feat: 快捷设置自动更新

This commit is contained in:
bietiaop 2024-08-20 16:51:20 +08:00
parent d0e73ff00c
commit 108cc5399b
6 changed files with 74 additions and 85 deletions

View file

@ -331,6 +331,20 @@ export class Help extends ZZZPlugin {
needSK: false,
commands: ['设置默认设备'],
},
{
title: '开启/关闭自动更新推送',
desc: '开启/关闭自动更新推送,自动更新仅推送给第一个主人',
needCK: false,
needSK: false,
commands: ['开启/关闭自动更新'],
},
{
title: '设置自动更新时间',
desc: '设置自动更新时间cron表达式如0 0/10 * * * ?',
needCK: false,
needSK: false,
commands: ['设置自动更新时间+cron表达式'],
},
],
},
];

View file

@ -76,6 +76,14 @@ export class Panel extends ZZZPlugin {
reg: `${rulePrefix}设置默认设备`,
fnc: 'setDefaultDevice',
},
{
reg: `${rulePrefix}(开启|关闭)自动更新$`,
fnc: 'enableAutoUpdatePush',
},
{
reg: `${rulePrefix}设置自动更新时间(.+)$`,
fnc: 'setCheckUpdateCron',
},
],
});
@ -94,6 +102,8 @@ export class Panel extends ZZZPlugin {
this.getChangeLog = manage.version.getChangeLog;
this.getCommitLog = manage.version.getCommitLog;
this.hasUpdate = manage.version.hasUpdate;
this.enableAutoUpdatePush = manage.version.enableAutoUpdatePush;
this.setCheckUpdateCron = manage.version.setCheckUpdateCron;
this.setDefaultDevice = manage.device.setDefaultDevice;
this.toSetDefaultDevice = manage.device.toSetDefaultDevice;
}

View file

@ -1,6 +1,7 @@
import version from '../../lib/version.js';
import { ZZZUpdate } from '../../lib/update.js';
import { pluginName } from '../../lib/path.js';
import settings from '../../lib/settings.js';
export async function getChangeLog() {
const versionData = version.changelogs;
@ -49,3 +50,46 @@ export async function hasUpdate() {
}
return true;
}
/** 开启/关闭自动更新推送 */
export async function enableAutoUpdatePush() {
if (!this.e.isMaster) {
this.reply('仅限主人设置', false, { at: true, recallMsg: 100 });
return false;
}
let enable = true;
if (this.e.msg.includes('关闭')) {
enable = false;
}
settings.setSingleConfig('config', 'update', { autoCheck: enable });
await this.reply(
`[${pluginName}]自动更新推送${enable ? '已开启' : '已关闭'}`,
false,
{ at: true, recallMsg: 100 }
);
}
/** 设置自动更新时间 */
export async function setCheckUpdateCron() {
if (!this.e.isMaster) {
this.reply('仅限主人设置', false, { at: true, recallMsg: 100 });
return false;
}
const cron = this.e.msg.split('时间')[1];
if (!cron) {
await this.reply(
`[${pluginName}]设置自动更新频率失败无cron表达式`,
false,
{
at: true,
recallMsg: 100,
}
);
return false;
}
settings.setSingleConfig('config', 'update', { cron });
await this.reply(`[${pluginName}]自动更新频率已设置为${cron}`, false, {
at: true,
recallMsg: 100,
});
}

View file

@ -73,6 +73,7 @@ export class update extends plugin {
for (const master of masters) {
if (master.toString().length > 11) continue;
await Bot.pickFriend(master).sendMsg(msg);
break;
}
}
}

View file

@ -1,84 +0,0 @@
import path from 'path';
import { pluginName, resourcesPath } from './path.js';
import setting from './settings.js';
import version from './version.js';
/**
* 渲染函数
* @param {any} e 消息事件
* @param {string} renderPath 渲染路径
* @param {object} renderData 渲染数据
* @param {object} cfg 配置
* @returns
*/
const render = (e, renderPath, renderData = {}, cfg = {}) => {
// 判断是否存在e.runtime
if (!e.runtime) {
logger.error('未找到e.runtime请升级至最新版Yunzai');
}
// 获取渲染精度配置
const scaleCfg = setting.getConfig('config')?.render?.scale || 100;
// 计算配置缩放比例
const scaleCfgValue = Math.min(2, Math.max(0.5, scaleCfg / 100)) * 2;
// 将函数参数中的缩放比例与配置缩放比例相乘
const scale = (cfg?.scale || 1) * scaleCfgValue;
// 将缩放比例转换为style属性
const pct = `style='transform:scale(${scale})'`;
// 获取布局路径
const layoutPathFull = path.join(resourcesPath, 'common/layout/');
// 调用e.runtime.render方法渲染
return e.runtime.render(pluginName, renderPath, renderData, {
// 合并传入的配置
...cfg,
beforeRender({ data }) {
// 资源路径
const resPath = data.pluResPath;
// 布局路径
const layoutPath = data.pluResPath + 'common/layout/';
// 当前的渲染路径
const renderPathFull = data.pluResPath + renderPath.split('/')[0] + '/';
// 合并数据
return {
// 玩家信息
player: e?.playerCard?.player,
// 玩家头像
avatar: e?.playerCard?.avatar,
// 传入的数据
...data,
// 资源路径
_res_path: resPath,
// 布局路径
_layout_path: layoutPath,
// 默认布局路径
defaultLayout: path.join(layoutPathFull, 'index.html'),
// 系统配置
sys: {
// 缩放比例
scale: pct,
// 资源路径
resourcesPath: resPath,
// 当前渲染的路径
currentPath: renderPathFull,
/**
* 下面两个模块的作用在于你可以在你的布局文件中使用这两个模块就可以显示用户信息和特殊标题使用方法如下
* 1. 展示玩家信息首先你要在查询的时候调用`this.getPlayerInfo()`这样玩家数据就会保存在`e.playerCard`然后你就可以在布局文件中使用`{{include sys.playerInfo}}`来展示玩家信息
* 2. 展示特殊标题你可以在布局文件中使用`<% include(sys.specialTitle, {en: 'PROPERTY' , cn: '属性' , count: 6 }) %>`来展示特殊标题其中`count`为可选参数默认为9
*/
// 玩家信息模块
playerInfo: path.join(layoutPathFull, 'playerinfo.html'),
// 特殊标题模块
specialTitle: path.join(layoutPathFull, 'specialtitle.html'),
// 版权信息
copyright: `Created By ${version.name}<span class="version">${version.yunzai}</span> & ${pluginName}<span class="version">${version.version}</span>`,
// 版权信息(简化版)
createdby: `Created By <div class="highlight"><span>${pluginName}</span><div class="version">${version.version}</div></div> & Powered By <div class="highlight">ZZZure</div>`,
},
quality: 100,
};
},
});
};
export default render;

View file

@ -176,7 +176,11 @@ class Setting {
// 先获取默认配置
const defSet = this.getdefSet(app);
const config = this.getConfig(app);
config[key] = value;
if (value instanceof Object) {
config[key] = { ...config[key], ...value };
} else {
config[key] = value;
}
return this.setYaml(app, 'config', { ...defSet, ...config });
}