雨果伤害计算等

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UCPr 2025-08-12 02:47:00 +08:00
parent 14af1a20e1
commit 151f87093a
20 changed files with 340 additions and 53 deletions

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/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */
export const buffs = [
{
name: '1影',
type: '暴击率',
value: 0.12,
range: ['EQJ', 'RZJ']
},
{
name: '1影',
type: '暴击伤害',
value: 0.3,
range: ['EQJ', 'RZJ']
},
{
name: '2影',
type: '无视防御',
value: 0.15,
range: ['EQJ', 'RZJ']
},
{
name: '4影',
type: '无视抗性',
value: 0.12,
element: 'Ice'
},
{
name: '6影',
type: '增伤',
value: 0.6,
range: ['EQJ', 'RZJ']
},
{
name: '6影',
type: '倍率',
value: 10,
include: ['EQP']
},
{
name: '核心被动:终末裁决',
type: '攻击力',
value: 'TA2', // 按2名击破位计算
},
{
name: '核心被动:终末裁决',
type: '暴击率',
value: 0.12
},
{
name: '核心被动:终末裁决',
type: '暴击伤害',
value: 0.25
},
{
name: '核心被动:终末裁决',
type: '倍率',
value: ({ calc }) => calc.get_SkillMultiplier('TJ0'),
include: ['EQJ', 'RZJ']
},
{
name: '核心被动:终末裁决',
type: '倍率',
value: ({ calc }) => calc.get_SkillMultiplier('TJ1') * 5, // 5/12
include: ['EQJ', 'RZJ']
},
{
name: '核心被动:终末裁决',
type: '倍率',
value: ({ calc }) => calc.get_SkillMultiplier('TJ2') * 7, // 7/12
include: ['EQJ', 'RZJ']
},
{
name: '额外能力:终焉序曲',
type: '增伤',
value: 0.15, // 取非普通敌人
range: ['RL']
},
{
name: '额外能力:终焉序曲',
type: '增伤',
value: 0.4,
range: ['EQJ', 'RZJ']
}
]
/** @type {import('../../Calculator.ts').Calculator['skills']} */
export const skills = [
{ name: '碎冰', type: '碎冰' },
{
name: '普攻:暗渊四重奏四段·斩击',
type: 'AP4Z',
isHide: true
},
{
name: '普攻:暗渊四重奏四段',
type: 'AP4P',
after: ({ damage }) => damage.add('AP4Z')
},
{
name: '普攻:暗渊四重奏四段(蓄力)',
type: 'AP4X',
after: ({ damage }) => damage.add('AP4Z')
},
{
name: '普攻:暗渊协奏曲·斩击',
type: 'AQZ',
isHide: true
},
{
name: '普攻:暗渊协奏曲',
type: 'AQP',
after: ({ damage }) => damage.add('AQZ')
},
{
name: '普攻:暗渊协奏曲(蓄力)',
type: 'AQX',
after: ({ damage }) => damage.add('AQZ')
},
{
name: '闪避反击:诡影·斩',
type: 'CFP'
},
{
name: '闪避反击:诡影·斩(蓄力)',
type: 'CFX',
after: ({ damage }) => damage.add('CFP')
},
// 决算计算参考https://www.miyoushe.com/zzz/article/64534320
{
name: '强E魂狩·惩戒0', // 基础
type: 'EQ0',
isHide: true,
multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.05
},
{
name: '强E魂狩·惩戒',
type: 'EQP',
multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95,
after: ({ damage }) => damage.add('EQ0')
},
{
name: '强E魂狩·惩戒[决算](12s失衡)', // 终结一击
type: 'EQJ',
isMain: true,
multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95,
after: ({ damage }) => damage.add('EQ0')
},
{ name: '连携技:命运戏法', type: 'RL' },
{ name: '终结技:渎神者', type: 'RZP' },
{
name: '终结技:渎神者[决算](12s失衡)', // 基础
type: 'RZ0',
isHide: true,
multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (11 / 15)
},
{
name: '终结技:渎神者[决算](12s失衡)', // 终结一击
type: 'RZJ',
multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (4 / 15)
},
{
name: '[决算](固定倍率伤害)',
type: 'EQJP0', // 按强化特殊技伤害计算
multiplier: 'TJ0'
},
{
name: '[决算](5秒内每秒失衡伤害)',
type: 'EQJP1',
multiplier: 'TJ1'
},
{
name: '[决算](5秒外每秒失衡伤害)',
type: 'EQJP2',
multiplier: 'TJ2'
}
]