雨果伤害计算等

This commit is contained in:
UCPr 2025-08-12 02:47:00 +08:00
parent 14af1a20e1
commit 151f87093a
20 changed files with 340 additions and 53 deletions

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@ -48,7 +48,7 @@ export const skills = [
name: '6影破甲凶弹',
type: 'Y6',
check: 6,
fixedMultiplier: 12,
multiplier: 12,
before: ({ usefulBuffs }) => usefulBuffs.push({
name: '6影',
type: '增伤',

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@ -59,7 +59,7 @@ export const skills = [
name: '6影月辉丝·弦',
type: 'Y6',
redirect: 'RL',
fixedMultiplier: 3.75,
check: ({ avatar }) => avatar.rank >= 6
multiplier: 3.75,
check: 6
}
]

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@ -20,7 +20,7 @@ export const skills = [
{
name: '2影格挡反击额外伤害',
type: 'Y2',
check: ({ avatar }) => avatar.rank >= 2,
check: 2,
isHide: true,
before: ({ areas, calc }) => {
areas.BasicArea = 3 * calc.get_DEF()

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@ -34,9 +34,9 @@ export const skills = [
{
name: '6影以太鹿弹',
type: 'EQ2',
fixedMultiplier: 2.2 * 4,
multiplier: 2.2 * 4,
isHide: true,
check: ({ avatar }) => avatar.rank >= 6
check: 6
},
{
name: '强化特殊技:全弹连射',

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@ -71,13 +71,13 @@ export const skills = [
{
name: '6影强化E双份额外余烬秒伤',
type: 'Y6Y',
fixedMultiplier: 1.2,
check: ({ avatar }) => avatar.rank >= 6
multiplier: 1.2,
check: 6
},
{
name: '6影强化E双份额外灼烧',
type: 'Y6灼烧',
check: ({ avatar }) => avatar.rank >= 6,
check: 6,
dmg: (calc) => {
const dmg = calc.calc_skill({
name: '灼烧每段',

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@ -17,8 +17,8 @@ export const skills = [
name: '6影额外伤害',
type: 'Y6',
isHide: true,
fixedMultiplier: 3.6,
check: ({ avatar }) => avatar.rank >= 6
multiplier: 3.6,
check: 6
},
{ name: '强化特殊技沸腾熔炉0', type: 'EQP0', isHide: true },
{

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@ -91,7 +91,7 @@ export const skills = [
{
name: '6影强击暴击额外攻击',
type: 'Y6',
check: ({ avatar }) => avatar.rank >= 6,
check: 6,
before: ({ calc, areas }) => {
const AnomalyProficiency = calc.get_AnomalyProficiency()
areas.BasicArea = AnomalyProficiency * 16

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@ -47,7 +47,7 @@ export const skills = [
name: '6影追加蓄力普攻三段',
type: 'AP3',
banCache: true,
check: ({ avatar }) => avatar.rank >= 6,
check: 6,
before: ({ usefulBuffs }) => usefulBuffs.push({
name: '6影',
type: '暴击率',

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@ -61,7 +61,7 @@ export const skills = [
{
name: '6影[火焰冲击]',
type: 'Y6',
check: ({ avatar }) => avatar.rank >= 6,
check: 6,
before: ({ calc, props }) => {
const Impact = calc.get_Impact()
props.倍率 = 2.5 + Math.min(5, Math.max(0, Math.floor(Impact - 170) * 5 / 100))

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@ -86,7 +86,7 @@ export const skills = [
{
name: '薇薇安的预言',
type: 'TW',
fixedMultiplier: 0.55
multiplier: 0.55
},
{ name: '闪避反击:羽刃反振', type: 'CF' },
{ name: '强化特殊技:堇花悼亡', type: 'EQ' },

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@ -20,8 +20,8 @@ export const skills = [
name: '6影额外伤害',
type: 'Y6',
isHide: true,
check: ({ avatar }) => avatar.rank >= 6,
fixedMultiplier: 5,
check: 6,
multiplier: 5,
props: {
暴击率: 1
}

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@ -0,0 +1,176 @@
/** @type {import('../../BuffManager.ts').BuffManager['buffs']} */
export const buffs = [
{
name: '1影',
type: '暴击率',
value: 0.12,
range: ['EQJ', 'RZJ']
},
{
name: '1影',
type: '暴击伤害',
value: 0.3,
range: ['EQJ', 'RZJ']
},
{
name: '2影',
type: '无视防御',
value: 0.15,
range: ['EQJ', 'RZJ']
},
{
name: '4影',
type: '无视抗性',
value: 0.12,
element: 'Ice'
},
{
name: '6影',
type: '增伤',
value: 0.6,
range: ['EQJ', 'RZJ']
},
{
name: '6影',
type: '倍率',
value: 10,
include: ['EQP']
},
{
name: '核心被动:终末裁决',
type: '攻击力',
value: 'TA2', // 按2名击破位计算
},
{
name: '核心被动:终末裁决',
type: '暴击率',
value: 0.12
},
{
name: '核心被动:终末裁决',
type: '暴击伤害',
value: 0.25
},
{
name: '核心被动:终末裁决',
type: '倍率',
value: ({ calc }) => calc.get_SkillMultiplier('TJ0'),
include: ['EQJ', 'RZJ']
},
{
name: '核心被动:终末裁决',
type: '倍率',
value: ({ calc }) => calc.get_SkillMultiplier('TJ1') * 5, // 5/12
include: ['EQJ', 'RZJ']
},
{
name: '核心被动:终末裁决',
type: '倍率',
value: ({ calc }) => calc.get_SkillMultiplier('TJ2') * 7, // 7/12
include: ['EQJ', 'RZJ']
},
{
name: '额外能力:终焉序曲',
type: '增伤',
value: 0.15, // 取非普通敌人
range: ['RL']
},
{
name: '额外能力:终焉序曲',
type: '增伤',
value: 0.4,
range: ['EQJ', 'RZJ']
}
]
/** @type {import('../../Calculator.ts').Calculator['skills']} */
export const skills = [
{ name: '碎冰', type: '碎冰' },
{
name: '普攻:暗渊四重奏四段·斩击',
type: 'AP4Z',
isHide: true
},
{
name: '普攻:暗渊四重奏四段',
type: 'AP4P',
after: ({ damage }) => damage.add('AP4Z')
},
{
name: '普攻:暗渊四重奏四段(蓄力)',
type: 'AP4X',
after: ({ damage }) => damage.add('AP4Z')
},
{
name: '普攻:暗渊协奏曲·斩击',
type: 'AQZ',
isHide: true
},
{
name: '普攻:暗渊协奏曲',
type: 'AQP',
after: ({ damage }) => damage.add('AQZ')
},
{
name: '普攻:暗渊协奏曲(蓄力)',
type: 'AQX',
after: ({ damage }) => damage.add('AQZ')
},
{
name: '闪避反击:诡影·斩',
type: 'CFP'
},
{
name: '闪避反击:诡影·斩(蓄力)',
type: 'CFX',
after: ({ damage }) => damage.add('CFP')
},
// 决算计算参考https://www.miyoushe.com/zzz/article/64534320
{
name: '强E魂狩·惩戒0', // 基础
type: 'EQ0',
isHide: true,
multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.05
},
{
name: '强E魂狩·惩戒',
type: 'EQP',
multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95,
after: ({ damage }) => damage.add('EQ0')
},
{
name: '强E魂狩·惩戒[决算](12s失衡)', // 终结一击
type: 'EQJ',
isMain: true,
multiplier: ({ calc }) => calc.get_SkillMultiplier('EQP') * 0.95,
after: ({ damage }) => damage.add('EQ0')
},
{ name: '连携技:命运戏法', type: 'RL' },
{ name: '终结技:渎神者', type: 'RZP' },
{
name: '终结技:渎神者[决算](12s失衡)', // 基础
type: 'RZ0',
isHide: true,
multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (11 / 15)
},
{
name: '终结技:渎神者[决算](12s失衡)', // 终结一击
type: 'RZJ',
multiplier: ({ calc }) => calc.get_SkillMultiplier('RZP') * (4 / 15)
},
{
name: '[决算](固定倍率伤害)',
type: 'EQJP0', // 按强化特殊技伤害计算
multiplier: 'TJ0'
},
{
name: '[决算](5秒内每秒失衡伤害)',
type: 'EQJP1',
multiplier: 'TJ1'
},
{
name: '[决算](5秒外每秒失衡伤害)',
type: 'EQJP2',
multiplier: 'TJ2'
}
]

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@ -0,0 +1,54 @@
{
"skill": {
"AP4Z": [
1.491,1.627,1.763,1.899,2.035,2.171,2.307,2.443,2.579,2.715,2.851,2.987,3.123,3.259,3.395,3.531
],
"AP4P": [
0.586,0.64,0.694,0.748,0.802,0.856,0.91,0.964,1.018,1.072,1.126,1.18,1.234,1.288,1.342,1.396
],
"AP4X": [
1.18,1.288,1.396,1.504,1.612,1.72,1.828,1.936,2.044,2.152,2.26,2.368,2.476,2.584,2.692,2.8
],
"AQZ": [
1.434,1.565,1.696,1.827,1.958,2.089,2.22,2.351,2.482,2.613,2.744,2.875,3.006,3.137,3.268,3.399
],
"AQP": [
0.867,0.946,1.025,1.104,1.183,1.262,1.341,1.42,1.499,1.578,1.657,1.736,1.815,1.894,1.973,2.052
],
"AQX": [
1.706,1.862,2.018,2.174,2.33,2.486,2.642,2.798,2.954,3.11,3.266,3.422,3.578,3.734,3.89,4.046
],
"CFP": [
2.459,2.683,2.907,3.131,3.355,3.579,3.803,4.027,4.251,4.475,4.699,4.923,5.147,5.371,5.595,5.819
],
"CFX": [
2.121,2.314,2.507,2.7,2.893,3.086,3.279,3.472,3.665,3.858,4.051,4.244,4.437,4.63,4.823,5.016
],
"EQP": [
3.732,4.072,4.412,4.752,5.092,5.432,5.772,6.112,6.452,6.792,7.132,7.472,7.812,8.152,8.492,8.832
],
"RL": [
7.011,7.649,8.287,8.925,9.563,10.201,10.839,11.477,12.115,12.753,13.391,14.029,14.667,15.305,15.943,16.581
],
"RZP": [
15.271,16.66,18.049,19.438,20.827,22.216,23.605,24.994,26.383,27.772,29.161,30.55,31.939,33.328,34.717,36.106
],
"TJ0": [
5,5.83,6.67,7.5,8.33,9.17,10
],
"TJ1": [
1.4,1.63,1.87,2.1,2.33,2.57,2.8
],
"TJ2": [
0.50,0.58,0.67,0.75,0.83,0.92,1
]
},
"buff": {
"TA1": [
27,50,80,120,180,270,300
],
"TA2": [
75,150,240,360,540,810,900
]
}
}

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@ -63,7 +63,7 @@ export const skills = [
name: '6影电磁涡流',
type: 'Y6',
check: 6,
fixedMultiplier: 10,
multiplier: 10,
redirect: '追加攻击'
}
]

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@ -52,8 +52,8 @@ export const skills = [
{
name: '6影小猪空中落地爆炸',
type: 'Y6',
check: ({ avatar }) => avatar.rank >= 6,
fixedMultiplier: 3,
check: 6,
multiplier: 3,
props: {
穿透值: 0,
穿透率: 0