mirror of
https://github.com/ZZZure/ZZZ-Plugin.git
synced 2025-12-16 13:17:32 +00:00
feat: 评分
This commit is contained in:
parent
1441b8efcc
commit
394bea4c87
9 changed files with 1024 additions and 334 deletions
106
lib/score.js
Normal file
106
lib/score.js
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
import { getMapData } from '../utils/file.js';
|
||||
|
||||
const scoreData = getMapData('EquipScore');
|
||||
const baseValueData = getMapData('EquipBaseValue');
|
||||
|
||||
/**
|
||||
* 是否有分数数据
|
||||
* @param {string} charID 角色id
|
||||
* @returns {boolean}
|
||||
*/
|
||||
export const hasScoreData = charID => {
|
||||
return (
|
||||
scoreData.hasOwnProperty(charID) &&
|
||||
Object.keys(scoreData[charID]).length > 0
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取装备属性基准分数
|
||||
* @param {string} charID 角色id
|
||||
* @param {string} propertyID 属性id
|
||||
* @returns {number}
|
||||
*/
|
||||
export const getEquipPropertyBaseScore = (charID, propertyID) => {
|
||||
const score = scoreData[charID][propertyID] || 0;
|
||||
return score;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取装备属性分数
|
||||
* @param {string} charID 角色id
|
||||
* @param {string} propertyID 属性id
|
||||
* @param {string} value 属性值
|
||||
* @returns {number}
|
||||
*/
|
||||
export const getEquipPropertyScore = (charID, propertyID, value) => {
|
||||
if (value.includes('%')) {
|
||||
value = value.replace('%', '');
|
||||
}
|
||||
value = Number(value);
|
||||
const baseScore = getEquipPropertyBaseScore(charID, propertyID);
|
||||
let finalScore = baseScore * value;
|
||||
switch (propertyID) {
|
||||
// 小生命
|
||||
case '11103':
|
||||
finalScore = value * 0.043 * baseScore * 1;
|
||||
break;
|
||||
// 大生命
|
||||
case '11102':
|
||||
finalScore = value * 1.6 * baseScore * 100;
|
||||
break;
|
||||
// 小攻击
|
||||
case '12103':
|
||||
finalScore = value * 0.25 * baseScore * 1;
|
||||
break;
|
||||
// 大攻击
|
||||
case '12102':
|
||||
finalScore = value * 1.6 * baseScore * 100;
|
||||
break;
|
||||
// 小防御
|
||||
case '13103':
|
||||
finalScore = value * 0.32 * baseScore * 1;
|
||||
break;
|
||||
// 大防御
|
||||
case '13102':
|
||||
finalScore = value * 1 * baseScore * 100;
|
||||
break;
|
||||
// 暴击
|
||||
case '20103':
|
||||
finalScore = value * 2 * baseScore * 100;
|
||||
break;
|
||||
// 暴击伤害
|
||||
case '21103':
|
||||
finalScore = value * 1 * baseScore * 100;
|
||||
break;
|
||||
// 穿透值
|
||||
case '23203':
|
||||
finalScore = value * 0.53 * baseScore * 1;
|
||||
break;
|
||||
// 异常精通
|
||||
case '31403':
|
||||
finalScore = value * 0.5 * baseScore * 100;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return finalScore;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取词条强化次数
|
||||
* @param {string} propertyID 属性id
|
||||
* @param {string} value 属性值
|
||||
* @returns {number}
|
||||
*/
|
||||
export const getEquipPropertyEnhanceCount = (propertyID, value) => {
|
||||
if (value.includes('%')) {
|
||||
value = value.replace('%', '');
|
||||
}
|
||||
value = Number(value);
|
||||
const baseValue = baseValueData[propertyID] || 0;
|
||||
if (baseValue === 0) {
|
||||
return 0;
|
||||
}
|
||||
return value / baseValue - 1;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue