新增月城柳伤害计算等

This commit is contained in:
UCPr 2025-01-15 01:08:31 +08:00
parent 5bacdbbbc9
commit 208cb0ae05
5 changed files with 293 additions and 162 deletions

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/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */
export const buffs = [
{
name: '1影',
type: '异常精通',
value: 80
},
{
name: '2影',
type: '倍率',
value: 0.05,
isForever: true,
range: ['强化E极性紊乱']
},
{
name: '2影',
type: '倍率',
value: 0.3,
range: ['强化E极性紊乱']
},
{
name: '4影',
type: '穿透率',
value: 0.16
},
{
name: '6影',
type: '增伤',
value: 0.2,
range: ['EQ']
},
{
name: '6影',
type: '倍率',
value: 0.3,
range: ['强化E极性紊乱']
},
{
name: '核心被动:月蚀',
type: '倍率',
value: 'T1',
range: ['紊乱']
},
{
name: '核心被动:月蚀',
type: '增伤',
value: 'T2',
element: 'Electric'
},
{
name: '技能:普攻上弦',
type: '增伤',
value: 0.1,
element: 'Electric'
},
{
name: '技能:普攻下弦',
type: '穿透率',
value: 0.1
}
]
/** @type {import('../../Calculator.ts').Calculator['skills']} */
export const skills = [
{ name: '感电每次', type: '感电' },
{ name: '紊乱', type: '紊乱' },
{ name: '普攻:上弦五段', type: 'APS5' },
{ name: '普攻:下弦五段', type: 'APX5' },
{ name: '闪避反击:疾反', type: 'CF' },
{ name: '强化特殊技月华流转0', type: 'EQ0', isHide: true },
{
name: '强化特殊技:月华流转',
type: 'EQ',
after: ({ damage }) => damage.add('EQ0')
},
{
name: '强化E极性紊乱',
type: '紊乱',
banCache: true,
before: ({ calc, detail }) => {
const skill = { type: '紊乱' }
const DiscoverMultiplier = calc.get_DiscoverMultiplier(skill)
const n = calc.get('倍率', 0.15, { type: '强化E极性紊乱' })
const ATK = calc.get_ATK(skill)
const AnomalyProficiency = calc.get_AnomalyProficiency(skill)
const skillMultiplier = calc.get_Multiplier('E极性紊乱')
detail.BasicArea = DiscoverMultiplier * ATK * n + AnomalyProficiency * skillMultiplier
}
},
{ name: '连携技:星月相随', type: 'RL' },
{ name: '终结技:雷影天华', type: 'RZ' },
{
name: '终结技极性紊乱',
type: '紊乱',
banCache: true,
before: ({ calc, detail }) => {
const skill = { type: '紊乱' }
const DiscoverMultiplier = calc.get_DiscoverMultiplier(skill)
const n = calc.get('倍率', 0.15, { type: '终结技极性紊乱' })
const ATK = calc.get_ATK(skill)
const AnomalyProficiency = calc.get_AnomalyProficiency(skill)
const skillMultiplier = calc.get_Multiplier('R极性紊乱')
detail.BasicArea = DiscoverMultiplier * ATK * n + AnomalyProficiency * skillMultiplier
}
}
]