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https://github.com/ZZZure/ZZZ-Plugin.git
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尝试解决图片第一次下载失败后无法自动解决图片裂开问题&驱动盘序号错位问题
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6 changed files with 153 additions and 56 deletions
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@ -1,10 +1,10 @@
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import path from 'path';
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import fs from 'fs';
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import fetch from 'node-fetch';
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import { ZZZ_SQUARE_AVATAR, ZZZ_SQUARE_BANGBOO } from './mysapi/api.js';
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import { imageResourcesPath } from './path.js';
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import { char, equip, weapon } from './convert.js';
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import { getResourceRemotePath } from './assets.js';
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import request from '../utils/request.js';
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const ZZZ_SQUARE_AVATAR_PATH = path.join(imageResourcesPath, 'square_avatar');
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const ZZZ_SMALL_SQUARE_AVATAR_PATH = path.join(
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@ -26,17 +26,12 @@ const ZZZ_SUIT_PATH = path.join(imageResourcesPath, 'suit');
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* 下载文件
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* @param {string} url 下载地址
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* @param {string} savePath 保存路径
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* @returns
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* @returns {Promise<string | null>} 保存路径
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*/
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export const downloadFile = async (url, savePath) => {
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const _download = async (url, savePath, retry = 0) => {
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// 重试次数超过 5 次则返回 null
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if (retry > 5) {
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return null;
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}
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// 下载文件
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try {
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const download = await fetch(url);
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const download = await request(url, {}, 5);
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const arrayBuffer = await download.arrayBuffer();
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const buffer = Buffer.from(arrayBuffer);
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// 保存文件
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@ -47,12 +42,9 @@ export const downloadFile = async (url, savePath) => {
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// 返回保存路径
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return savePath;
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} catch (error) {
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// 下载失败,重试
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return await _download(url, savePath, retry + 1);
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return null;
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}
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};
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return await _download(url, savePath);
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};
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/**
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* 获取角色头像(方形)
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@ -62,7 +54,12 @@ export const downloadFile = async (url, savePath) => {
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export const getSquareAvatar = async charID => {
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const filename = `role_square_avatar_${charID}.png`;
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const avatarPath = path.join(ZZZ_SQUARE_AVATAR_PATH, filename);
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if (fs.existsSync(avatarPath)) return avatarPath;
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if (fs.existsSync(avatarPath)) {
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const stats = fs.statSync(avatarPath);
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if (stats.size > 0) {
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return avatarPath;
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}
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}
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const url = `${ZZZ_SQUARE_AVATAR}/${filename}`;
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const savePath = avatarPath;
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const download = await downloadFile(url, savePath);
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@ -80,7 +77,12 @@ export const getSmallSquareAvatar = async charID => {
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if (!sprite) return null;
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const filename = `IconRoleGeneral${sprite}.png`;
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const avatarPath = path.join(ZZZ_SMALL_SQUARE_AVATAR_PATH, filename);
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if (fs.existsSync(avatarPath)) return avatarPath;
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if (fs.existsSync(avatarPath)) {
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const stats = fs.statSync(avatarPath);
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if (stats.size > 0) {
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return avatarPath;
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}
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}
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const url = await getResourceRemotePath('role_general', filename);
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const savePath = avatarPath;
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const download = await downloadFile(url, savePath);
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@ -95,7 +97,12 @@ export const getSmallSquareAvatar = async charID => {
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export const getSquareBangboo = async bangbooId => {
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const filename = `bangboo_rectangle_avatar_${bangbooId}.png`;
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const bangbooPath = path.join(ZZZ_SQUARE_BANGBOO_PATH, filename);
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if (fs.existsSync(bangbooPath)) return bangbooPath;
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if (fs.existsSync(bangbooPath)) {
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const stats = fs.statSync(bangbooPath);
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if (stats.size > 0) {
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return bangbooPath;
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}
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}
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const url = `${ZZZ_SQUARE_BANGBOO}/${filename}`;
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const savePath = bangbooPath;
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const download = await downloadFile(url, savePath);
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@ -111,7 +118,12 @@ export const getWeaponImage = async id => {
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const name = weapon.IDToWeaponFileName(id);
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const filename = `${name}.png`;
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const weaponPath = path.join(ZZZ_WEAPON_PATH, filename);
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if (fs.existsSync(weaponPath)) return weaponPath;
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if (fs.existsSync(weaponPath)) {
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const stats = fs.statSync(weaponPath);
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if (stats.size > 0) {
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return weaponPath;
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}
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}
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const url = await getResourceRemotePath('weapon', filename);
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const savePath = weaponPath;
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const download = await downloadFile(url, savePath);
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@ -128,7 +140,12 @@ export const getRoleImage = async id => {
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if (!sprite) return null;
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const filename = `IconRole${sprite}.png`;
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const rolePath = path.join(ZZZ_ROLE_PATH, filename);
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if (fs.existsSync(rolePath)) return rolePath;
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if (fs.existsSync(rolePath)) {
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const stats = fs.statSync(rolePath);
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if (stats.size > 0) {
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return rolePath;
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}
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}
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const url = await getResourceRemotePath('role', filename);
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const savePath = rolePath;
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const download = await downloadFile(url, savePath);
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@ -145,7 +162,12 @@ export const getRoleCircleImage = async id => {
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if (!sprite) return null;
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const filename = `IconRoleCircle${sprite}.png`;
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const roleCirclePath = path.join(ZZZ_ROLE_CIRCLE_PATH, filename);
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if (fs.existsSync(roleCirclePath)) return roleCirclePath;
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if (fs.existsSync(roleCirclePath)) {
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const stats = fs.statSync(roleCirclePath);
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if (stats.size > 0) {
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return roleCirclePath;
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}
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}
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const url = await getResourceRemotePath('role_circle', filename);
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const savePath = roleCirclePath;
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const download = await downloadFile(url, savePath);
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@ -161,7 +183,12 @@ export const getSuitImage = async suitId => {
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const suitName = equip.equipIdToSprite(suitId);
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const filename = `${suitName}.png`;
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const suitPath = path.join(ZZZ_SUIT_PATH, filename);
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if (fs.existsSync(suitPath)) return suitPath;
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if (fs.existsSync(suitPath)) {
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const stats = fs.statSync(suitPath);
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if (stats.size > 0) {
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return suitPath;
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}
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}
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const url = await getResourceRemotePath('suit', filename);
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const savePath = suitPath;
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const download = await downloadFile(url, savePath);
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@ -177,7 +204,12 @@ export const getSuit3DImage = async suitId => {
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const suitName = equip.equipIdToSprite(suitId);
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const filename = `${suitName}_3d.png`;
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const suitPath = path.join(ZZZ_SUIT_3D_PATH, filename);
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if (fs.existsSync(suitPath)) return suitPath;
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if (fs.existsSync(suitPath)) {
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const stats = fs.statSync(suitPath);
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if (stats.size > 0) {
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return suitPath;
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}
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}
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const url = await getResourceRemotePath('suit_3d', filename);
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const savePath = suitPath;
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const download = await downloadFile(url, savePath);
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@ -3,7 +3,7 @@ import { sleep } from '../utils/time.js';
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import { rank } from './convert.js';
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import { getGachaLog, saveGachaLog } from './db.js';
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import { ZZZ_GET_GACHA_LOG_API } from './mysapi/api.js';
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import { fetchWithRetry } from '../utils/network.js';
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import request from '../utils/request.js';
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// 池子代码
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export const gacha_type_meta_data = {
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@ -121,11 +121,12 @@ export const getZZZGachaLogByAuthkey = async (
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endId
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);
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// 发送请求
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const response = await fetchWithRetry(link, {
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const response = await request(link, {
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method: 'GET',
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headers: {
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'Content-Type': 'application/json',
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},
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retry: 3,
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});
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// 获取数据
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const data = await response.json();
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@ -474,6 +474,17 @@ export class ZZZAvatarInfo {
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return score;
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}
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/** @type {Equip[]} equip_final */
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get equip_final() {
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const result = [];
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this.equip.forEach(equip => {
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if (equip.equipment_type) {
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result[equip.equipment_type - 1] = equip;
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}
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});
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return result;
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}
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/**
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* 获取基础资源
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* @returns {Promise<void>}
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@ -150,7 +150,8 @@
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</div>
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{{/if}}
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<div class="equip-list">
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{{each charData.equip equip}}
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{{each charData.equip_final equip}}
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{{if equip}}
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<div class="box">
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<div class="icon">
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<img src="{{equip.suit_icon}}" alt="">
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{{/each}}
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</div>
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</div>
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{{/each}}
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<% for(let i=charData.equip.length; i < 6 ; i++) { %>
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{{else}}
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<div class="box empty">
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<div class="icon">
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</div>
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</div>
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<% } %>
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{{/if}}
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{{/each}}
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</div>
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{{if charData?.damages && charData?.damages?.length}}
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@ -1,6 +1,5 @@
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import http from 'http';
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import https from 'https';
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import fetch from 'node-fetch';
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export async function checkLatency(url) {
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let request = http;
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if (url.startsWith('https')) {
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@ -36,20 +35,3 @@ export function getQueryVariable(url, variable) {
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const key = searchParams.get(variable);
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return key;
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}
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export async function fetchWithRetry(url, options, retry = 3) {
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let err;
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const _fetch = async (url, options, retryCount = 0) => {
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if (retryCount > retry) {
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throw new Error('Retry limit reached', err);
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}
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try {
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return await fetch(url, options);
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} catch (error) {
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logger.debug(`Fetch error: ${error.message}`);
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err = error;
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return _fetch(url, options, retryCount + 1);
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}
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};
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return _fetch(url, options);
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}
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69
utils/request.js
Normal file
69
utils/request.js
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import fetch from 'node-fetch';
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/**
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* 请求
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* @param {string} url 请求地址
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* @param {object} options 请求配置
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* @returns {Promise<Response>}
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*/
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const _request = async (url, options) => {
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const response = await fetch(url, options);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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} else if (response.status < 200 || response.status >= 300) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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return response;
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};
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/**
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* 请求
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* @param {string} url 请求地址
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* @param {object} options 请求配置
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* @param {number} retry 重试次数
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* @returns {Promise<Response>}
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*/
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const request = (url, options, retry = 0) => {
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let err;
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const _fetch = async (url, options, retryCount = 0) => {
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if (retryCount > retry) {
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throw new Error('Retry limit reached', err);
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}
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try {
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return await _request(url, options);
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} catch (error) {
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logger.debug(`Fetch error: ${error.message}`);
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err = error;
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return await _fetch(url, options, retryCount + 1);
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}
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};
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return _fetch(url, options);
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};
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/**
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* GET 请求
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* @param {string} url 请求地址
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* @param {object} data 请求数据
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* @param {object} options 请求配置
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* @returns {Promise<Response>}
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*/
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request.get = async (url, data, options) => {
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const params = new URLSearchParams(data);
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const { retry, ...restOptions } = options;
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return request(`${url}?${params}`, restOptions, retry);
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};
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/**
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* POST 请求
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* @param {string} url 请求地址
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* @param {object} data 请求数据
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* @param {object} options 请求配置
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* @returns {Promise<Response>}
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*/
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request.post = async (url, data, options) => {
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const body = JSON.stringify(data);
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const { retry, ...restOptions } = options;
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return request(url, { ...restOptions, method: 'POST', body }, retry);
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};
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export default request;
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