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feat: panel
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parent
35c8c95b80
commit
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77 changed files with 2126 additions and 312 deletions
209
model/equip.js
209
model/equip.js
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@ -1,16 +1,34 @@
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import { property } from '../lib/convert.js';
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import { getSuitImage, getWeaponImage } from '../lib/download.js';
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/**
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* @class
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*/
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export class EquipProperty {
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// 类型标注
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/** @type {string} */
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property_name;
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/** @type {number} */
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property_id;
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/** @type {string} */
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base;
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/** @type {string} */
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classname;
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/**
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* @param {string} property_name
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* @param {number} property_id
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* @param {string} base
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* @param {{
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* property_name: string;
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* property_id: number;
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* base: string
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* }} data
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*/
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constructor(property_name, property_id, base) {
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constructor(data) {
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const { property_name, property_id, base } = data;
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this.property_name = property_name;
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this.property_id = property_id;
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this.base = base;
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this.classname = property.idToClassName(property_id);
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}
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}
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@ -18,15 +36,30 @@ export class EquipProperty {
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* @class
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*/
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export class EquipMainProperty {
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// 类型标注
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/** @type {string} */
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property_name;
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/** @type {number} */
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property_id;
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/** @type {string} */
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base;
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/** @type {string} */
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classname;
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/**
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* @param {string} property_name
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* @param {number} property_id
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* @param {string} base
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* @param {{
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* property_name: string;
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* property_id: number;
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* base: string;
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* }} data
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*/
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constructor(property_name, property_id, base) {
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constructor(data) {
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const { property_name, property_id, base } = data;
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this.property_name = property_name;
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this.property_id = property_id;
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this.base = base;
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this.classname = property.idToClassName(property_id);
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}
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}
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@ -55,79 +88,143 @@ export class EquipSuit {
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*/
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export class Equip {
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/**
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* @param {number} id
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* @param {number} level
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* @param {string} name
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* @param {string} icon
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* @param {string} rarity
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* @param {EquipProperty[]} properties
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* @param {EquipMainProperty[]} main_properties
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* @param {EquipSuit} equip_suit
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* @param {number} equipment_type
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* @param {{
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* id: number;
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* level: number;
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* name: string;
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* icon: string;
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* rarity: string;
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* properties: EquipProperty[];
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* main_properties: EquipMainProperty[];
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* equip_suit: EquipSuit;
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* equipment_type: number;
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* }} data
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*/
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constructor(
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id,
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level,
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name,
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icon,
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rarity,
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properties,
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main_properties,
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equip_suit,
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equipment_type
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) {
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constructor(data) {
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// 类型标注
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/** @type {number} */
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this.id;
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/** @type {number} */
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this.level;
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/** @type {string} */
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this.name;
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/** @type {string} */
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this.icon;
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/** @type {string} */
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this.rarity;
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/** @type {EquipProperty[]} */
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this.properties;
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/** @type {EquipMainProperty[]} */
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this.main_properties;
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/** @type {EquipSuit} */
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this.equip_suit;
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/** @type {number} */
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this.equipment_type;
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const {
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id,
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level,
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name,
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icon,
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rarity,
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properties,
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main_properties,
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equip_suit,
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equipment_type,
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} = data;
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this.id = id;
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this.level = level;
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this.name = name;
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this.icon = icon;
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this.rarity = rarity;
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this.properties = properties;
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this.main_properties = main_properties;
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this.properties = properties.map(item => new EquipProperty(item));
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this.main_properties = main_properties.map(
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item => new EquipMainProperty(item)
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);
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this.equip_suit = equip_suit;
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this.equipment_type = equipment_type;
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}
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async get_assets() {
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const result = await getSuitImage(this.id);
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this.suit_icon = result;
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}
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}
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/**
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* @class
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*/
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export class Weapon {
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// 类型标注
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/** @type {number} */
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id;
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/** @type {number} */
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level;
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/** @type {string} */
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name;
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/** @type {number} */
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star;
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/** @type {string} */
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icon;
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/** @type {string} */
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rarity;
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/** @type {EquipProperty[]} */
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properties;
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/** @type {EquipMainProperty[]} */
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main_properties;
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/** @type {string} */
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talent_title;
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/** @type {string} */
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talent_content;
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/** @type {number} */
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profession;
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/**
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* @param {number} id
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* @param {number} level
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* @param {string} name
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* @param {number} star
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* @param {string} icon
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* @param {string} rarity
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* @param {EquipProperty[]} properties
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* @param {EquipMainProperty[]} main_properties
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* @param {string} talent_title
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* @param {string} talent_content
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* @param {number} profession
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* @param {{
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* id: number;
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* level: number;
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* name: string;
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* star: number;
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* icon: string;
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* rarity: string;
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* properties: EquipProperty[];
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* main_properties: EquipMainProperty[];
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* talent_title: string;
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* talent_content: string;
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* profession: number;
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* }} data
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*/
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constructor(
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id,
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level,
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name,
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star,
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icon,
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rarity,
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properties,
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main_properties,
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talent_title,
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talent_content,
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profession
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) {
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constructor(data) {
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const {
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id,
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level,
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name,
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star,
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icon,
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rarity,
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properties,
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main_properties,
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talent_title,
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talent_content,
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profession,
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} = data;
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this.id = id;
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this.level = level;
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this.name = name;
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this.star = star;
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this.icon = icon;
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this.rarity = rarity;
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this.properties = properties;
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this.main_properties = main_properties;
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this.properties = properties.map(item => new EquipProperty(item));
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this.main_properties = main_properties.map(
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item => new EquipMainProperty(item)
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);
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this.talent_title = talent_title;
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this.talent_content = talent_content;
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this.profession = profession;
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}
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async get_assets() {
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const result = await getWeaponImage(this.id);
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this.square_icon = result;
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}
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}
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