mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-16 21:27:47 +00:00
fix: 1.1内容
This commit is contained in:
parent
267a790cbc
commit
4a54442fae
6 changed files with 226 additions and 220 deletions
128
lib/download.js
128
lib/download.js
|
|
@ -1,6 +1,11 @@
|
|||
import path from 'path';
|
||||
import fs from 'fs';
|
||||
import { ZZZ_SQUARE_AVATAR, ZZZ_SQUARE_BANGBOO } from './mysapi/api.js';
|
||||
import {
|
||||
ZZZ_SQUARE_AVATAR,
|
||||
ZZZ_SQUARE_BANGBOO,
|
||||
NEW_ZZZ_SQUARE_BANGBOO,
|
||||
NEW_ZZZ_SQUARE_AVATAR,
|
||||
} from './mysapi/api.js';
|
||||
import { imageResourcesPath } from './path.js';
|
||||
import { char, equip, weapon } from './convert.js';
|
||||
import { getResourceRemotePath } from './assets.js';
|
||||
|
|
@ -46,6 +51,23 @@ export const downloadFile = async (url, savePath) => {
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 查看文件是否存在,如果存在则返回路径,否则下载文件
|
||||
* @param {string} url 下载地址
|
||||
* @param {string} savePath 保存路径
|
||||
* @returns {Promise<string | null>} 保存路径
|
||||
*/
|
||||
export const checkFile = async (url, savePath) => {
|
||||
if (fs.existsSync(savePath)) {
|
||||
const stats = fs.statSync(savePath);
|
||||
if (stats.size > 0) {
|
||||
return savePath;
|
||||
}
|
||||
}
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取角色头像(方形)
|
||||
* @param {string | number} charID
|
||||
|
|
@ -54,16 +76,13 @@ export const downloadFile = async (url, savePath) => {
|
|||
export const getSquareAvatar = async charID => {
|
||||
const filename = `role_square_avatar_${charID}.png`;
|
||||
const avatarPath = path.join(ZZZ_SQUARE_AVATAR_PATH, filename);
|
||||
if (fs.existsSync(avatarPath)) {
|
||||
const stats = fs.statSync(avatarPath);
|
||||
if (stats.size > 0) {
|
||||
return avatarPath;
|
||||
}
|
||||
let url = `${ZZZ_SQUARE_AVATAR}/${filename}`;
|
||||
let result = await checkFile(url, avatarPath);
|
||||
if (!result) {
|
||||
url = `${NEW_ZZZ_SQUARE_AVATAR}/${filename}`;
|
||||
result = await checkFile(url, avatarPath);
|
||||
}
|
||||
const url = `${ZZZ_SQUARE_AVATAR}/${filename}`;
|
||||
const savePath = avatarPath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -77,16 +96,9 @@ export const getSmallSquareAvatar = async charID => {
|
|||
if (!sprite) return null;
|
||||
const filename = `IconRoleGeneral${sprite}.png`;
|
||||
const avatarPath = path.join(ZZZ_SMALL_SQUARE_AVATAR_PATH, filename);
|
||||
if (fs.existsSync(avatarPath)) {
|
||||
const stats = fs.statSync(avatarPath);
|
||||
if (stats.size > 0) {
|
||||
return avatarPath;
|
||||
}
|
||||
}
|
||||
const url = await getResourceRemotePath('role_general', filename);
|
||||
const savePath = avatarPath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
const result = await checkFile(url, avatarPath);
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -97,16 +109,13 @@ export const getSmallSquareAvatar = async charID => {
|
|||
export const getSquareBangboo = async bangbooId => {
|
||||
const filename = `bangboo_rectangle_avatar_${bangbooId}.png`;
|
||||
const bangbooPath = path.join(ZZZ_SQUARE_BANGBOO_PATH, filename);
|
||||
if (fs.existsSync(bangbooPath)) {
|
||||
const stats = fs.statSync(bangbooPath);
|
||||
if (stats.size > 0) {
|
||||
return bangbooPath;
|
||||
}
|
||||
let url = `${ZZZ_SQUARE_BANGBOO}/${filename}`;
|
||||
let result = await checkFile(url, bangbooPath);
|
||||
if (!result) {
|
||||
url = `${NEW_ZZZ_SQUARE_BANGBOO}/${filename}`;
|
||||
result = await checkFile(url, bangbooPath);
|
||||
}
|
||||
const url = `${ZZZ_SQUARE_BANGBOO}/${filename}`;
|
||||
const savePath = bangbooPath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -116,18 +125,17 @@ export const getSquareBangboo = async bangbooId => {
|
|||
*/
|
||||
export const getWeaponImage = async id => {
|
||||
const name = weapon.IDToWeaponFileName(id);
|
||||
const filename = `${name}.png`;
|
||||
let filename = `${name}_High.png`;
|
||||
const weaponPath = path.join(ZZZ_WEAPON_PATH, filename);
|
||||
if (fs.existsSync(weaponPath)) {
|
||||
const stats = fs.statSync(weaponPath);
|
||||
if (stats.size > 0) {
|
||||
return weaponPath;
|
||||
}
|
||||
}
|
||||
const url = await getResourceRemotePath('weapon', filename);
|
||||
const savePath = weaponPath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
let result = await checkFile(url, weaponPath);
|
||||
if (!result) {
|
||||
filename = `${name}.png`;
|
||||
const weaponPath = path.join(ZZZ_WEAPON_PATH, filename);
|
||||
const url = await getResourceRemotePath('weapon', filename);
|
||||
result = await checkFile(url, weaponPath);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -140,16 +148,9 @@ export const getRoleImage = async id => {
|
|||
if (!sprite) return null;
|
||||
const filename = `IconRole${sprite}.png`;
|
||||
const rolePath = path.join(ZZZ_ROLE_PATH, filename);
|
||||
if (fs.existsSync(rolePath)) {
|
||||
const stats = fs.statSync(rolePath);
|
||||
if (stats.size > 0) {
|
||||
return rolePath;
|
||||
}
|
||||
}
|
||||
const url = await getResourceRemotePath('role', filename);
|
||||
const savePath = rolePath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
const result = await checkFile(url, rolePath);
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -162,16 +163,9 @@ export const getRoleCircleImage = async id => {
|
|||
if (!sprite) return null;
|
||||
const filename = `IconRoleCircle${sprite}.png`;
|
||||
const roleCirclePath = path.join(ZZZ_ROLE_CIRCLE_PATH, filename);
|
||||
if (fs.existsSync(roleCirclePath)) {
|
||||
const stats = fs.statSync(roleCirclePath);
|
||||
if (stats.size > 0) {
|
||||
return roleCirclePath;
|
||||
}
|
||||
}
|
||||
const url = await getResourceRemotePath('role_circle', filename);
|
||||
const savePath = roleCirclePath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
const result = await checkFile(url, roleCirclePath);
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -183,16 +177,9 @@ export const getSuitImage = async suitId => {
|
|||
const suitName = equip.equipIdToSprite(suitId);
|
||||
const filename = `${suitName}.png`;
|
||||
const suitPath = path.join(ZZZ_SUIT_PATH, filename);
|
||||
if (fs.existsSync(suitPath)) {
|
||||
const stats = fs.statSync(suitPath);
|
||||
if (stats.size > 0) {
|
||||
return suitPath;
|
||||
}
|
||||
}
|
||||
const url = await getResourceRemotePath('suit', filename);
|
||||
const savePath = suitPath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
const result = await checkFile(url, suitPath);
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -204,14 +191,7 @@ export const getSuit3DImage = async suitId => {
|
|||
const suitName = equip.equipIdToSprite(suitId);
|
||||
const filename = `${suitName}_3d.png`;
|
||||
const suitPath = path.join(ZZZ_SUIT_3D_PATH, filename);
|
||||
if (fs.existsSync(suitPath)) {
|
||||
const stats = fs.statSync(suitPath);
|
||||
if (stats.size > 0) {
|
||||
return suitPath;
|
||||
}
|
||||
}
|
||||
const url = await getResourceRemotePath('suit_3d', filename);
|
||||
const savePath = suitPath;
|
||||
const download = await downloadFile(url, savePath);
|
||||
return download;
|
||||
const result = await checkFile(url, suitPath);
|
||||
return result;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue