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完全重构伤害计算;支持异常伤害计算;支持所有武器、套装计算;新增悠真计算等
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99 changed files with 4243 additions and 1615 deletions
8
model/damage/set/原始朋克.js
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8
model/damage/set/原始朋克.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.15,
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check: 4
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}
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]
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8
model/damage/set/啄木鸟电音.js
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model/damage/set/啄木鸟电音.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '攻击力',
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value: 0.09 * 3,
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check: 4
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}
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]
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42
model/damage/set/折枝剑歌.js
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42
model/damage/set/折枝剑歌.js
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// 函数导出:
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/**
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* @param {import('../BuffManager.ts').BuffManager} buffM
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* @param {number} count 套装数量
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*/
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// export function calc(buffM, count) {
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// const name = buffM.defaultBuff.name
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// switch (true) {
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// case (count >= 4):
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// buffM.new({
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// name: name + '4',
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// type: '暴击伤害',
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// value: 0.3,
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// isForever: true,
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// check: ({ buffM, calc }) => calc.get_AnomalyMastery() >= 115
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// })
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// buffM.new({
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// name: name + '4',
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// type: '暴击率',
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// value: 0.12
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// })
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// }
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// }
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// 直接导出:
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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name: '折枝剑歌4',
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type: '暴击伤害',
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value: 0.3,
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isForever: true,
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check: ({ buffM, calc }) => buffM.setCount.折枝剑歌 >= 4 && calc.get_AnomalyMastery() >= 115
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},
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{
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type: '暴击率',
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value: 0.12,
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check: 4
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}
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]
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8
model/damage/set/摇摆爵士.js
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8
model/damage/set/摇摆爵士.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.15,
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check: 4
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}
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]
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23
model/damage/set/极地重金属.js
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model/damage/set/极地重金属.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.1,
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isForever: true,
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element: 'Ice',
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check: 2
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},
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{
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type: '增伤',
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value: 0.2,
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isForever: true,
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range: ['A', 'CC'],
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check: 4
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},
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{
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type: '增伤',
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value: 0.2,
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range: ['A', 'CC'],
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check: 4
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}
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]
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43
model/damage/set/模板.js
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model/damage/set/模板.js
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/**
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* @param {import('../BuffManager.ts').BuffManager} buffM
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* @param {number} count 套装数量
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*/
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export function calc(buffM, count) {
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const name = buffM.defaultBuff.name
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switch (true) {
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case (count >= 4):
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buffM.new({
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name: name + '4',
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type: ,
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value: 0,
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element: ,
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range: ['']
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})
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case (count >= 2):
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buffM.new({
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name: name + '2',
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type: ,
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value: 0,
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element: ,
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range: ['']
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})
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}
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}
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: ,
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value: 0,
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check: 2,
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element: ,
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range: ['']
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},
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{
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type: ,
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value: 0,
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check: 4,
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element: ,
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range: ['']
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}
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]
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15
model/damage/set/河豚电音.js
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model/damage/set/河豚电音.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.2,
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isForever: true,
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range: ['RZ'],
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check: 4
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},
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{
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type: '攻击力',
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value: 0.15,
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check: 4
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}
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]
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16
model/damage/set/混沌爵士.js
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model/damage/set/混沌爵士.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.15,
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isForever: true,
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element: ['Electric', 'Fire'],
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check: 4
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},
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{
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type: '增伤',
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value: 0.2,
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check: 4,
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range: ['EQ', 'L']
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}
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]
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21
model/damage/set/混沌重金属.js
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model/damage/set/混沌重金属.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.1,
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isForever: true,
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element: 'Ether',
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check: 2
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},
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{
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type: '暴击伤害',
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value: 0.2,
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isForever: true,
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check: 4
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},
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{
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type: '暴击伤害',
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value: 0.055 * 6,
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check: 4
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}
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]
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8
model/damage/set/激素朋克.js
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8
model/damage/set/激素朋克.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '攻击力',
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value: 0.25,
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check: 4
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}
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]
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15
model/damage/set/炎狱重金属.js
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15
model/damage/set/炎狱重金属.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.1,
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element: 'Fire',
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isForever: true,
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check: 2
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},
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{
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type: '暴击率',
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value: 0.28,
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check: 4
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}
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]
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15
model/damage/set/獠牙重金属.js
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15
model/damage/set/獠牙重金属.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.1,
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check: 2,
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isForever: true,
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element: 'Physical'
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},
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{
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type: '增伤',
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value: 0.35,
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check: 4
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}
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]
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15
model/damage/set/雷暴重金属.js
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15
model/damage/set/雷暴重金属.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.1,
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check: 2,
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isForever: true,
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element: 'Electric'
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},
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{
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type: '攻击力',
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value: 0.28,
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check: 4
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}
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]
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8
model/damage/set/静听嘉音.js
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8
model/damage/set/静听嘉音.js
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/** @type {import('../BuffManager.ts').BuffManager['buffs']} */
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export const buffs = [
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{
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type: '增伤',
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value: 0.08 * 3,
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check: 4
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}
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]
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