优化伤害计算等

This commit is contained in:
UCPr 2025-05-31 18:51:04 +08:00
parent 7ace8908ff
commit 95a2ee64de
50 changed files with 173 additions and 221 deletions

View file

@ -130,7 +130,7 @@ export function weapon_buff(weapon, buffM) {
const m = calcFnc.weapon[name];
if (!m)
return;
buffM.default({ name, source: 'Weapon' });
buffM.default({ name, source: '音擎' });
if (m.buffs)
buffM.new(m.buffs);
if (m.calc)
@ -138,7 +138,7 @@ export function weapon_buff(weapon, buffM) {
buffM.default({});
}
export function set_buff(equips, buffM) {
buffM.default({ name: '', source: 'Set' });
buffM.default({ name: '', source: '套装' });
const setCount = {};
for (const equip of equips) {
if (equip.equipment_type == 5) {
@ -148,7 +148,6 @@ export function set_buff(equips, buffM) {
name: '驱动盘5号位',
type: '增伤',
value: Number(equip.main_properties[0].base.replace('%', '')) / 100,
isForever: true,
element: elementEnum[index]
});
}