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部分enka面板更新能力
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6 changed files with 1359 additions and 46 deletions
313
lib/ekapi/name_convert.js
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313
lib/ekapi/name_convert.js
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// name_convert.js
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console.log('[name_convert.js] 文件开始执行'); // <--- 加入这行
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import fs from 'node:fs';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url'; // <--- 1. 导入 fileURLToPath
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// Use import.meta.url WITH fileURLToPath
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const __filename = fileURLToPath(import.meta.url); // <--- 2. 获取当前文件的绝对路径
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const __dirname = path.dirname(__filename); // <--- 3. 获取当前文件所在的目录路径
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const MAP_PATH = __dirname; // Data files are in the same directory
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const ALIAS_LIST_DIR = path.join(__dirname, 'alias'); // Alias directory path
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const CHAR_ALIAS_FILE = path.join(ALIAS_LIST_DIR, 'char_alias.json'); // Alias file path
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const PartnerId2DataFile = 'PartnerId2Data.json';
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const WeaponId2DataFile = 'WeaponId2Data.json';
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const EquipId2DataFile = 'EquipId2Data.json';
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let char_alias_data = {};
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try {
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// Ensure the alias directory exists before trying to read the file
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if (fs.existsSync(ALIAS_LIST_DIR) && fs.existsSync(CHAR_ALIAS_FILE)) {
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const charAliasContent = fs.readFileSync(CHAR_ALIAS_FILE, { encoding: 'utf-8' });
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char_alias_data = JSON.parse(charAliasContent);
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} else {
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console.warn(`Alias file not found at: ${CHAR_ALIAS_FILE}. Aliases will not be loaded.`);
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}
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} catch (error) {
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console.error('Error reading or parsing char_alias.json:', error);
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}
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let partner_data = {};
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try {
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const partnerDataPath = path.join(MAP_PATH, PartnerId2DataFile);
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if (fs.existsSync(partnerDataPath)) {
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const partnerDataContent = fs.readFileSync(partnerDataPath, { encoding: 'utf-8' });
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partner_data = JSON.parse(partnerDataContent);
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console.log(`[name_convert.js] 成功解析 JSON。`);
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console.log(`[name_convert.js] 加载了 ${Object.keys(partner_data).length} 个伙伴条目。`);
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console.log(`[name_convert.js] 加载后是否存在 "1191"? ${partner_data.hasOwnProperty('1191')}`);
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console.log(`[name_convert.js] 加载后是否存在 "1021"? ${partner_data.hasOwnProperty('1021')}`);
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// Optional: Keep debug logs if needed during development
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// console.log('--- partner_data loaded successfully ---');
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// console.log(`Loaded ${Object.keys(partner_data).length} partner entries.`);
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// console.log('--- partner_data sample entry ---');
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// const sampleKey = Object.keys(partner_data)[0];
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// if (sampleKey) console.log({ [sampleKey]: partner_data[sampleKey] });
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// console.log('--- partner_data loading end ---');
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} else {
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console.error(`Partner data file not found at: ${partnerDataPath}`);
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}
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} catch (error) {
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console.error(`Error reading or parsing ${PartnerId2DataFile}:`, error);
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}
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let weapon_data = {};
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try {
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const weaponDataPath = path.join(MAP_PATH, WeaponId2DataFile);
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if (fs.existsSync(weaponDataPath)) {
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const weaponDataContent = fs.readFileSync(weaponDataPath, { encoding: 'utf-8' });
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weapon_data = JSON.parse(weaponDataContent);
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} else {
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console.error(`Weapon data file not found at: ${weaponDataPath}`);
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}
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} catch (error) {
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console.error(`Error reading or parsing ${WeaponId2DataFile}:`, error);
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}
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let equip_data = {};
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try {
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const equipDataPath = path.join(MAP_PATH, EquipId2DataFile);
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if (fs.existsSync(equipDataPath)) {
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const equipDataContent = fs.readFileSync(equipDataPath, { encoding: 'utf-8' });
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equip_data = JSON.parse(equipDataContent);
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} else {
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console.error(`Equipment data file not found at: ${equipDataPath}`);
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}
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} catch (error) {
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console.error(`Error reading or parsing ${EquipId2DataFile}:`, error);
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}
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// --- Helper Functions ---
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/**
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* Converts a character name alias to the canonical character name.
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* @param {string} char_name - The alias or canonical name entered by the user.
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* @returns {string} The canonical character name, or the original input if no alias is found.
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*/
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export function alias_to_char_name(char_name) {
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if (!char_name) return char_name; // Handle null/empty input
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const lowerCaseName = char_name.toLowerCase().trim(); // Normalize input
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for (const canonical_name in char_alias_data) {
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// Check if the input matches the canonical name (case-insensitive)
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if (lowerCaseName === canonical_name.toLowerCase()) {
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return canonical_name;
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}
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// Check if the input matches any alias in the array (case-insensitive)
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if (Array.isArray(char_alias_data[canonical_name])) {
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for (const alias of char_alias_data[canonical_name]) {
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if (lowerCaseName === String(alias).toLowerCase()) {
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return canonical_name;
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}
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}
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}
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}
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// No alias found, return the original (trimmed) name
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return char_name.trim();
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}
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/**
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* Gets the sprite ID for a given character ID.
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* @param {string|number} char_id - The character ID.
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* @returns {string} The sprite ID, or a default ('28') if not found.
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*/
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export function char_id_to_sprite(char_id) {
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const charIdStr = String(char_id);
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// Corrected variable name: partner_data
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if (partner_data[charIdStr] && partner_data[charIdStr].sprite_id) {
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return partner_data[charIdStr].sprite_id;
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} else {
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// console.warn(`Sprite ID not found for character ID: ${charIdStr}. Using default.`);
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return '28'; // Default sprite ID (Rope Master?)
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}
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}
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/**
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* Gets the full name for a given character ID.
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* @param {string|number} char_id - The character ID.
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* @returns {string} The character's full name, or a default ('绳匠') if not found.
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*/
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export function char_id_to_full_name(char_id) {
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const charIdStr = String(char_id);
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// Corrected variable name: partner_data
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if (partner_data[charIdStr] && partner_data[charIdStr].full_name) {
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return partner_data[charIdStr].full_name;
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} else {
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// console.warn(`Full name not found for character ID: ${charIdStr}. Using default.`);
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return '绳匠'; // Default name (Rope Master)
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}
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}
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/**
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* Gets the sprite file name for a given equipment ID (relic).
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* @param {string|number} equip_id - The equipment ID.
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* @returns {string|undefined} The sprite file name, or undefined if not found.
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*/
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export function equip_id_to_sprite(equip_id) {
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const equipIdStr = String(equip_id);
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if (equipIdStr.length === 5) { // Assuming 5-digit IDs for relics
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const suit_id = equipIdStr.slice(0, 3) + '00'; // Derive suit ID
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if (equip_data[suit_id] && equip_data[suit_id].sprite_file) {
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return equip_data[suit_id].sprite_file;
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}
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}
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// console.warn(`Sprite file not found for equipment ID: ${equipIdStr}.`);
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return undefined; // Return undefined if not found
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}
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/**
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* Gets the short name for a given character ID.
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* @param {string|number} char_id - The character ID.
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* @returns {string|undefined} The character's short name, or undefined if not found.
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*/
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export function char_id_to_char_name(char_id) {
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const charIdStr = String(char_id);
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// Corrected variable name: partner_data
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if (partner_data[charIdStr] && partner_data[charIdStr].name) {
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return partner_data[charIdStr].name;
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} else {
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// console.warn(`Short name not found for character ID: ${charIdStr}.`);
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return undefined;
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}
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}
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/**
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* Gets the character ID for a given character name (handles aliases).
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* @param {string} char_name - The character name or alias.
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* @returns {string|undefined} The character ID (as a string), or undefined if not found.
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*/
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export function char_name_to_char_id(char_name) {
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if (!char_name) return undefined; // Handle null/empty input
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const canonicalName = alias_to_char_name(char_name); // Resolve alias first
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// Corrected variable name: partner_data
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for (const char_id in partner_data) {
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const charData = partner_data[char_id];
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// Compare against the canonical name from alias resolution
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if (charData && charData.name && charData.name === canonicalName) {
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return char_id; // Return the ID (key)
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}
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}
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// console.warn(`Character ID not found for name: "${char_name}" (resolved to: "${canonicalName}").`);
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return undefined; // Not found
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}
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// Export the loaded data objects as well
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export {
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equip_data,
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weapon_data,
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partner_data,
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char_alias_data // Optionally export alias data if needed elsewhere
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};
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// import fs from 'node:fs';
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// import path from 'node:path';
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//
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// const MAP_PATH = path.dirname(new URL(import.meta.url).pathname);
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// const ALIAS_LIST = path.join(path.dirname(new URL(import.meta.url).pathname), 'alias');
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// const CHAR_ALIAS = path.join(ALIAS_LIST, 'char_alias.json');
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// const PartnerId2DataFile = 'PartnerId2Data.json';
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// const WeaponId2DataFile = 'WeaponId2Data.json';
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// const EquipId2DataFile = 'EquipId2Data.json';
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//
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// let char_alias_data = {};
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// try {
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// const charAliasContent = fs.readFileSync(CHAR_ALIAS, { encoding: 'utf-8' });
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// char_alias_data = JSON.parse(charAliasContent);
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// } catch (error) {
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// console.error('Error reading char_alias.json:', error);
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// }
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//
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// let partner_data = {};
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// try {
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// const partnerDataContent = fs.readFileSync(path.join(MAP_PATH, PartnerId2DataFile), { encoding: 'utf-8' });
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// partner_data = JSON.parse(partnerDataContent);
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// console.log('--- partner_data 内容开始 ---');
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// console.log(partner_data);
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// console.log('--- partner_data 内容结束 ---');
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// } catch (error) {
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// console.error('Error reading PartnerId2Data.json:', error);
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// }
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//
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// let weapon_data = {};
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// try {
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// const weaponDataContent = fs.readFileSync(path.join(MAP_PATH, WeaponId2DataFile), { encoding: 'utf-8' });
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// weapon_data = JSON.parse(weaponDataContent);
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// } catch (error) {
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// console.error('Error reading WeaponId2Data.json:', error);
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// }
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//
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// let equip_data = {};
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// try {
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// const equipDataContent = fs.readFileSync(path.join(MAP_PATH, EquipId2DataFile), { encoding: 'utf-8' });
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// equip_data = JSON.parse(equipDataContent);
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// } catch (error) {
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// console.error('Error reading EquipId2Data.json:', error);
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// }
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//
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// export function char_id_to_sprite(char_id) {
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// const charIdStr = String(char_id);
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// if (partener_data[charIdStr]) {
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// return partener_data[charIdStr].sprite_id;
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// } else {
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// return '28';
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// }
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// }
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//
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// export function char_id_to_full_name(char_id) {
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// const charIdStr = String(char_id);
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// if (partener_data[charIdStr]) {
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// return partener_data[charIdStr].full_name;
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// } else {
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// return '绳匠';
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// }
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// }
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//
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// export function equip_id_to_sprite(equip_id) {
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// const equipIdStr = String(equip_id);
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// if (equipIdStr.length === 5) {
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// const suit_id = equipIdStr.slice(0, 3) + '00';
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// if (equip_data[suit_id]) {
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// return equip_data[suit_id].sprite_file;
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// }
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// }
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// return undefined;
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// }
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//
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// export function alias_to_char_name(char_name) {
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// for (const i in char_alias_data) {
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// if (char_name === i || (Array.isArray(char_alias_data[i]) && char_alias_data[i].includes(char_name))) {
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// return i;
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// }
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// }
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// return char_name;
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// }
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//
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// export function char_id_to_char_name(char_id) {
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// if (partener_data[char_id]) {
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// return partener_data[char_id].name;
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// } else {
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// return undefined;
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// }
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// }
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//
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// export function char_name_to_char_id(char_name) {
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// const aliasConvertedName = alias_to_char_name(char_name);
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// for (const i in partener_data) {
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// const chars = partener_data[i];
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// if (aliasConvertedName === chars.name) {
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// return i;
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// }
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// }
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// return undefined;
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// }
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//
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// export {
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// equip_data,
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// weapon_data,
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// partner_data,
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// };
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