|
||||
<div class="td area-td">{{(areas.AnomalyProficiencyArea || 1).toFixed(2)}}</div>
|
||||
<div class="td area-td">{{(areas.AnomalyBoostArea || 1).toFixed(2)}}</div>
|
||||
<div class="td area-td">{{(areas.LevelArea || 1).toFixed(2)}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="tr area-tr info-tr no-zzz-font">
|
||||
<div>注:一个技能可能分为多个出伤部分分别计算累加,此时该数据仅为一部分的乘区,下同</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="title">
|
||||
<% include(sys.specialTitle, {en: 'BUFF' , cn: 'Buff统计' }) %>
|
||||
</div>
|
||||
<div class="data-list buff-list">
|
||||
<div class="tr buff-tr titlebar no-zzz-font">
|
||||
<div class="td buff-td">%</div>
|
||||
<div class="td buff-td">名称</div>
|
||||
<div class="td buff-td">增益类型</div>
|
||||
<div class="td buff-td">增益值</div>
|
||||
</div>
|
||||
{{each damage.usefulBuffs buff,index}}
|
||||
<div class="tr buff-tr titlebar">
|
||||
<div class="td buff-td">{{index+1}}</div>
|
||||
<div class="td buff-td no-zzz-font">{{buff.name}}</div>
|
||||
<div class="td buff-td no-zzz-font">{{buff.type}}</div>
|
||||
<div class="td buff-td">{{buff.value % 1 == 0 ? buff.value < 2 ? buff.value.toFixed(2) : buff.value : buff.value.toFixed(2)}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{if differences.length > 1}}
|
||||
<div class="title">
|
||||
<% include(sys.specialTitle, {en: 'STAT' , cn: '词条差异计算' }) %>
|
||||
</div>
|
||||
<div class="data-list difference-list">
|
||||
<div class="tr difference-tr d{{differences.length}}">
|
||||
<div class="td difference-td no-zzz-font">词条变化</div>
|
||||
{{each differences[0] d}}
|
||||
<div class="td difference-td no-zzz-font">
|
||||
{{d.add.shortName}}
|
||||
<span>+{{d.add.valueBase}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{each differences diff}}
|
||||
<div class="tr difference-tr d{{differences.length}}">
|
||||
<div class="td difference-td no-zzz-font">
|
||||
{{diff[0].del.shortName}}
|
||||
<span>-{{diff[0].del.valueBase}}</span>
|
||||
</div>
|
||||
{{each diff d}}
|
||||
<div class="td difference-td no-zzz-font {{d.difference > 0 ? 'positive' : d.difference < 0 ? 'negative' : 'zero'}}">{{d.difference > 0 ? '+' + d.difference.toFixed(0) : d.difference.toFixed(0)}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="tr difference-tr info-tr no-zzz-font">
|
||||
<div>反映在上述buff作用下置换<span>单位词条</span>后的<span>{{skill.name}}</span>期望伤害变化</div>
|
||||
<div><span>横轴</span>表示<span>增加</span>的单位词条,<span>纵轴</span>表示<span>减少</span>的单位词条,对应坐标即为<span>期望伤害变化</span></div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/block}}
|
||||
547
resources/panel/damage.scss
Normal file
547
resources/panel/damage.scss
Normal file
|
|
@ -0,0 +1,547 @@
|
|||
.damage {
|
||||
padding-top: 0.8em;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
|
||||
.uid {
|
||||
font-size: 0.6em;
|
||||
text-align: center;
|
||||
position: absolute;
|
||||
border-image-source: url('./images/CurseBG08.png');
|
||||
border-image-slice: 30 60 30 60 fill;
|
||||
border-image-width: 0.5em 1em 0.5em 1em;
|
||||
border-image-outset: 0em 0em 0em 0em;
|
||||
border-image-repeat: stretch stretch;
|
||||
padding: 0.5em 1.2em;
|
||||
font-size: 1em;
|
||||
top: 0.5em;
|
||||
left: 0.5em;
|
||||
color: rgb(255, 255, 255);
|
||||
stroke: 0.05em rgba(0, 0, 0, 0.6);
|
||||
-webkit-text-stroke: 0.05em rgba(0, 0, 0, 0.6);
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.star {
|
||||
width: 5.5em;
|
||||
height: 1.5em;
|
||||
|
||||
@for $i from 0 through 5 {
|
||||
&.star#{$i} {
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-image: url('./images/star/#{$i}.png');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.basic {
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
overflow: hidden;
|
||||
|
||||
.char {
|
||||
width: 55%;
|
||||
position: relative;
|
||||
flex-grow: 1;
|
||||
|
||||
.avatar {
|
||||
height: 100%;
|
||||
padding-top: 1em;
|
||||
overflow: hidden;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
object-position: top center;
|
||||
position: absolute;
|
||||
}
|
||||
}
|
||||
|
||||
.skills {
|
||||
position: absolute;
|
||||
width: 120%;
|
||||
height: 3.5em;
|
||||
background: url('./images/skill_bg.png');
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
bottom: 3em;
|
||||
right: -1.6em;
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
padding-left: 2.5em;
|
||||
padding-bottom: 0.2em;
|
||||
|
||||
.skill {
|
||||
width: 1.4em;
|
||||
aspect-ratio: 1;
|
||||
margin-right: 1.38em;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.info {
|
||||
width: 45%;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
font-size: 1.2em;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
|
||||
.char_info {
|
||||
width: 140%;
|
||||
position: relative;
|
||||
right: 20%;
|
||||
padding: 0.3em 0.2em;
|
||||
padding-right: 20%;
|
||||
padding-left: 8%;
|
||||
border-image-slice: 0 30 0 40 fill;
|
||||
border-image-width: 0em 1.5em 0em 2em;
|
||||
border-image-outset: 0 0 0 0;
|
||||
border-image-repeat: stretch stretch;
|
||||
border-image-source: url('./images/CurseBG04.png');
|
||||
filter: drop-shadow(0 0 0.1em rgb(0, 0, 0));
|
||||
|
||||
.base {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.2em;
|
||||
overflow: hidden;
|
||||
|
||||
.rank {
|
||||
width: 1.2em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.property {
|
||||
width: 1em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.name {
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
}
|
||||
|
||||
.addition {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
font-size: 0.7em;
|
||||
gap: 0.2em;
|
||||
padding-left: 1em;
|
||||
|
||||
.level {
|
||||
background-color: #000;
|
||||
padding: 0em 0.7em;
|
||||
border-radius: 1em;
|
||||
}
|
||||
|
||||
.role_ranks {
|
||||
display: flex;
|
||||
gap: 0.1em;
|
||||
|
||||
span {
|
||||
width: 1.2em;
|
||||
aspect-ratio: 1;
|
||||
border-radius: 1em;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
@for $i from 1 through 6 {
|
||||
span:nth-child(#{$i}) {
|
||||
background-image: url('./images/ranks/#{$i}.png');
|
||||
}
|
||||
|
||||
&.r#{$i} {
|
||||
@for $j from 1 through $i {
|
||||
span:nth-child(#{$j}) {
|
||||
opacity: 1 !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.property_info {
|
||||
background-color: rgb(47, 47, 47);
|
||||
border-left: 0.1em solid rgb(0, 0, 0);
|
||||
padding-top: 0.2em;
|
||||
background: url('./images/BgFrame01.png') center / 150% no-repeat;
|
||||
|
||||
.title {
|
||||
font-size: 0.6em;
|
||||
|
||||
.special-title {
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.2em;
|
||||
padding-bottom: 0.2em;
|
||||
|
||||
.properties {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4em;
|
||||
padding: 0.05em 1em 0em 0.05em;
|
||||
|
||||
&:nth-child(odd) {
|
||||
background-color: rgba(221, 224, 221, 0.25);
|
||||
}
|
||||
|
||||
.prop-icon {
|
||||
width: 1em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
margin: 0 0.4em;
|
||||
}
|
||||
|
||||
.label {
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
font-size: 0.65em;
|
||||
color: rgb(166, 166, 166);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
|
||||
&.yellow {
|
||||
color: rgb(247, 199, 54);
|
||||
}
|
||||
|
||||
&.blue {
|
||||
color: rgb(65, 147, 237);
|
||||
}
|
||||
|
||||
&.white {
|
||||
color: rgb(233, 233, 233);
|
||||
}
|
||||
}
|
||||
|
||||
.value {
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
font-size: 0.8em;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.weapon_info {
|
||||
border-image-slice: 118 0 68 43 fill;
|
||||
border-image-width: 4.5em 0em 2.7em 1.7em;
|
||||
border-image-outset: 0em 0em 0em 0em;
|
||||
border-image-repeat: stretch stretch;
|
||||
border-image-source: url('./images/weapon_bg.png');
|
||||
margin-top: -0.8em;
|
||||
width: 115%;
|
||||
margin-left: -15%;
|
||||
font-size: 0.8em;
|
||||
padding: 2em 1.2em;
|
||||
padding-bottom: 3em;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
.info {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
|
||||
.base {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5em;
|
||||
|
||||
.rarity-icon {
|
||||
width: 2em;
|
||||
}
|
||||
|
||||
.name {
|
||||
text-shadow: 0 0 0.2em rgb(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
.main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: stretch;
|
||||
width: max-content;
|
||||
|
||||
.addition {
|
||||
font-size: 0.8em;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4em;
|
||||
|
||||
.level {
|
||||
$label-width: 0.2em;
|
||||
-webkit-clip-path: polygon(
|
||||
$label-width 0%,
|
||||
calc(100% - $label-width) 0%,
|
||||
100% $label-width,
|
||||
100% calc(100% - $label-width),
|
||||
calc(100% - $label-width) 100%,
|
||||
$label-width 100%,
|
||||
0% calc(100% - $label-width),
|
||||
0% $label-width
|
||||
);
|
||||
clip-path: polygon(
|
||||
$label-width 0%,
|
||||
calc(100% - $label-width) 0%,
|
||||
100% $label-width,
|
||||
100% calc(100% - $label-width),
|
||||
calc(100% - $label-width) 100%,
|
||||
$label-width 100%,
|
||||
0% calc(100% - $label-width),
|
||||
0% $label-width
|
||||
);
|
||||
padding: 0 0.4em;
|
||||
font-size: 0.9em;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
color: rgb(43, 38, 40);
|
||||
margin: 0.1em 0;
|
||||
background-color: rgb(243, 203, 69);
|
||||
}
|
||||
}
|
||||
|
||||
.properties {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
background-color: rgb(65, 147, 237);
|
||||
gap: 0.2em;
|
||||
padding: 0 0.5em;
|
||||
border-radius: 1em;
|
||||
margin: 0.2em 0;
|
||||
|
||||
&.sub {
|
||||
background-color: rgb(0, 0, 0);
|
||||
}
|
||||
|
||||
.prop-icon {
|
||||
width: 1em;
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.label {
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
font-size: 0.7em;
|
||||
color: rgb(222, 222, 222);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.icon {
|
||||
position: absolute;
|
||||
top: 1.2em;
|
||||
right: 0;
|
||||
z-index: 1;
|
||||
height: 70%;
|
||||
margin-right: -1em;
|
||||
|
||||
img {
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.damage-data {
|
||||
border-image-source: url('./images/BgFrame01.png');
|
||||
border-image-slice: 200 100 70 280 fill;
|
||||
border-image-width: 2em 1em 0.7em 2.8em;
|
||||
border-image-outset: 2em 1em 0.7em 2.8em;
|
||||
border-image-repeat: stretch stretch;
|
||||
padding-bottom: 3.3em;
|
||||
margin-top: -1.4em;
|
||||
position: relative;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
.title:nth-child(n+2) {
|
||||
padding-top: 0.5em;
|
||||
}
|
||||
|
||||
.data-list {
|
||||
margin: 0 1.2em;
|
||||
text-align: center;
|
||||
backdrop-filter: blur(0.2em);
|
||||
border-radius: 0.5em;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 0 3em rgba(0, 0, 0, 0.6);
|
||||
border: 0.1em solid rgba(255, 255, 255, 0.3);
|
||||
|
||||
.tr {
|
||||
display: grid;
|
||||
border-bottom: 0.1em solid rgba(255, 255, 255, 0.3);
|
||||
|
||||
&:first-child {
|
||||
font-size: 1.1em;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
text-shadow: 0 0 0.2em rgba(0, 0, 0, 0.6);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
&:nth-child(even) {
|
||||
background-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
}
|
||||
|
||||
.td {
|
||||
padding: 0.5em 0.5em;
|
||||
font-size: 0.9em;
|
||||
border-right: 0.1em solid rgba(255, 255, 255, 0.3);
|
||||
&:last-child {
|
||||
border-right: none;
|
||||
}
|
||||
}
|
||||
|
||||
.info-tr {
|
||||
font-size: 0.8em !important;
|
||||
display: grid !important;
|
||||
grid-template-columns: 1fr !important;
|
||||
padding: 0.3em !important;
|
||||
color: #bbb !important;
|
||||
|
||||
span {
|
||||
color: #fff !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 伤害统计 */
|
||||
.damage-list {
|
||||
.dmg-tr {
|
||||
grid-template-columns: 0.25fr 1.6fr 1fr 1fr;
|
||||
|
||||
&.current {
|
||||
background: rgb(120, 104, 73);
|
||||
|
||||
.dmg-td:nth-child(2) {
|
||||
color: rgb(251, 198, 65) !important;
|
||||
font-weight: bold !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.dmg-td {
|
||||
&:nth-child(2) {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 乘区数据 */
|
||||
.area-list {
|
||||
.area-tr {
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
|
||||
&:nth-child(odd) {
|
||||
font-size: 1.1em;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
text-shadow: 0 0 0.2em rgba(0, 0, 0, 0.6);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
&.anomaly {
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
}
|
||||
|
||||
.area-td {
|
||||
}
|
||||
}
|
||||
|
||||
/* buff统计 */
|
||||
.buff-list {
|
||||
.buff-tr {
|
||||
grid-template-columns: 0.7fr 5fr 3fr 2fr;
|
||||
}
|
||||
|
||||
.buff-td {
|
||||
&:nth-child(2) {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 差异计算 */
|
||||
.difference-list {
|
||||
.difference-tr {
|
||||
@for $i from 2 through 9 {
|
||||
&.d#{$i} {
|
||||
grid-template-columns: repeat($i + 1, 1fr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.difference-td {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
span {
|
||||
font-size: 0.8em;
|
||||
color: #bbb;
|
||||
}
|
||||
|
||||
&.zero {
|
||||
background-color: #222;
|
||||
}
|
||||
|
||||
&:first-child {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: rgb(206, 190, 149);
|
||||
}
|
||||
|
||||
&.positive {
|
||||
background-color: rgb(82, 38, 32);
|
||||
}
|
||||
|
||||
&.negative {
|
||||
background-color: rgb(22, 65, 33);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.copyright {
|
||||
margin-top: -3.3em;
|
||||
position: relative;
|
||||
z-index: 5;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue