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ek面板更新
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parent
28432cd0a5
commit
69992b0283
3 changed files with 50 additions and 2 deletions
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@ -92,6 +92,13 @@ export const updatePanelData = (uid, newData) => {
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* @param {MysZZZApi} api
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* @returns {Promise<ZZZAvatarInfo[] | null>}
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*/
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/**
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* 刷新面板
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* @param {MysZZZApi} api
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* @returns {Promise<ZZZAvatarInfo[] | null>}
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*/
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export const refreshPanel = async api => {
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// 获取新数据
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const newData = await getAvatarInfoList(api, true);
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@ -16,7 +16,27 @@ const CHAR_ALIAS_FILE = path.join(ALIAS_LIST_DIR, 'char_alias.json'); // Alias f
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const PartnerId2DataFile = 'PartnerId2Data.json';
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const WeaponId2DataFile = 'WeaponId2Data.json';
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const EquipId2DataFile = 'EquipId2Data.json';
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const SkillParamFile = 'PartnerId2SkillParam.json'; // 定义技能数据文件名
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let PartnerId2SkillParam = {}; // 初始化技能数据对象
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try {
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const skillParamPath = path.join(MAP_PATH, SkillParamFile);
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if (fs.existsSync(skillParamPath)) {
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const skillParamContent = fs.readFileSync(skillParamPath, { encoding: 'utf-8' });
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PartnerId2SkillParam = JSON.parse(skillParamContent);
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console.log(`[name_convert.js] 成功加载并解析 ${SkillParamFile}。`);
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// 可以选择性地添加更多日志来确认加载内容
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// console.log(`[name_convert.js] 加载了 ${Object.keys(PartnerId2SkillParam).length} 个角色的技能数据。`);
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} else {
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console.error(`${SkillParamFile} 文件未找到于: ${skillParamPath}`);
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// 或者使用 console.warn 如果你希望即使缺少技能数据也能继续运行
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// console.warn(`${SkillParamFile} 文件未找到于: ${skillParamPath}. 技能名称将使用默认值。`);
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}
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} catch (error) {
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console.error(`读取或解析 ${SkillParamFile} 时出错:`, error);
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// 考虑是否在此处设置 PartnerId2SkillParam = {} 以防止后续错误
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PartnerId2SkillParam = {};
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}
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// --- End 新增:加载技能数据 ---
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let char_alias_data = {};
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try {
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// Ensure the alias directory exists before trying to read the file
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@ -202,7 +222,9 @@ export {
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equip_data,
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weapon_data,
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partner_data,
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char_alias_data // Optionally export alias data if needed elsewhere
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char_alias_data,
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PartnerId2SkillParam
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// Optionally export alias data if needed elsewhere
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};
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// import fs from 'node:fs';
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// import path from 'node:path';
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@ -105,6 +105,25 @@ async function importFile(type, name, isWatch = false) {
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}
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await init();
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export function avatar_ability(avatar) {
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// --- 添加调试日志 ---
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console.log(`\n===== Entering avatar_ability for ${avatar?.name_mi18n} (ID: ${avatar?.id}) =====`);
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try {
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console.log('--- Incoming Properties ---');
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console.log(JSON.stringify(avatar?.properties, null, 2));
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console.log('--- Incoming Weapon ---');
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console.log(JSON.stringify(avatar?.weapon, null, 2));
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console.log('--- Incoming Equip (Set Names & Main Stats) ---');
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avatar?.equip?.forEach(e => console.log(`Pos ${e.pos}: ${e.set?.name}, Main: ${e.main_properties?.[0]?.property_name}=${e.main_properties?.[0]?.final}`));
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console.log('--- Incoming Skills (Name & Level) ---');
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avatar?.skills?.forEach(s => console.log(`Skill ID/Type ${s.id || s.skill_type}: ${s.name} Lv.${s.level}`));
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console.log('--- Incoming Ranks (Unlocked) ---');
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avatar?.ranks?.forEach(r => console.log(`Rank ${r.pos}: ${r.is_unlocked}`));
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console.log('--------------------------------');
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} catch (logError) {
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console.error("Error printing debug info in avatar_ability:", logError);
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}
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// --- 调试日志结束 ---
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const m = calcFnc.character[avatar.id];
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if (!m)
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return [];
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