feat: 自定义角色图上传

This commit is contained in:
bietiaop 2024-08-01 19:08:43 +08:00
parent be1c00db59
commit 64275de0e8
11 changed files with 498 additions and 326 deletions

View file

@ -1,19 +1,8 @@
import { ZZZPlugin } from '../lib/plugin.js';
import { rulePrefix } from '../lib/common.js';
import { getAllEquipID } from '../lib/convert/equip.js';
import { getAllWeaponID } from '../lib/convert/weapon.js';
import { imageResourcesPath } from '../lib/path.js';
import settings from '../lib/settings.js';
import fs from 'fs';
import {
getRoleImage,
getSmallSquareAvatar,
getSquareAvatar,
getSuitImage,
getWeaponImage,
} from '../lib/download.js';
import _ from 'lodash';
import { char } from '../lib/convert.js';
import manage from './manage/index.js';
export class Panel extends ZZZPlugin {
constructor() {
@ -32,295 +21,49 @@ export class Panel extends ZZZPlugin {
fnc: 'deleteAll',
},
{
reg: `^${rulePrefix}设置默认攻略(\\d+|all)$`,
reg: `${rulePrefix}设置默认攻略(\\d+|all)$`,
fnc: 'setDefaultGuide',
},
{
reg: `^${rulePrefix}设置所有攻略显示个数(\\d+)$`,
reg: `${rulePrefix}设置所有攻略显示个数(\\d+)$`,
fnc: 'setMaxForwardGuide',
},
{
reg: `^${rulePrefix}设置渲染精度(\\d+)$`,
reg: `${rulePrefix}设置渲染精度(\\d+)$`,
fnc: 'setRenderPrecision',
},
{
reg: `^${rulePrefix}刷新抽卡间隔(\\d+)$`,
reg: `${rulePrefix}刷新抽卡间隔(\\d+)$`,
fnc: 'setRefreshGachaInterval',
},
{
reg: `^${rulePrefix}刷新面板间隔(\\d+)$`,
reg: `${rulePrefix}刷新面板间隔(\\d+)$`,
fnc: 'setRefreshPanelInterval',
},
{
reg: `^${rulePrefix}添加(\\S+)别名(\\S+)$`,
reg: `${rulePrefix}添加(\\S+)别名(\\S+)$`,
fnc: 'addAlias',
},
{
reg: `^${rulePrefix}删除别名(\\S+)$`,
reg: `${rulePrefix}删除别名(\\S+)$`,
fnc: 'deleteAlias',
},
{
reg: `${rulePrefix}(上传|添加)(\\S+)(角色|面板)图$`,
fnc: 'uploadCharacterImg',
},
],
});
}
async downloadAll() {
if (!this.e.isMaster) return false;
const charIDs = char.getAllCharactersID();
const equipSprites = getAllEquipID();
const weaponSprites = getAllWeaponID();
const result = {
char: {
success: 0,
failed: 0,
total: charIDs.length,
},
charSmallSquare: {
success: 0,
failed: 0,
total: charIDs.length,
},
charSquare: {
success: 0,
failed: 0,
total: charIDs.length,
},
equip: {
success: 0,
failed: 0,
total: equipSprites.length,
},
weapon: {
success: 0,
failed: 0,
total: weaponSprites.length,
},
};
await this.reply(
'开始下载资源,注意,仅支持下载面板的角色图、武器图、套装图,以及角色卡片的角色头像图。暂不支持下载邦布头像。'
);
for (const id of charIDs) {
try {
await getSquareAvatar(id);
result.charSquare.success++;
} catch (error) {
logger.error('getSquareAvatar', id, error);
result.charSquare.failed++;
}
try {
await getSmallSquareAvatar(id);
result.charSmallSquare.success++;
} catch (error) {
logger.error('getSmallSquareAvatar', id, error);
result.charSmallSquare.failed++;
}
try {
await getRoleImage(id);
result.char.success++;
} catch (error) {
logger.error('getRoleImage', id, error);
result.char.failed++;
}
}
for (const sprite of equipSprites) {
try {
await getSuitImage(sprite);
result.equip.success++;
} catch (error) {
logger.error('getSuitImage', sprite, error);
result.equip.failed++;
}
}
for (const sprite of weaponSprites) {
try {
await getWeaponImage(sprite);
result.weapon.success++;
} catch (error) {
logger.error('getWeaponImage', sprite, error);
result.weapon.failed++;
}
}
const messages = [
'资源下载完成(成功的包含先前下载的图片)',
'角色图需下载' +
charIDs.length +
'张,成功' +
result.char.success +
'张,失败' +
result.char.failed +
'张',
'角色头像图需下载' +
charIDs.length +
'张,成功' +
result.charSquare.success +
'张,失败' +
result.charSquare.failed +
'张',
'套装图需下载' +
equipSprites.length +
'张,成功' +
result.equip.success +
'张,失败' +
result.equip.failed +
'张',
'武器图需下载' +
weaponSprites.length +
'张,成功' +
result.weapon.success +
'张,失败' +
result.weapon.failed +
'张',
];
await this.reply(messages.join('\n'));
}
async deleteAll() {
if (!this.e.isMaster) return false;
await this.reply('【注意】正在删除所有资源图片,后续使用需要重新下载!');
if (fs.existsSync(imageResourcesPath)) {
fs.rmSync(imageResourcesPath, { recursive: true });
}
await this.reply('资源图片已删除!');
}
/** 设置默认攻略 */
async setDefaultGuide() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /设置默认攻略(\d+|all)$/g.exec(this.e.msg);
let guide_id = match[1];
if (guide_id == 'all') {
guide_id = 0;
}
guide_id = Number(guide_id);
if (guide_id > this.maxNum) {
const reply_msg = [
'绝区零默认攻略设置方式为:',
'%设置默认攻略[0123...]',
`请增加数字0-${this.maxNum}其中一个,或者增加 all 以显示所有攻略`,
'攻略来源请输入 %攻略帮助 查看',
];
await this.e.reply(reply_msg.join('\n'));
return;
}
settings.setSingleConfig('guide', 'default_guide', guide_id);
const source_name = guide_id == 0 ? 'all' : this.source[guide_id - 1];
await this.e.reply(`绝区零默认攻略已设置为: ${guide_id} (${source_name})`);
}
/** 设置所有攻略显示个数 */
async setMaxForwardGuide() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /设置所有攻略显示个数(\d+)$/g.exec(this.e.msg);
const max_forward_guide = Number(match[1]);
settings.setSingleConfig('guide', 'max_forward_guides', max_forward_guide);
await this.e.reply(`绝区零所有攻略显示个数已设置为: ${max_forward_guide}`);
}
/** 设置渲染精度 */
async setRenderPrecision() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /渲染精度(\d+)$/g.exec(this.e.msg);
const render_precision = Number(match[1]);
if (render_precision < 50) {
await this.e.reply('渲染精度不能小于50');
return false;
}
if (render_precision > 200) {
await this.e.reply('渲染精度不能大于200');
return false;
}
settings.setSingleConfig('config', 'render', {
scale: render_precision,
});
await this.e.reply(`绝区零渲染精度已设置为: ${render_precision}`);
}
/** 设置刷新抽卡间隔 */
async setRefreshGachaInterval() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /刷新抽卡间隔(\d+)$/g.exec(this.e.msg);
const refresh_gacha_interval = Number(match[1]);
if (refresh_gacha_interval < 0) {
await this.e.reply('刷新抽卡间隔不能小于0秒');
return false;
}
if (refresh_gacha_interval > 1000) {
await this.e.reply('刷新抽卡间隔不能大于1000秒');
return false;
}
settings.setSingleConfig('gacha', 'interval', refresh_gacha_interval);
await this.e.reply(`绝区零刷新抽卡间隔已设置为: ${refresh_gacha_interval}`);
}
/** 设置刷新面板间隔 */
async setRefreshPanelInterval() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /刷新面板间隔(\d+)$/g.exec(this.e.msg);
const refresh_panel_interval = Number(match[1]);
if (refresh_panel_interval < 0) {
await this.e.reply('刷新面板间隔不能小于0秒');
return false;
}
if (refresh_panel_interval > 1000) {
await this.e.reply('刷新面板间隔不能大于1000秒');
return false;
}
settings.setSingleConfig('panel', 'interval', refresh_panel_interval);
await this.e.reply(`绝区零刷新面板间隔已设置为: ${refresh_panel_interval}`);
}
async addAlias() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /添加(\S+)别名(\S+)$/g.exec(this.e.msg);
const key = match[1];
const value = match[2];
const oriName = char.aliasToName(key);
const isExist = char.aliasToName(value);
if (!oriName) {
await this.e.reply(`未找到 ${value} 的对应角色`);
return;
}
if (isExist) {
await this.e.reply(`别名 ${value} 已存在`);
return;
}
settings.addArrayleConfig('alias', oriName, value);
await this.e.reply(`角色 ${key} 别名 ${value} 成功`);
}
async deleteAlias() {
if (!this.e.isMaster) {
this.reply('仅限主人设置');
return false;
}
const match = /删除别名(\S+)$/g.exec(this.e.msg);
const key = match[1];
const oriName = char.aliasToName(key);
if (!oriName) {
await this.e.reply(`未找到 ${key} 的对应角色`);
return;
}
if (key === oriName) {
await this.e.reply(`别名 ${key} 为角色本名,无法删除`);
return;
}
settings.removeArrayleConfig('alias', oriName, key);
await this.e.reply(`角色 ${key} 别名删除成功`);
this.downloadAll = manage.assets.downloadAll;
this.deleteAll = manage.assets.deleteAll;
this.setDefaultGuide = manage.guides.setDefaultGuide;
this.setMaxForwardGuide = manage.guides.setMaxForwardGuide;
this.setRenderPrecision = manage.config.setRenderPrecision;
this.setRefreshGachaInterval = manage.config.setRefreshGachaInterval;
this.setRefreshPanelInterval = manage.config.setRefreshPanelInterval;
this.addAlias = manage.alias.addAlias;
this.deleteAlias = manage.alias.deleteAlias;
this.uploadCharacterImg = manage.panel.uploadCharacterImg;
}
}