From 9742088ab232f35179b4b12b76e00e33ca4dc8bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Steve=E5=96=B5=7E?= <117198625+S-t-e-v-e-e@users.noreply.github.com> Date: Mon, 23 Jun 2025 19:33:18 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E4=BC=A4=E5=AE=B3=E8=AE=A1?= =?UTF-8?q?=E7=AE=97=E6=8F=90=E7=A4=BA=E6=96=87=E6=9C=AC=20(#130)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * 修改伤害计算提示文本 --------- Co-authored-by: UCPr --- resources/panel/card.html | 4 ++-- resources/panel/damage.html | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/resources/panel/card.html b/resources/panel/card.html index 0ee95de..39db820 100644 --- a/resources/panel/card.html +++ b/resources/panel/card.html @@ -274,11 +274,11 @@ {{/each}}
-
伤害计算默认取有弱点、角色等级、1级基础防御力为50的敌方数据,且不考虑失衡易伤区
+
伤害计算取有弱点、敌人等级{{charData.level}}、1级基础防御力为50的敌方数据,且不考虑失衡易伤区
可通过%{{charData.name_mi18n}}伤害+序号查看指定技能伤害详情 如%{{charData.name_mi18n}}伤害1
{{/if}} - {{/block}} \ No newline at end of file + {{/block}} diff --git a/resources/panel/damage.html b/resources/panel/damage.html index f879471..751843a 100644 --- a/resources/panel/damage.html +++ b/resources/panel/damage.html @@ -157,7 +157,7 @@ {{/each}}
-
伤害计算默认取有弱点、角色等级、1级基础防御力为50的敌方数据,且不考虑失衡易伤区
+
伤害计算取有弱点、敌人等级{{charData.level}}、1级基础防御力为50的敌方数据,且不考虑失衡易伤区
当前指令:{{command}}
下列计算以 {{damage.skill.name}} 为计算目标
可通过 %{{charData.name_mi18n}}伤害123 切换需要查看的伤害计算
@@ -287,4 +287,4 @@ {{/if}}
-{{/block}} \ No newline at end of file +{{/block}}