fix:伤害计算连携技倍率错误

This commit is contained in:
UCPr 2025-01-06 02:07:09 +08:00
parent e307554fba
commit 548d9950f8
3 changed files with 33 additions and 33 deletions

View file

@ -409,8 +409,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
damagelist.push(damage3);
/** 计算连携技伤害 */
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Fire', skill_multiplier4, data.level);
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Fire', skill_multiplier4, data.level);
const damage4 = {
title: '连携技:昂扬烈焰',
value: damagelist4,
@ -492,8 +492,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
damagelist.push(damage3);
/** 计算连携技伤害 */
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Electric', skill_multiplier4, data.level);
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Electric', skill_multiplier4, data.level);
const damage4 = {
title: '连携技:太平令',
value: damagelist4,
@ -563,8 +563,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
damagelist.push(damage3);
/** 计算连携技伤害 */
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Physical', skill_multiplier4, data.level);
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Physical', skill_multiplier4, data.level);
const damage4 = {
title: '连携技:刃爪挥击',
value: damagelist4,
@ -641,8 +641,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
damagelist.push(damage3);
/** 计算连携技伤害 */
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Electric', skill_multiplier4, data.level);
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Electric', skill_multiplier4, data.level);
const damage4 = {
title: '连携技:转转转!',
value: damagelist4,