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https://github.com/ZZZure/ZZZ-Plugin.git
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尝试解决图片第一次下载失败后无法自动解决图片裂开问题&驱动盘序号错位问题
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6 changed files with 153 additions and 56 deletions
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@ -1,10 +1,10 @@
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import path from 'path';
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import fs from 'fs';
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import fetch from 'node-fetch';
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import { ZZZ_SQUARE_AVATAR, ZZZ_SQUARE_BANGBOO } from './mysapi/api.js';
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import { imageResourcesPath } from './path.js';
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import { char, equip, weapon } from './convert.js';
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import { getResourceRemotePath } from './assets.js';
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import request from '../utils/request.js';
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const ZZZ_SQUARE_AVATAR_PATH = path.join(imageResourcesPath, 'square_avatar');
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const ZZZ_SMALL_SQUARE_AVATAR_PATH = path.join(
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@ -26,32 +26,24 @@ const ZZZ_SUIT_PATH = path.join(imageResourcesPath, 'suit');
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* 下载文件
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* @param {string} url 下载地址
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* @param {string} savePath 保存路径
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* @returns
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* @returns {Promise<string | null>} 保存路径
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*/
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export const downloadFile = async (url, savePath) => {
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const _download = async (url, savePath, retry = 0) => {
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// 重试次数超过 5 次则返回 null
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if (retry > 5) {
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return null;
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// 下载文件
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try {
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const download = await request(url, {}, 5);
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const arrayBuffer = await download.arrayBuffer();
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const buffer = Buffer.from(arrayBuffer);
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// 保存文件
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if (!fs.existsSync(path.dirname(savePath))) {
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fs.mkdirSync(path.dirname(savePath), { recursive: true });
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}
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// 下载文件
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try {
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const download = await fetch(url);
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const arrayBuffer = await download.arrayBuffer();
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const buffer = Buffer.from(arrayBuffer);
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// 保存文件
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if (!fs.existsSync(path.dirname(savePath))) {
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fs.mkdirSync(path.dirname(savePath), { recursive: true });
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}
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fs.writeFileSync(savePath, buffer);
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// 返回保存路径
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return savePath;
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} catch (error) {
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// 下载失败,重试
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return await _download(url, savePath, retry + 1);
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}
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};
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return await _download(url, savePath);
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fs.writeFileSync(savePath, buffer);
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// 返回保存路径
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return savePath;
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} catch (error) {
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return null;
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}
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};
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/**
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@ -62,7 +54,12 @@ export const downloadFile = async (url, savePath) => {
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export const getSquareAvatar = async charID => {
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const filename = `role_square_avatar_${charID}.png`;
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const avatarPath = path.join(ZZZ_SQUARE_AVATAR_PATH, filename);
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if (fs.existsSync(avatarPath)) return avatarPath;
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if (fs.existsSync(avatarPath)) {
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const stats = fs.statSync(avatarPath);
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if (stats.size > 0) {
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return avatarPath;
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}
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}
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const url = `${ZZZ_SQUARE_AVATAR}/${filename}`;
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const savePath = avatarPath;
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const download = await downloadFile(url, savePath);
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@ -80,7 +77,12 @@ export const getSmallSquareAvatar = async charID => {
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if (!sprite) return null;
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const filename = `IconRoleGeneral${sprite}.png`;
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const avatarPath = path.join(ZZZ_SMALL_SQUARE_AVATAR_PATH, filename);
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if (fs.existsSync(avatarPath)) return avatarPath;
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if (fs.existsSync(avatarPath)) {
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const stats = fs.statSync(avatarPath);
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if (stats.size > 0) {
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return avatarPath;
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}
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}
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const url = await getResourceRemotePath('role_general', filename);
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const savePath = avatarPath;
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const download = await downloadFile(url, savePath);
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@ -95,7 +97,12 @@ export const getSmallSquareAvatar = async charID => {
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export const getSquareBangboo = async bangbooId => {
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const filename = `bangboo_rectangle_avatar_${bangbooId}.png`;
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const bangbooPath = path.join(ZZZ_SQUARE_BANGBOO_PATH, filename);
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if (fs.existsSync(bangbooPath)) return bangbooPath;
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if (fs.existsSync(bangbooPath)) {
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const stats = fs.statSync(bangbooPath);
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if (stats.size > 0) {
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return bangbooPath;
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}
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}
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const url = `${ZZZ_SQUARE_BANGBOO}/${filename}`;
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const savePath = bangbooPath;
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const download = await downloadFile(url, savePath);
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@ -111,7 +118,12 @@ export const getWeaponImage = async id => {
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const name = weapon.IDToWeaponFileName(id);
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const filename = `${name}.png`;
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const weaponPath = path.join(ZZZ_WEAPON_PATH, filename);
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if (fs.existsSync(weaponPath)) return weaponPath;
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if (fs.existsSync(weaponPath)) {
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const stats = fs.statSync(weaponPath);
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if (stats.size > 0) {
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return weaponPath;
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}
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}
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const url = await getResourceRemotePath('weapon', filename);
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const savePath = weaponPath;
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const download = await downloadFile(url, savePath);
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@ -128,7 +140,12 @@ export const getRoleImage = async id => {
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if (!sprite) return null;
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const filename = `IconRole${sprite}.png`;
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const rolePath = path.join(ZZZ_ROLE_PATH, filename);
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if (fs.existsSync(rolePath)) return rolePath;
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if (fs.existsSync(rolePath)) {
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const stats = fs.statSync(rolePath);
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if (stats.size > 0) {
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return rolePath;
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}
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}
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const url = await getResourceRemotePath('role', filename);
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const savePath = rolePath;
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const download = await downloadFile(url, savePath);
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@ -145,7 +162,12 @@ export const getRoleCircleImage = async id => {
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if (!sprite) return null;
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const filename = `IconRoleCircle${sprite}.png`;
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const roleCirclePath = path.join(ZZZ_ROLE_CIRCLE_PATH, filename);
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if (fs.existsSync(roleCirclePath)) return roleCirclePath;
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if (fs.existsSync(roleCirclePath)) {
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const stats = fs.statSync(roleCirclePath);
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if (stats.size > 0) {
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return roleCirclePath;
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}
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}
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const url = await getResourceRemotePath('role_circle', filename);
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const savePath = roleCirclePath;
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const download = await downloadFile(url, savePath);
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@ -161,7 +183,12 @@ export const getSuitImage = async suitId => {
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const suitName = equip.equipIdToSprite(suitId);
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const filename = `${suitName}.png`;
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const suitPath = path.join(ZZZ_SUIT_PATH, filename);
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if (fs.existsSync(suitPath)) return suitPath;
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if (fs.existsSync(suitPath)) {
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const stats = fs.statSync(suitPath);
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if (stats.size > 0) {
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return suitPath;
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}
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}
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const url = await getResourceRemotePath('suit', filename);
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const savePath = suitPath;
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const download = await downloadFile(url, savePath);
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@ -177,7 +204,12 @@ export const getSuit3DImage = async suitId => {
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const suitName = equip.equipIdToSprite(suitId);
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const filename = `${suitName}_3d.png`;
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const suitPath = path.join(ZZZ_SUIT_3D_PATH, filename);
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if (fs.existsSync(suitPath)) return suitPath;
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if (fs.existsSync(suitPath)) {
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const stats = fs.statSync(suitPath);
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if (stats.size > 0) {
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return suitPath;
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}
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}
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const url = await getResourceRemotePath('suit_3d', filename);
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const savePath = suitPath;
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const download = await downloadFile(url, savePath);
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