mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-16 13:17:32 +00:00
fix:伤害计算连携技倍率错误
This commit is contained in:
parent
e307554fba
commit
548d9950f8
3 changed files with 33 additions and 33 deletions
|
|
@ -409,8 +409,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
|
|||
damagelist.push(damage3);
|
||||
|
||||
/** 计算连携技伤害 */
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Fire', skill_multiplier4, data.level);
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Fire', skill_multiplier4, data.level);
|
||||
const damage4 = {
|
||||
title: '连携技:昂扬烈焰',
|
||||
value: damagelist4,
|
||||
|
|
@ -492,8 +492,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
|
|||
damagelist.push(damage3);
|
||||
|
||||
/** 计算连携技伤害 */
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Electric', skill_multiplier4, data.level);
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Electric', skill_multiplier4, data.level);
|
||||
const damage4 = {
|
||||
title: '连携技:太平令',
|
||||
value: damagelist4,
|
||||
|
|
@ -563,8 +563,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
|
|||
damagelist.push(damage3);
|
||||
|
||||
/** 计算连携技伤害 */
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Physical', skill_multiplier4, data.level);
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Physical', skill_multiplier4, data.level);
|
||||
const damage4 = {
|
||||
title: '连携技:刃爪挥击',
|
||||
value: damagelist4,
|
||||
|
|
@ -641,8 +641,8 @@ export const avatar_ability = (data, base_detail, bonus_detail) => {
|
|||
damagelist.push(damage3);
|
||||
|
||||
/** 计算连携技伤害 */
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'L', 'L');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'L', 'L', 'Electric', skill_multiplier4, data.level);
|
||||
const skill_multiplier4 = getskilllevelnum(data.id, data.skills, 'R', 'RL');
|
||||
const damagelist4 = calculate_damage(base_detail, bonus_detail, 'RL', 'RL', 'Electric', skill_multiplier4, data.level);
|
||||
const damage4 = {
|
||||
title: '连携技:转转转!',
|
||||
value: damagelist4,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue