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feat: 快捷设置自动更新
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6 changed files with 74 additions and 85 deletions
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@ -1,84 +0,0 @@
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import path from 'path';
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import { pluginName, resourcesPath } from './path.js';
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import setting from './settings.js';
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import version from './version.js';
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/**
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* 渲染函数
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* @param {any} e 消息事件
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* @param {string} renderPath 渲染路径
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* @param {object} renderData 渲染数据
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* @param {object} cfg 配置
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* @returns
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*/
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const render = (e, renderPath, renderData = {}, cfg = {}) => {
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// 判断是否存在e.runtime
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if (!e.runtime) {
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logger.error('未找到e.runtime,请升级至最新版Yunzai');
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}
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// 获取渲染精度配置
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const scaleCfg = setting.getConfig('config')?.render?.scale || 100;
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// 计算配置缩放比例
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const scaleCfgValue = Math.min(2, Math.max(0.5, scaleCfg / 100)) * 2;
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// 将函数参数中的缩放比例与配置缩放比例相乘
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const scale = (cfg?.scale || 1) * scaleCfgValue;
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// 将缩放比例转换为style属性
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const pct = `style='transform:scale(${scale})'`;
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// 获取布局路径
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const layoutPathFull = path.join(resourcesPath, 'common/layout/');
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// 调用e.runtime.render方法渲染
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return e.runtime.render(pluginName, renderPath, renderData, {
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// 合并传入的配置
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...cfg,
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beforeRender({ data }) {
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// 资源路径
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const resPath = data.pluResPath;
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// 布局路径
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const layoutPath = data.pluResPath + 'common/layout/';
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// 当前的渲染路径
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const renderPathFull = data.pluResPath + renderPath.split('/')[0] + '/';
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// 合并数据
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return {
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// 玩家信息
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player: e?.playerCard?.player,
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// 玩家头像
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avatar: e?.playerCard?.avatar,
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// 传入的数据
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...data,
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// 资源路径
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_res_path: resPath,
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// 布局路径
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_layout_path: layoutPath,
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// 默认布局路径
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defaultLayout: path.join(layoutPathFull, 'index.html'),
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// 系统配置
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sys: {
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// 缩放比例
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scale: pct,
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// 资源路径
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resourcesPath: resPath,
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// 当前渲染的路径
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currentPath: renderPathFull,
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/**
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* 下面两个模块的作用在于,你可以在你的布局文件中使用这两个模块,就可以显示用户信息和特殊标题,使用方法如下:
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* 1. 展示玩家信息:首先你要在查询的时候调用`this.getPlayerInfo()`,这样,玩家数据就会保存在`e.playerCard`中,然后你就可以在布局文件中使用`{{include sys.playerInfo}}`来展示玩家信息。
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* 2. 展示特殊标题:你可以在布局文件中使用`<% include(sys.specialTitle, {en: 'PROPERTY' , cn: '属性' , count: 6 }) %>`来展示特殊标题,其中`count`为可选参数,默认为9。
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*/
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// 玩家信息模块
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playerInfo: path.join(layoutPathFull, 'playerinfo.html'),
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// 特殊标题模块
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specialTitle: path.join(layoutPathFull, 'specialtitle.html'),
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// 版权信息
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copyright: `Created By ${version.name}<span class="version">${version.yunzai}</span> & ${pluginName}<span class="version">${version.version}</span>`,
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// 版权信息(简化版)
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createdby: `Created By <div class="highlight"><span>${pluginName}</span><div class="version">${version.version}</div></div> & Powered By <div class="highlight">ZZZure</div>`,
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},
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quality: 100,
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};
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},
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});
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};
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export default render;
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@ -176,7 +176,11 @@ class Setting {
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// 先获取默认配置
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const defSet = this.getdefSet(app);
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const config = this.getConfig(app);
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config[key] = value;
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if (value instanceof Object) {
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config[key] = { ...config[key], ...value };
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} else {
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config[key] = value;
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}
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return this.setYaml(app, 'config', { ...defSet, ...config });
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}
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